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Anyone got LCPDFR Working on downgraded GTAIV?

Featured Replies

Hey,

I simply cannot get the mod working.

I have made a copy of my GTA IV to mod.

I have downgraded my steam copy of GTA IV by installing Rockstar's 1.0.7.0 patch and then installed LCPDFR manually (yes i installed to the root directory).

I have checked that the files are in the correct place according to the "How to get support page"

I have run the diagnostics tool and everything is green except for the "log check" which is red.

 

Below is my log:

 

 


[Asi loader] Using xliveless
[ScriptHookDotNet] Found
[ScriptHookDotNet] Valid
[System dependencies] Verifying dependencies integrity
[System dependencies] Checking MSVCR110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCP110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSCOREE.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking SCRIPTHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCR100.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking D3DX9_43.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved msvcrt.dll to C:\Windows\SysWOW64\msvcrt.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWOW64\GDI32.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWOW64\ADVAPI32.dll
[System dependencies] Check passed
[System dependencies] Checking ScriptHookDotNet.asi
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ScriptHook.dll to G:\Steam\steamapps\common\Grand Theft Auto IV - LCPDFR\GTAIV\ScriptHook.dll
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWOW64\MSVCR100.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved d3dx9_43.dll to C:\Windows\SysWOW64\d3dx9_43.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] v1.1.4322    SP0
  1033    SP0
v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.6.01055
  Full  4.6.01055
v4.0  
  Client  4.0.0.0
[System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
[System dependencies] Checking ADVANCEDHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved ScriptHook.dll to G:\Steam\steamapps\common\Grand Theft Auto IV - LCPDFR\GTAIV\ScriptHook.dll
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWOW64\VERSION.dll
[System dependencies] Resolved PSAPI.DLL to C:\Windows\SysWOW64\PSAPI.DLL
[System dependencies] Resolved dbghelp.dll to C:\Windows\SysWOW64\dbghelp.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved SHELL32.dll to C:\Windows\SysWOW64\SHELL32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWOW64\MSVCP110.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] Checking ADVANCEDHOOKINIT.ASI
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWOW64\VERSION.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWOW64\MSVCP110.dll
[System dependencies] Check passed
[System dependencies] Checking SLIMDX.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWOW64\MSVCR100.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ole32.dll to C:\Windows\SysWOW64\ole32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWOW64\GDI32.dll
[System dependencies] Resolved WINMM.dll to C:\Windows\SysWOW64\WINMM.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWOW64\ADVAPI32.dll
[System dependencies] Resolved MSVCP100.dll to C:\Windows\SysWOW64\MSVCP100.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt seems okay
[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2017-01-05 00:02:18 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2017-01-05 00:03:43 - Direct3D device created!

2017-01-05 00:03:44 - SEARCHING FOR SCRIPTS...
2017-01-05 00:03:44 - Loading scripts in Assembly 'scripts\DynamicHUD.net.dll' ...
2017-01-05 00:03:44 -  ...found script 'DynHUD'!
2017-01-05 00:03:44 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
2017-01-05 00:03:44 -  ...found script 'LCPDFR_Loader.Loader'!
2017-01-05 00:03:44 -  ...found script 'LCPDFR_Loader.PublicScript'!
2017-01-05 00:03:44 - DONE! 3 valid scripts found!

2017-01-05 00:03:44 - STARTING SCRIPTS...
2017-01-05 00:03:45 - INFO: Phone number checks are not available!
2017-01-05 00:03:45 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2017-01-05 00:03:45 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2017-01-05 00:03:45 -  ...successfully started script 'DynHUD'!
2017-01-05 00:03:49 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
                         at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 244
                         at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                         at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
2017-01-05 00:07:57 - Direct3D device lost!
2017-01-05 00:07:59 - Direct3D device created!
2017-01-05 00:08:24 - Direct3D device lost!
2017-01-05 00:08:24 - SCRIPTS TERMINATED!

