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4K textures vs reg whats the difference ?

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From my understanding the main difference is that they appear to be smoother/higher quality on vehicles.  The one downside is that they are an exponentially larger file size, although I haven't noticed that causing major issues.

 

 

it's just the scale 

a normal skin would be something like 1024x1024 or 2046x2046

but a 4k/8k one would be 4026x4026/8026x8026 and that's it

Basically just better quality.

 

2k (2048x2048) is much blurrier, and when it goes in game its fuzzy, and low quality. This is usually the standard size on models and such, it is also the best for game performance, but it doesn't usually affect fps/texture loss 4k vs. 2k (unless its like 8 per vehicle.)

 

4k (4096x406) this is standard for many livery-creators even though the templates are 2k, we/I rescale them to 4k and all my textures are 4k. This gives it a very crisp quality, and it usually isnt blurry at all, unless an image/logo you use is very small and you make it larger to fit the 4k template.

 

8k (8192x8192) nobody releases 8k liveries, as they really do cause texture loss, and for me crashes me when I try to spawn it but some livery creators make their liveries in 8k, and then rescale it down to 4k when they are done. It makes it a lot cleaner, but it isnt that much noticeably different to 4k.

 

2 hours ago, K9 Police 9 said:

as a Texture artist then better  to  do 4k or reg ?
&
Thnkz

 

As a texture designer I would suggest making 4k liveries. To rescale the templates in Photoshop:

 

Go to File>New>Change selection of size to Pixels and type 4096 in both>Drag the template in>Right Click>Free Transform>Just drag the sides of the template to the sides of the canvas until you get the pink lines on all 4 sides. Then you make you livery, and it will be 4k.

30 minutes ago, t0y said:

Basically just better quality.

 

2k (2048x2048) is much blurrier, and when it goes in game its fuzzy, and low quality. This is usually the standard size on models and such, it is also the best for game performance, but it doesn't usually affect fps/texture loss 4k vs. 2k (unless its like 8 per vehicle.)

 

4k (4096x406) this is standard for many livery-creators even though the templates are 2k, we/I rescale them to 4k and all my textures are 4k. This gives it a very crisp quality, and it usually isnt blurry at all, unless an image/logo you use is very small and you make it larger to fit the 4k template.

 

8k (8192x8192) nobody releases 8k liveries, as they really do cause texture loss, and for me crashes me when I try to spawn it but some livery creators make their liveries in 8k, and then rescale it down to 4k when they are done. It makes it a lot cleaner, but it isnt that much noticeably different to 4k.

 

 

As a texture designer I would suggest making 4k liveries. To rescale the templates in Photoshop:

 

Go to File>New>Change selection of size to Pixels and type 4096 in both>Drag the template in>Right Click>Free Transform>Just drag the sides of the template to the sides of the canvas until you get the pink lines on all 4 sides. Then you make you livery, and it will be 4k.

100% agree, 4K is the way to go. For any releases my team and I decide to make, however, we will release a 4K set, and a 2K set, just for user preference, because we do understand that not everyone can run alot of high quality stuff on their systems. We start with the 4K, and, once we're happy, we scale everything down to 2K, separate them, package them, and off we go! -Duk1

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