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Distant arrest by the AI = crash?


DLM3

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I am asking because I seem to experience most of my issues when the AI is performing actions far from me.

I just had the mod crash on me after a chase involving several suspects. I engaged in a foot pursuit with one of them while 2 other were fleeing so I requested a couple of helis to stay on them. After arresting my suspect, while waiting for the prisoner transport to arrive I requested 2 additional units to keep the other perps busy, a few blocks away. After my suspect was picked up as I reached my car I heard a shootout and that's where the mod crashed.

Since the suspects were still red on the map with cop units blinking around as if the pursuit was still going on I still rushed to the scene (I actually had been able to catch up on a pursuit after a crash in the past, just restarting LSPDFR during the pursuit): one suspect was dead, the other one had been arrested awaiting for transport.

Here's the log:

Spoiler

[23/05/2016 17:38:20.456] LSPD First Response: Creating StreetRace
[23/05/2016 17:38:20.457] [TRACE] Callout created:  #13
[23/05/2016 17:38:20.497] [TRACE] Thread ZoomThread #13 initialized
[23/05/2016 17:38:27.140] [TRACE] User accepted callout
[23/05/2016 17:38:30.462] [TRACE] Asked thread ZoomThread #13 to abort: Timeout exceeded
[23/05/2016 17:38:30.462] [TRACE] Instance cleaned (ZoomThread #13)
[23/05/2016 17:38:30.464] [TRACE] Thread ZoomThread #13 has been shut down
[23/05/2016 17:38:30.859] Removing options for Menu
[23/05/2016 17:38:30.859] In vehicle so added just one
[23/05/2016 17:38:47.858] LSPD First Response: Added ambient event fibers to cleanup
[23/05/2016 17:38:57.856] [TRACE] Created new chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.704] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.704] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.705] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.782] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.782] [TRACE] Cop added to chase
[23/05/2016 17:39:02.782] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.783] [TRACE] Cop added to chase
[23/05/2016 17:39:02.783] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.783] [TRACE] Cop added to chase
[23/05/2016 17:39:02.783] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:03.222] setting up new cop: null
[23/05/2016 17:39:03.222] [TRACE] New ped recognized as cop
[23/05/2016 17:39:03.222] setting up new cop: null
[23/05/2016 17:39:03.222] [TRACE] New ped recognized as cop
[23/05/2016 17:39:03.261] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:03.261] [TRACE] Cop added to chase
[23/05/2016 17:39:03.261] [TRACE] Added blip for cop
[23/05/2016 17:39:03.262] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:03.262] [TRACE] Cop added to chase
[23/05/2016 17:39:03.262] [TRACE] Added blip for cop
[23/05/2016 17:39:03.262] [TRACE] Creating cop chase task
[23/05/2016 17:39:03.262] [TRACE] Cop chase task assigned
[23/05/2016 17:39:03.262] [TRACE] Creating cop chase task
[23/05/2016 17:39:03.262] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.144] X:-1225 Y:-1031,75 Z:7,34375
[23/05/2016 17:39:06.144] [TRACE] Requested backup LocalAir in LosSantosCity
[23/05/2016 17:39:06.144] [TRACE] Creating unit AirUnit
[23/05/2016 17:39:06.144] [TRACE] Created polmav
[23/05/2016 17:39:06.144] Livery: 0
[23/05/2016 17:39:06.145] [TRACE] New cop created s_m_y_pilot_01
[23/05/2016 17:39:06.145] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.145] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.145] Heli voices
[23/05/2016 17:39:06.146] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:06.146] [TRACE] Cop added to chase
[23/05/2016 17:39:06.146] [TRACE] Added blip for cop
[23/05/2016 17:39:06.146] [TRACE] Added cop to existing chase
[23/05/2016 17:39:06.146] [TRACE] Creating cop chase task
[23/05/2016 17:39:06.146] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.259] X:-1225 Y:-1031,75 Z:7,34375