[Log Check] LCPDFR.log doesn't finish initialize
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[INFO - 12:03:46 AM] [Log] Started
[INFO - 12:03:46 AM] [Main] Main: Initializing...
[INFO - 12:03:46 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
[INFO - 12:03:46 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 12:03:48 AM] [] System.FieldAccessException: Attempt by method '‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor()' to access field 'GTA.base.HandleObject.pHandle' failed.
   at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 33
   at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162
   at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222

[Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
[Log Check] Log started on: 0:3:46 1-5-2017
------------------------
[INFO - 0:3:46] Gameversion - 1.0.7.0
[INFO - 0:3:46] XLiveLess present - skipping xlive changes
[INFO - 0:3:46] Improving ELS compatibility
[INFO - 0:3:46] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
[INFO - 0:3:46] E-Mail: lms@lcpdfr.com
[INFO - 0:3:46] Permission granted for LCPDFR & ELS only
[INFO - 0:3:46] Thanks to listener, aru, #iv-modding and cp702
[INFO - 0:3:46] Attaching exception handler...
[INFO - 0:3:46] Exception handler attached
[INFO - 0:3:46] Patching game functions...
[INFO - 0:8:31] An exception occured
[INFO - 0:8:34] Minidump saved
[INFO - 0:8:34]
Process: EE0000

Address: 1489346 (Faulting module: G:\Steam\steamapps\common\Grand Theft Auto IV - LCPDFR\GTAIV\GTAIV.exe loaded into process space at 12E0000 - function offset without PE header is: 1A8346)

Code: C0000005

Registerdump - EAX: 1 EBP: 9058C80 EBX: 0 ECX: 738A0F61 EDI: 288CB84 EDX: 5A5D EIP: 1489346 ESI: 4 ESP: 28EA60
 

 

 

I have tried running the game as admin but although the game loads with a new start, pressing alt-p does nothing.

I have been at this for hours now and am at my wit's end as i did not want to post here unless i really could say i have tried every fix i could find!

It is late and i'm tired so please forgive me if i have not provided all the information you need.

 

If it helps, after installing the 1.0.7.0 patch, the GTAIV.exe is still 1.0.8.0.

Also, the folder was set to read-only but i unchecked that and clicked ok.

Needless to say, i am not using a crack, just the steam version.

I really want to give this mod a try but it appears i will not be able to!

I have installed the .net framework and the C++ redistributables.

 

AdvancedHook.log:

 

 


Log started on: 0:3:46 1-5-2017
------------------------
[INFO - 0:3:46] Gameversion - 1.0.7.0
[INFO - 0:3:46] XLiveLess present - skipping xlive changes
[INFO - 0:3:46] Improving ELS compatibility
[INFO - 0:3:46] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
[INFO - 0:3:46] E-Mail: lms@lcpdfr.com
[INFO - 0:3:46] Permission granted for LCPDFR & ELS only
[INFO - 0:3:46] Thanks to listener, aru, #iv-modding and cp702
[INFO - 0:3:46] Attaching exception handler...
[INFO - 0:3:46] Exception handler attached
[INFO - 0:3:46] Patching game functions...
[INFO - 0:8:31] An exception occured
[INFO - 0:8:34] Minidump saved
[INFO - 0:8:34]
Process: EE0000

Address: 1489346 (Faulting module: G:\Steam\steamapps\common\Grand Theft Auto IV - LCPDFR\GTAIV\GTAIV.exe loaded into process space at 12E0000 - function offset without PE header is: 1A8346)

Code: C0000005

Registerdump - EAX: 1 EBP: 9058C80 EBX: 0 ECX: 738A0F61 EDI: 288CB84 EDX: 5A5D EIP: 1489346 ESI: 4 ESP: 28EA60
 

 

scripthook.log:

 

 


Log start: Thu Jan 05 00:02:18 2017
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x12e0000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [ScriptHookDotNet] Thread started
[INFO] [AdvScriptThread] Thread started
[INFO] [AdvScriptThread] Thread killed
[INFO] [ScriptHookDotNet] Thread killed
[INFO] Script Hook - Shutdown
 

 

 

scripthookdotnet.log:

 

 

 


2017-01-05 00:02:18 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2017-01-05 00:03:43 - Direct3D device created!

2017-01-05 00:03:44 - SEARCHING FOR SCRIPTS...
2017-01-05 00:03:44 - Loading scripts in Assembly 'scripts\DynamicHUD.net.dll' ...
2017-01-05 00:03:44 -  ...found script 'DynHUD'!
2017-01-05 00:03:44 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
2017-01-05 00:03:44 -  ...found script 'LCPDFR_Loader.Loader'!
2017-01-05 00:03:44 -  ...found script 'LCPDFR_Loader.PublicScript'!
2017-01-05 00:03:44 - DONE! 3 valid scripts found!

