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The Shift (MOD IDEA)

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Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).

I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.

Let me know what you guys think.

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

Hello

Nice idea, however, the issue I see with this is that if you have quite a few calls, units driving around etc then that is a lot of things being controlled and managed which can have a very negative impact on performance.

ScottyTooHotty

  • 1 month later...
  • Author
On 9/30/2016 at 4:51 PM, ScottehBoyy said:

Hello

Nice idea, however, the issue I see with this is that if you have quite a few calls, units driving around etc then that is a lot of things being controlled and managed which can have a very negative impact on performance.

An .ini setting letting you choose how many calls are persistent at once.  Once a 4th cal gets put out, the 1st callout despawns.

Edited by alpha30xyz

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

  • Management Team

Good idea -- It's an idea not too dissimilar to something we had in LCPDFR, the ambient events in which random police would be managing a call and you could join in or observe. I'd certainly have a go at the latest version of LCPDFR to see if this is similar to what you're asking for.

  • 1 year later...
  • Author

To bring this back to life, the 0.4 update is going to bring something like this into play. 

On 9/30/2016 at 3:51 PM, ScottyTooHotty said:

Hello

Nice idea, however, the issue I see with this is that if you have quite a few calls, units driving around etc then that is a lot of things being controlled and managed which can have a very negative impact on performance.

So, calls you get but didn't accept wouldn't go to the other units.  They have their own calls.  The point would kinda be solved with 0.4 customization.  To have units doing stuff while your doing your own thing, so if you needed backup, response time would be more realistic.

 

On 11/24/2016 at 6:29 AM, Cyan said:

Good idea -- It's an idea not too dissimilar to something we had in LCPDFR, the ambient events in which random police would be managing a call and you could join in or observe. I'd certainly have a go at the latest version of LCPDFR to see if this is similar to what you're asking for.

Yes, but it was always a pursuit right next to you ROFL.  Good times!

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

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