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PEDS GO CRAZY after gun fire. Stop this!!!!

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Hey guys, how in the world can i stop the peds going insane after a gunshot.  I can hardly do an arrest without being run over by a civilian.  I am tired of a absolute chaos when a gun is fired.  In real life I think people would get away, but in my game they seem to be attracted to me and run me over crash into me and the victim numerous times until we are dead. 

 

I already have a cautions driver mod and the no speech free roam mod, but we are still missing the safe mod when a gun is shot.  

 

So do you know of a mod that will help this or do you know where the ped personality file is located? 

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  • This is your friend :)  

  • Awesome thank you Luke.  Actually Google has not been a big help to me on anything GTA V related so far.  Community has been much more help, but not able to answer most of my questions though.  I have

  • You don't need both, but I imagine it's advised if you want everyone to remain calm.   In regards to LSPDFR keybinds, unfortunately not.  LSPDFR keybinds can't be changed.   As per standalon

  • Author

Awesome thank you Luke.  Actually Google has not been a big help to me on anything GTA V related so far.  Community has been much more help, but not able to answer most of my questions though.  I have had to figure most of my issues out on my own, but this is very helpful. 

 

Do I need both?  It seems the "Keep Calm" mod has both options. 

 

I am still trying to figure out how to make a car a add-on instead of a replacement and video and video, and thread after thread don't seem to help.  So, your chiming in is truly far more effective than google at this point for a few of my main issues.  Thanks very much. 

 

EDIT:  Also while you are here, is there any way to make the select key in LSPDFR the NUM5 key instead of Enter?  I assume probably not since there is no way to reassign key bindings.  Just wondering if maybe I missed a fix or way around this. 

Edited by Spitfire7

1 hour ago, Spitfire7 said:

Awesome thank you Luke.  Actually Google has not been a big help to me on anything GTA V related so far.  Community has been much more help, but not able to answer most of my questions though.  I have had to figure most of my issues out on my own, but this is very helpful. 

 

Do I need both?  It seems the "Keep Calm" mod has both options. 

 

I am still trying to figure out how to make a car a add-on instead of a replacement and video and video, and thread after thread don't seem to help.  So, your chiming in is truly far more effective than google at this point for a few of my main issues.  Thanks very much. 

 

EDIT:  Also while you are here, is there any way to make the select key in LSPDFR the NUM5 key instead of Enter?  I assume probably not since there is no way to reassign key bindings.  Just wondering if maybe I missed a fix or way around this. 

 

You don't need both, but I imagine it's advised if you want everyone to remain calm.   In regards to LSPDFR keybinds, unfortunately not.  LSPDFR keybinds can't be changed.

 

As per standalone cars,it's not hard at all!  I install standalone/add on cars every day.  I'll give you a step by step tutorial.

 

1) In OpenIV, navigate to mods-->update-->update-->common-->data-->levels-->gta 5.  I advise making a folder on your desktop named "original vehicle meta", or something similar.  You won't actually be editing this meta, but you will be taking individual meta lines from it to use for your add on cars.

 

2) Grab the "police" meta from this vehicle meta.  Either paste it in a notepad or just hold onto it.

 

3) Navigate to mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data-->levels-->gta 5.  Extract this vehicles meta to your desktop.  Open it, and paste the meta line.  Change the modelName, txdName, and gameName to that of your add on car.  Save, and drag the edited file from your desktop back to OpenIV.

 

4) In OpenIV, press the back button twiice so you see the "carvariations.meta".  You will also need to extract and do the same thing in terms of naming it.  Change the name, save, and re-add to OpenIV.  I've included one of my carvariation lines you can use as a template for all your vehicles.  Do note, some vehicles require custom carvar settings.  Most, however, will work fine with this.

 

 

<Item>
      <modelName>police</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

5) If you haven't already, download the vehicle files for the car you want, and rename them.

 

6) In OpenIV, you can either click the back button until you get back to the page with "common" and "x64" folders, or just go back to the beginning of the mods folder and make your way there again.  Once on this page, go x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf.  Click the "edit mode" button, and drag and drop the vehicle files into OpenIV. 

