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How to change AI Car Textures

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I would like to know how to change the textures that the AI police cars spawn with. Some of my police cars that I have installed from LSPDFR have many textures connected to it (LSPD, SAPD) and when I for example call a code 2 transport unit in Los Santos it comes/spawns with the Sandy Shores textures. Is there any way I can change the textures to only spawn in certain districts or areas? 

Fuxy

I think there may be an explanation for this issue though. Each area in GTA will spawn certain police vehicles like in the city it will spawn black police vehicles but when you're in the desert area it will spawn the tan Blaine county police vehicles. So, those police vehicles have names like police2, sheriff2, etc and when you add your modded cars they overwrite the certain vehicle texture so if you get a modded police car with a texture for the city and it is under sheriff2 for example, it could be replacing a Blaine county vehicle so therefor you will see a city vehicle in the county, or vise versa. I don't know what police vehicle names spawn in what area though so I cannot help you, but maybe this gives you a answer to why you are having this issue. 

  • Author
11 hours ago, XxTechMad24xX said:

I think there may be an explanation for this issue though. Each area in GTA will spawn certain police vehicles like in the city it will spawn black police vehicles but when you're in the desert area it will spawn the tan Blaine county police vehicles. So, those police vehicles have names like police2, sheriff2, etc and when you add your modded cars they overwrite the certain vehicle texture so if you get a modded police car with a texture for the city and it is under sheriff2 for example, it could be replacing a Blaine county vehicle so therefor you will see a city vehicle in the county, or vise versa. I don't know what police vehicle names spawn in what area though so I cannot help you, but maybe this gives you a answer to why you are having this issue. 

I'm putting the cars in the correct spots for example (2011 Crown Vic in slot police) but that vehicle comes with many different textures (Los Santos, Park Ranger, Sandy Shores) and the default texture for that car (texture that model in vehicle.rpf is Sandy Shores) and when the AI police spawns in Los Santos it either comes with the correct city texture or another Blane County texture. I'm asking If there's a way to set what texture the car spawns with in certain areas.

Fuxy

@Fuxy Setting specific liveries is currently not possible as far as I know.

 

@XxTechMad24xX You can actually change it up with some file editing, though I don't remember what files. You can also change LSPDFR's backup.xml to make specific vehicles spawn when calling for backup, and I believe this also affects prisoner transport (which uses the local backup afaik).

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