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Spawning backup based on location

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I was messing around with the backup.xml, because I wanted to create custom backup units for Paleto Bay and Sandy Shore. I followed what was said in the backup.xml, unfortunately, I wasn't able to get specific units to spawn as Paleto Bay police. Is it possible to have units spawn specifically in Paleto Bay and Sandy Shores?

 

Spoiler

<LocalPatrol>  <!-- Type of backup -->
		<PaletoBay>  <!-- Area of backup-->
			<VehicleSet>
				<Vehicles>  <!-- A model will be chosen randomly from a vehicle set. You can use the same model more than once to increase the chance. -->
					<Vehicle>pbpolice</Vehicle>
					<Vehicle>pbpolice2</Vehicle>
					<Vehicle>pbpolice3</Vehicle>
				</Vehicles>
				<Peds>
					<Ped chance="80">s_m_y_cop_01</Ped>  <!-- Chances must add up to 100 -->
					<Ped chance="20">s_f_y_cop_01</Ped>
				</Peds>
				<NumPeds min="1" max="2" />  <!-- Number of peds that will respond (minimum and maximum) -->
			</VehicleSet>
		</PaletoBay>

 

 

 

  • Author

Edit: Alright @c13 I downloaded that file, again, and I am using this code:

Spoiler

<LocalPatrol>	
	<BackupRegion nickname="Paleto Bay">
      <BackupAreas>
        <Area>Paleto</Area>
		<Area>PalCov</Area>
		<Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="50">pbpolice</Vehicle>
          <Vehicle chance="50">pbpolice2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_cop_01</Ped>
          <Ped chance="30">s_f_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
  </LocalPatrol>

 

 

 

The game still spawns in sheriffs, why? I had the same problem in the past when I used this file.

Edited by MrAnarchy

My bad. I thought you were only using the default lcpdfr system. Not really sure how to fix it.

Sticks and stones may break bones, but 5.56 fragments on impact.

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