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Unknown objects name using random id might not work correctly with game script


0sc4r

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Unknown object name "misc_lights". Using random ID: it might not work correctly in game script.
Unknown object name "cright_L0". Using random ID: it might not work correctly in game script.
Unknown object name "cleft_L0". Using random ID: it might not work correctly in game script.
Unknown object name "antennas". Using random ID: it might not work correctly in game script.
Unknown object name "misc_fig_1". Using random ID: it might not work correctly in game script.
Unknown object name "misc_fig_1". Using random ID: it might not work correctly in game script.
Unknown object name "equipment". Using random ID: it might not work correctly in game script.
Unknown object name "alpr F". Using random ID: it might not work correctly in game script.
Unknown object name "alpr B". Using random ID: it might not work correctly in game script.
Unknown object name "clippy". Using random ID: it might not work correctly in game script.
Unknown object name "consolecustom". Using random ID: it might not work correctly in game script.
Unknown object name "setina". Using random ID: it might not work correctly in game script.
Unknown object name "mount". Using random ID: it might not work correctly in game script.
Unknown object name "Flashlight_L0". Using random ID: it might not work correctly in game script.
Unknown object name "Radar". Using random ID: it might not work correctly in game script.
Unknown object name "base1". Using random ID: it might not work correctly in game script.
Unknown object name "GenesisII". Using random ID: it might not work correctly in game script.
Unknown object name "base". Using random ID: it might not work correctly in game script.
Unknown object name "lightbar". Using random ID: it might not work correctly in game script.
Unknown object name "misc_h_L0". Using random ID: it might not work correctly in game script.
Unknown object name "glass_L0". Using random ID: it might not work correctly in game script.
Unknown object name "box blue". Using random ID: it might not work correctly in game script.
Unknown object name "glass blue ". Using random ID: it might not work correctly in game script.
Unknown object name "dominator". Using random ID: it might not work correctly in game script.
Unknown object name "dominator_L0". Using random ID: it might not work correctly in game script.
Unknown object name "stand_L0". Using random ID: it might not work correctly in game script.
Unknown object name "dominator_L0". Using random ID: it might not work correctly in game script.
Unknown object name "stand_L0". Using random ID: it might not work correctly in game script.
Unknown object name "dominator_L0". Using random ID: it might not work correctly in game script.
Unknown object name "stand_L0". Using random ID: it might not work correctly in game script.
Unknown object name "box red". Using random ID: it might not work correctly in game script.
Unknown object name "glass red". Using random ID: it might not work correctly in game script.
Unknown object name "spotlight". Using random ID: it might not work correctly in game script.
Unknown object name "fedsig/soundoff". Using random ID: it might not work correctly in game script.
Unknown object name "glass". Using random ID: it might not work correctly in game script.
Unknown object name "handle". Using random ID: it might not work correctly in game script.
Unknown object name "fedsig/soundoff". Using random ID: it might not work correctly in game script.
Unknown object name "glass". Using random ID: it might not work correctly in game script.
Unknown object name "handle". Using random ID: it might not work correctly in game script.
Unknown object name "tir6". Using random ID: it might not work correctly in game script.
Unknown object name "tirAmberTint_L0". Using random ID: it might not work correctly in game script.
Unknown object name "glasstirAmberTint_L0". Using random ID: it might not work correctly in game script.
Unknown object name "tirAmberTint_L0". Using random ID: it might not work correctly in game script.
Unknown object name "glasstirAmberTint_L0". Using random ID: it might not work correctly in game script.
Exported all lods. Hierarchy elements: 109. Collision elements: 19. Materials used: 72. Embedded textures: 0.
  someone please help i put everything into the chassis but it give me this  error and some object doesn't work correctly in game

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1 hour ago, Raddz said:

attach all the equipment together, but keep glass seperate

But what if i want to keep everything seperate so i can change the position later if I don't like it in game. And some part shows up but not in correct position in game but correct in zmod and yft. Some emissive flash so dark but the same flash correctly and its was place right next it (did move the emis in front of glass in material browser)

Edited by 0sc4r
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2 hours ago, 0sc4r said:

But what if i want to keep everything seperate so i can change the position later if I don't like it in game. And some part shows up but not in correct position in game but correct in zmod and yft. Some emissive flash so dark but the same flash correctly and its was place right next it (did move the emis in front of glass in material browser)

okay, not sure 

Raddz

 

Hello, I do mods and stuff and try to be helpful in the community.

If you want me to look at a reply to a topic please quote me so I get a notification.

Youtube!

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