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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crash during loading after 2nd launch

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So I finally managed to get LSPDFR working earlier, I played for about 90 minutes.

Now whenever I launch RPH, the game crashes during loading.... I've not changed anything since the first playthrough.

 

Important Info

Mods Installed: LSPDFR (latest version), RPH (latest version), OJCallouts (have tried removing this, but makes no difference)

Circumstances: Played fine first time, now crashes during loading

Solutions Tried: @Albo1125's Troubleshooter (0 errors), Removing OJCallouts plugin (still crashes), fresh install of LSPDFR (works first time, then back to crashing)

Game Version: Steam

Rageplugin Log:

Spoiler

[24/10/2017 23:29:37.030] Started new log on 24/10/2017 23:29:37.030
[24/10/2017 23:29:37.031] ====================================================================================================
[24/10/2017 23:29:37.025] Log path: M:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[24/10/2017 23:29:37.032] Log verbosity: Trivial
[24/10/2017 23:29:37.033] Initializing input system
[24/10/2017 23:29:37.036] Initializing game console
[24/10/2017 23:29:37.045] Console key has been set to F4 (key code: 115)
[24/10/2017 23:29:37.118] Initializing console variable "ConsoleScrollAmount".
[24/10/2017 23:29:37.263] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[24/10/2017 23:29:37.271] Read value: <null>
[24/10/2017 23:29:37.273] Initializing console variable "DisableRenderVersionText".
[24/10/2017 23:29:37.275] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[24/10/2017 23:29:37.283] Read value: False
[24/10/2017 23:29:37.284] Setting value of console variable "DisableRenderVersionText" to stored value.
[24/10/2017 23:29:37.285] Initializing console variable "ConsoleKey".
[24/10/2017 23:29:37.285] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[24/10/2017 23:29:37.286] Read value: <null>
[24/10/2017 23:29:37.287] Initializing console variable "PluginTimeoutThreshold".
[24/10/2017 23:29:37.288] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[24/10/2017 23:29:37.328] Read value: 10000
[24/10/2017 23:29:37.428] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[24/10/2017 23:29:37.441] Initializing console variable "AlwaysShowConsoleOutput".
[24/10/2017 23:29:37.442] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[24/10/2017 23:29:37.449] Read value: <null>
[24/10/2017 23:29:37.451] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[24/10/2017 23:29:37.478] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[24/10/2017 23:29:37.484] Read value: <null>
[24/10/2017 23:29:37.492] Initializing console variable "ShowOnScreenWarnings".
[24/10/2017 23:29:37.494] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[24/10/2017 23:29:37.496] Read value: <null>
[24/10/2017 23:29:37.496] Console initialized
[24/10/2017 23:29:37.496] Initializing forms manager
[24/10/2017 23:29:37.501] Version: RAGE Plugin Hook v0.57.1152.13084 PUBLIC ALPHA for Grand Theft Auto V
[24/10/2017 23:29:37.512] ================ RAGE Plugin Hook ================
[24/10/2017 23:29:37.517] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[24/10/2017 23:29:37.525] Detected Windows 8.1 Professional (64-bit) (6.3.9600.0)!
[24/10/2017 23:29:37.526] Checking game support
[24/10/2017 23:29:37.722] Product name: Grand Theft Auto V
[24/10/2017 23:29:37.722] Product version: 1.0.1180.2
[24/10/2017 23:29:37.723] Is steam version: True
[24/10/2017 23:29:37.724] Initializing DirectX
[24/10/2017 23:29:37.726] Initializing Direct3D
[24/10/2017 23:29:37.727] Loading C:\Windows\system32\d3d11.dll
[24/10/2017 23:29:37.727] Loaded at 0x7FFBE6080000
[24/10/2017 23:29:37.728] D3D11CreateDeviceAndSwapChain at 0x7FFBE60A5800
[24/10/2017 23:29:37.729] Creating Direct3D 11 device and swap chain
[24/10/2017 23:29:37.764] Attempting feature level 10_1
[24/10/2017 23:29:37.794] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[24/10/2017 23:29:37.828] Swap Chain created: 0x1A386F4AE0
[24/10/2017 23:29:37.829] Swap Chain VTable: 0x1A386F4AE0
[24/10/2017 23:29:37.829] Swap Chain VTable_2: 0x7FFBE60096B8
[24/10/2017 23:29:37.829] 0x485641FFF732A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[24/10/2017 23:29:37.830] D3D11Present: 0x7FFBE5FFCDE0
[24/10/2017 23:29:37.830] D3D11ResizeBuffers: 0x7FFBE600F710
[24/10/2017 23:29:37.830] D3D11ResizeTarget: 0x7FFBE603DBE0
[24/10/2017 23:29:37.830] D3D11SetFullscreenState: 0x7FFBE600FB40
[24/10/2017 23:29:37.841] Direct3D initialized
[24/10/2017 23:29:37.842] Initialized DirectX
[24/10/2017 23:29:37.842] Direct3D watcher thread spawned
[24/10/2017 23:29:38.160] Getting device
[24/10/2017 23:29:38.160] Retrieved device
[24/10/2017 23:29:38.161] Creating wrapper
[24/10/2017 23:29:38.247] Wrapper created
[24/10/2017 23:29:38.254] Effect created
[24/10/2017 23:29:38.255] Creating buffer
[24/10/2017 23:29:38.255] Created buffer
[24/10/2017 23:29:38.255] Creating blend state
[24/10/2017 23:29:38.255] Created blend state
[24/10/2017 23:29:38.256] Done with creation
[24/10/2017 23:29:38.325] Initializing texture system.
[24/10/2017 23:29:38.326] Initializing texture system; phase 1
[24/10/2017 23:29:38.326] Initializing texture system; phase 2
[24/10/2017 23:29:38.333] Initializing texture system; phase 3
[24/10/2017 23:29:38.334] Initializing texture system; phase 4
[24/10/2017 23:29:38.345] Initializing texture system; phase 5
[24/10/2017 23:29:38.346] Initializing texture system; phase 6
[24/10/2017 23:29:38.348] Initializing texture system; phase 7
[24/10/2017 23:29:38.350] Initializing texture system; phase 8
[24/10/2017 23:29:38.353] Initializing texture system; phase 9
[24/10/2017 23:29:38.354] Initializing texture system; phase 10
[24/10/2017 23:29:38.358] Initializing texture system; phase 11
[24/10/2017 23:29:38.358] Initializing texture system; phase 12
[24/10/2017 23:29:38.360] Initializing texture system; phase 13
[24/10/2017 23:29:38.361] Initializing texture system; phase 14
[24/10/2017 23:29:42.843] Direct3D watcher thread ended
[24/10/2017 23:30:09.637] LoadingScreenMsg: Initializing game support
[24/10/2017 23:30:09.889] Initializing game support
[24/10/2017 23:30:10.752] LoadingScreenMsg: Velocity limit removed
[24/10/2017 23:30:11.100] Compatibility level: 0
[24/10/2017 23:30:11.100] Supported version detected
[24/10/2017 23:30:11.101] ==================================================
[24/10/2017 23:30:11.101] LoadingScreenMsg: Patching code
[24/10/2017 23:30:11.352] LoadingScreenMsg: Waiting for game initialization
[24/10/2017 23:30:11.603] Waiting for game initialization
[24/10/2017 23:30:11.704] LoadingScreenMsg: Initializing core
[24/10/2017 23:30:11.955] Initializing hook
[24/10/2017 23:30:11.955] LoadingScreenMsg: Completing interoperability
[24/10/2017 23:30:12.206] Completing interoperability
[24/10/2017 23:30:12.206] Initialization code 1.
[24/10/2017 23:30:12.207] Initialization code 2.
[24/10/2017 23:30:12.207] Initialization code 3.
[24/10/2017 23:30:12.221] 1 Address: 0x00007FF7D01E1D18
[24/10/2017 23:30:12.221] Calling func 1
[24/10/2017 23:30:12.250] 2 Address: 0x00007FF7D0CF04B2
[24/10/2017 23:30:12.250] 3 Address: 0x00007FF7CF7E5BE6
[24/10/2017 23:30:12.291] Address: 0x00007FF7D0CF045C
[24/10/2017 23:30:12.291] Unknown var: 0x00007FF7D1C4B230
[24/10/2017 23:30:12.291] Initialization code 4.
[24/10/2017 23:30:12.292] Initialization code 5.
[24/10/2017 23:30:12.292] Completing interoperability, phase 1
[24/10/2017 23:30:12.292] Completing interoperability, phase 2
[24/10/2017 23:30:12.293] Completing interoperability, phase 3
[24/10/2017 23:30:12.293] Completing interoperability, phase 4
[24/10/2017 23:30:12.293] Completing interoperability, phase 5
[24/10/2017 23:30:12.294] Completing interoperability, phase 6
[24/10/2017 23:30:12.294] Completing interoperability, phase 7
[24/10/2017 23:30:12.294] LoadingScreenMsg:
[24/10/2017 23:30:12.546] LoadingScreenMsg: Loading Story Mode
[24/10/2017 23:30:28.611] LoadingScreenMsg: Loading and Populating Game World
[24/10/2017 23:30:28.862] LoadingScreenMsg:
[24/10/2017 23:30:38.856] Initializing console variable "IsDeveloperModeEnabled".
[24/10/2017 23:30:38.857] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[24/10/2017 23:30:38.857] Read value: <null>
[24/10/2017 23:30:38.858] Initializing console variable "TimeScale".
[24/10/2017 23:30:38.858] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[24/10/2017 23:30:38.859] Read value: <null>

