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Zmod: Police Console Glitch

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PFC provided the textures in .dds, you need to convert them into .png using a image editor, Nvidia has the necessary plug-in for photoshop,

GTA can only handle one image format, I don't know if zmodeler follows that rule when importing, but during exporting to .wft you'll have to pick between having textures in .dds, .png and .tga, .png has the smallest filesize, and is easier to customize.

no

the model was exported with those textures so the model has saved those textures as the only ones it recognizes.

if you rename it then the model wont recognize it but this only applies to when your importing something.once you've opened it you can change names of textures and what not.

when importing into zmodeler you have the option of png,dds and tga.

this doesn't apply to what the game will use but what reccomended textures the model will uses when importing.

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