 

7) Click "edit mode" again to turn off edit mode, and you're good to go.

 

Note: Mpchristmas2 is just my preference for standalone cars.  Some people use other DLCs such as mpluxe.

Edited by Arariel

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  • Author

@Arariel, Thank you so so much for that.  Actually I was referring to a non police vehicle.  This one here https://www.gta5-mods.com/vehicles/buick-gsx-1970

 

I tried everything.  I changed everything accordingly, followed step by step, added, made new files, you name it.  And still I can't get it to open.  I updated the dlclist and the other one as well. 

 

Would you want to give it a shot?  I tried just replacing the sabregt, but I get tired of it spawning everywhere and its a very hi res car so I lose major performance.  What do you think?  I am pretty much just trying to get it as an add-on, but also being able to utilize the modifications such as wheels, suspention and a few other stock things that would work in the game. 

 

 

Edited by Spitfire7

9 minutes ago, Spitfire7 said:

@Arariel, Thank you so so much for that.  Actually I was referring to a non police vehicle.  This one here https://www.gta5-mods.com/vehicles/buick-gsx-1970

 

I tried everything.  I changed everything accordingly, followed step by step, added, made new files, you name it.  And still I can't get it to open.  I updated the dlclist and the other one as well. 

 

Would you want to give it a shot?  I tried just replacing the sabregt, but I get tired of it spawning everywhere and its a very hi res car so I lose major performance.  What do you think?

 

 

 

You're most welcome!

 

My instructions are still the same for non police add-on vehicles. :) Only difference is that in the carvar I provided, change sirensetting to 0 so it doesn't have a siren.

 

Can you attach your meta and carvar that has this, as a standalone, to your next reply?  I'll have a look. :)

 

Also, how exactly are you installing this as a standalone?

Edited by Arariel

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  • Author
6 minutes ago, Arariel said:

 

My instructions are still the same for non police add-on vehicles. :) Only difference is that in the carvar I provided, change sirensetting to 0 so it doesn't have a siren.

 

Can you attach your meta and carvar that has this, as a standalone, to your next reply?  I'll have a look. :)

 

Also, how exactly are you installing this as a standalone?

Yes, here are ALL my files.  Thank you for taking a look.  So what did I do wrong?

buickcontentunlocks.meta

buickvehicles.rpf

carcols.meta

carvariations.meta

content.xml

dlclist.xml

dlctext.meta

extratitleupdatedata.meta

handling.meta

vehicles.meta

buick.yft

buick.ytd

buick_hi.yft

buick_mods.rpf

setup2.xml

9 minutes ago, Spitfire7 said:

Yes, here are ALL my files.  Thank you for taking a look.  So what did I do wrong?

 

 

In your vehicles.meta, the gameName is showing as sabergt, not buick. :)

 

Change it to buick and you should be fine.

Edited by Arariel

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  • Author
5 minutes ago, Arariel said:

 

In your vehicles.meta, the gameName is showing as sabergt, not buick. :)

 

Change it to buick and you should be fine.

Ah, no I had that as buick on my first many attempts and then I downloaded a Chevelle and they had that as sabregt, so I just changed it back on the last attempt.  Good catch.  That wasn't it though. 

6 minutes ago, Spitfire7 said:

Ah, no I had that as buick on my first many attempts and then I downloaded a Chevelle and they had that as sabregt, so I just changed it back on the last attempt.  Good catch.  That wasn't it though. 

 

How exactly are you installing this?   I mean, is this an actual dlcpack?

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  • Author

Maybe I can even simplify.  Do I really need all of those files?  I just want the car, paint, livery, wheel modifications, suspension modifications, window tint, and a few others such as supercharger hood etc. 

 

Would that be easy for you to put that together?  I was working on that all night to no avail.

Here and yeah its a dlc pack.  I literally copied exactly step by step of the Chevelle. 

 

 

 

 

buick.rar

12 minutes ago, Spitfire7 said:

Maybe I can even simplify.  Do I really need all of those files?  I just want the car, paint, livery, wheel modifications, suspension modifications, window tint, and a few others such as supercharger hood etc. 