2017-01-05 00:03:44 - STARTING SCRIPTS...
2017-01-05 00:03:45 - INFO: Phone number checks are not available!
2017-01-05 00:03:45 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2017-01-05 00:03:45 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2017-01-05 00:03:45 -  ...successfully started script 'DynHUD'!
2017-01-05 00:03:49 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
                         at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 244
                         at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                         at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
2017-01-05 00:07:57 - Direct3D device lost!
2017-01-05 00:07:59 - Direct3D device created!
2017-01-05 00:08:24 - Direct3D device lost!
2017-01-05 00:08:24 - SCRIPTS TERMINATED!
 

 

 

advancedhook.log:

 

 


Log started on: 0:2:18 1-5-2017
------------------------
[INFO - 0:2:18] Gameversion - 1.0.7.0
[INFO - 0:2:18] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized
[INFO - 0:2:18] Attaching hooks...
[INFO - 0:2:18] CPools::InstallHooks: Hooking CPool__Initialize
[INFO - 0:2:18] CPools::InstallHooks: Hooking CPedFactory
[INFO - 0:2:18] XLiveLess present - skipping xlive changes
[INFO - 0:2:18] Disabling network connection check
[INFO - 0:2:18] Spawning patcher thread
[INFO - 0:2:18] Patching files
[INFO - 0:2:30] Disabling loading screens
[INFO - 0:2:56] Increasing size of "PtrNode Single" pool from 8 to 10
[INFO - 0:2:56] Increasing size of "PtrNode Double" pool from 16 to 20
[INFO - 0:2:56] Increasing size of "Building" pool from 112 to 132
[INFO - 0:2:56] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000
 

 

 

No other mods installed yet (EDIT:DynamicHUD was installed at the time of the log but has since been deleted) i have some i want to try but until i can get the mod working....

Please can someone help me? I'm sure it is something amazingly simple that i am overlooking in my tired state! :)

 

For now, I am going to delete everything and start fresh and see if that helps.

 

Thank you for your time!

Edited by RevReese

  • Author
6 hours ago, SergeantBlake said:

The game still thinks that it's in 1.0.8.0.

Thanks for your reply.

That's what i thought too, i even redownloaded the 1.0.7.0 patch and reapplied it but the problem persists.

EDIT:Just reinstalled the game and downgraded, now GTAIV.exe correctly reads 1.0.7.0

Time to start over again! :)

Edited by RevReese

  • Author

Well after reinstalling GTA IV and LCPDFR it all seems to be working so far.

I will slowly start to add in the other mods until it breaks again lol!

  • Author
On 05/01/2017 at 8:15 PM, SergeantBlake said:

Awesome, glad it works now.

 

Yeah i added a few mods and everything works great apart from random CTD's every half hour or so! good fun while it lasts though i think i will wait to see if LCPDFR gets updated for 1.0.8.0.

Off topic: I play with an Xbox 360 controller, is it possible to map my siren and lights to it? I understand pressing "G" should turn on my siren (though it does not) and "J" for my lights, though I would like to remap my controls.

 

Thanks again!

6 hours ago, RevReese said:

 

Yeah i added a few mods and everything works great apart from random CTD's every half hour or so! good fun while it lasts though i think i will wait to see if LCPDFR gets updated for 1.0.8.0.

Off topic: I play with an Xbox 360 controller, is it possible to map my siren and lights to it? I understand pressing "G" should turn on my siren (though it does not) and "J" for my lights, though I would like to remap my controls.

 

Thanks again!

You could try something like xpadder or a similar program. I've never used these programs though so I wouldn't be too sure on how to set them for ELS.

  • Author
17 hours ago, SergeantBlake said:

You could try something like xpadder or a similar program. I've never used these programs though so I wouldn't be too sure on how to set them for ELS.

 

Thanks for your reply, I have used xpadder and pinnacle profiler in the past successfully on other games, so i will give it a shot here!
Thanks again!

This is a support topic.
Only reply here to offer help or assistance to RevReese. Off-topic or "me too" replies will be removed.

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