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Blip Still Active After Arrest/Death.


ToastinYou

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After I have killed or arrested a suspect, the blip stays behind. Here's basically code from bottom to where blip is created of one of my callouts. Just need to know how I could possibly fix this. Thanks for any help :)

 

Problem solved, read code below if you have this issue to, it may solve it! :)

Edited by ToastinYou
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9 hours ago, ToastinYou said:

Thanks to @Albo1125's LSPDFR API PDF Guide :sweat:

if (myPed.IsCuffed)
            {
                End();
            }

Change this to:

if (Functions.IsPedArrested(myPed)) 
{
	End();
}

This ties in directly with LSPDFR :smile:

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