 

Other Mods: OJCallouts, (also tried Albo's ones, but don't think they're up to date, so removed them yesterday)

Directory: See attached

System Specs:

Asus M5A97 EVO R2.0 Motherboard

AMD FX6300 Black Edition 6 Core

2 x Corsair Vengeance 8GB (2x4GB) DDR3 1600 Mhz CL9 XMP (16gb total)

Asus Nvidia GeForce GTX 750 Ti Graphics Card

 

 

All help appreciated, as my threads always seem to get overlooked on any forum lol.

 

 

 

direct.jpg

Edited by TheStegosaurus

 Always happy to try and help with LSPDFR Support

I've started making skins - feel free to check them out HERE

 

For me it crashed when it was saying "Loading story mode" i just deleted my mods folder (modifyed vehicle meta<- problem) and got another mods folder without changes to that, it worked fine for me after.

 

  • Author
7 minutes ago, Keger223 said:

For me it crashed when it was saying "Loading story mode" i just deleted my mods folder (modifyed vehicle meta<- problem) and got another mods folder without changes to that, it worked fine for me after.

 

 

I think mine's the same. I launch via RPH, so assuming it gets to the 'loading storymode' bit, then crashes. I'll try putting a mods folder in and see if it makes a difference. If not, I guess a fresh GTA V install :(

 Always happy to try and help with LSPDFR Support

I've started making skins - feel free to check them out HERE

 

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