 

Would that be easy for you to put that together?  I was working on that all night to no avail.

Here and yeah its a dlc pack.  I literally copied exactly step by step of the Chevelle. 

 

 

 

 

buick.rar

 

I generally don't touch dlcpacks because I prefer to know for sure what's being changed with an added car.  Unfortunately, I have no clue about the wheel mod or suspension.  The only thing I can offer is the method I gave you above.  Give that a try, it should work.

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  • Author
7 minutes ago, Arariel said:

 

I generally don't touch dlcpacks because I prefer to know for sure what's being changed with an added car.  Unfortunately, I have no clue about the wheel mod or suspension.  The only thing I can offer is the method I gave you above.  Give that a try, it should work.

Okay.  Since this is not a police car, can't I just install into its own folder instead of Christmas2?

6 minutes ago, Spitfire7 said:

Okay.  Since this is not a police car, can't I just install into its own folder instead of Christmas2?

 

mpchristmas2 is not specific for police cars. :)  You can install any standalone car there as long as you have the proper meta and carvar.

 

What do you mean it's own folder?  Like the custom DLC?

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  • Author
7 minutes ago, Arariel said:

 

mpchristmas2 is not specific for police cars. :)  You can install any standalone car there as long as you have the proper meta and carvar.

 

What do you mean it's own folder?  Like the custom DLC?

Yeah straight into the update/update/dlc.packs

6 minutes ago, Spitfire7 said:

Yeah straight into the update/update/dlc.packs

 

You could, but then you have the same situation you're in now.  You'd have to copy another dlc's path to it, and then edit the dlclist.  That's why I use mpchristmas2 and mpluxe.  Just drag and drop and you're good.

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  • Author
4 minutes ago, Arariel said:

 

You could, but then you have the same situation you're in now.  You'd have to copy another dlc's path to it, and then edit the dlclist.  That's why I use mpchristmas2 and mpluxe.  Just drag and drop and you're good.

So I guess that is where I am completely confused.  Lets start over...

 

So all I currently have are the replacement 4 Buick files.  Then I made a vehicle file and then a handling file for it.  Now what?  I guess I am not as smart as you thought with this so instruct me as if I were a noobie.  What else do I need and where do I place everything?  It's not making sense. 

6 minutes ago, Spitfire7 said:

So I guess that is where I am completely confused.  Lets start over...

 

So all I currently have are the replacement 4 Buick files.  Then I made a vehicle file and then a handling file for it.  Now what?  I guess I am not as smart as you thought with this so instruct me as if I were a noobie.  What else do I need and where do I place everything?  It's not making sense. 

 

Now, scroll back up several posts to where I posted the step by step tutorial and follow that.  That is all you will need to get it working. :)

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  • Author
8 minutes ago, Arariel said:

 

Now, scroll back up several posts to where I posted the step by step tutorial and follow that.  That is all you will need to get it working. :)

 

Okay so what is throwing me off is that I do not have this file patch

x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf.

 

no vehicles or xmas2vehicles files.  I would assume I should just create those files?

 

So I currently have the car able to load from my trainer as an add-on and I did this in a similar way installing into x64e, but with this I do not have any modifications options and my colors are limited primary&secondary. 

 

Will your way give me these exact same results OR will I now be able to use the modifications?

9 minutes ago, Spitfire7 said:

 

Okay so what is throwing me off is that I do not have this file patch

x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf.

 

no vehicles or xmas2vehicles files.  I would assume I should just create those files?

 

So I currently have the car able to load from my trainer as an add-on and I did this in a similar way installing into x64e, but with this I do not have any modifications options and my colors are limited primary&secondary. 

 

Will your way give me these exact same results OR will I now be able to use the modifications?

 

Go into update (vanilla game, not mods folder)-->x64-->dlcpacks.  Do you see mpchristmas2?  If so, navigate your way to vehicles.rpf.  Once there, right click and select "copy to mods folder".

Edited by Arariel

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