[23/05/2016 17:39:06.259] [TRACE] Requested backup LocalAir in LosSantosCity
[23/05/2016 17:39:06.259] [TRACE] Creating unit AirUnit
[23/05/2016 17:39:06.259] [TRACE] Created polmav
[23/05/2016 17:39:06.259] Livery: 0
[23/05/2016 17:39:06.260] [TRACE] New cop created s_m_y_pilot_01
[23/05/2016 17:39:06.260] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.260] s_m_y_cop_01_white_full_02
[23/05/2016 17:39:06.260] Heli voices
[23/05/2016 17:39:06.261] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:06.261] [TRACE] Cop added to chase
[23/05/2016 17:39:06.261] [TRACE] Added blip for cop
[23/05/2016 17:39:06.261] [TRACE] Added cop to existing chase
[23/05/2016 17:39:06.261] [TRACE] Creating cop chase task
[23/05/2016 17:39:06.261] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.338] setting up new cop: null
[23/05/2016 17:39:06.338] setting up new cop: null
[23/05/2016 17:39:12.936] [TRACE] Cop caught shooting: False True True False
[23/05/2016 17:39:14.415] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[23/05/2016 17:39:19.546] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[23/05/2016 17:39:20.694] [TRACE] Cop caught shooting: False True True False
[23/05/2016 17:39:22.457] REDIST COP
[23/05/2016 17:39:33.577]  3413091
[23/05/2016 17:39:34.536] [TRACE] Assigned ped to PlayerArrest #12 (Blocker)
[23/05/2016 17:39:34.575] [TRACE] Arrested or dead
[23/05/2016 17:39:34.577] [TRACE] Thread PlayerArrest #12 initialized
[23/05/2016 17:39:43.654] 23/05/2016 17:39:43 - released
[23/05/2016 17:39:44.867] Prompting Arresting
[23/05/2016 17:39:47.518] LSPD First Response: Contains key after add
[23/05/2016 17:39:47.519] LSPD First Response: Weapon Dropped
[23/05/2016 17:39:47.558] LSPD First Response: Adding suspect not arrested by player
[23/05/2016 17:39:50.163] X:-1062 Y:-853,5 Z:3,84375
[23/05/2016 17:39:50.163] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.163] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.163] [TRACE] Created police
[23/05/2016 17:39:50.164] [TRACE] New cop created s_f_y_cop_01
[23/05/2016 17:39:50.165] s_f_y_cop_01_black_full_02
[23/05/2016 17:39:50.165] s_f_y_cop_01_black_full_02
[23/05/2016 17:39:50.165] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.166] [TRACE] Cop added to chase
[23/05/2016 17:39:50.166] [TRACE] Added blip for cop
[23/05/2016 17:39:50.166] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.166] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.167] s_m_y_cop_01_white_mini_01
[23/05/2016 17:39:50.167] s_m_y_cop_01_white_mini_01
[23/05/2016 17:39:50.167] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.167] [TRACE] Cop added to chase
[23/05/2016 17:39:50.167] [TRACE] Added blip for cop
[23/05/2016 17:39:50.167] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.235] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.235] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.235] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.235] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.319] X:-1067,25 Y:-897,25 Z:3,375
[23/05/2016 17:39:50.319] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.319] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.320] [TRACE] Created police3
[23/05/2016 17:39:50.320] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.321] s_m_y_cop_01_black_mini_04
[23/05/2016 17:39:50.321] s_m_y_cop_01_black_mini_03
[23/05/2016 17:39:50.321] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.321] [TRACE] Cop added to chase
[23/05/2016 17:39:50.321] [TRACE] Added blip for cop
[23/05/2016 17:39:50.321] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.355] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.355] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.439] X:-1157 Y:-828,25 Z:13,375
[23/05/2016 17:39:50.439] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.440] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.440] [TRACE] Created police3
[23/05/2016 17:39:50.441] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.441] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:50.441] s_m_y_cop_01_white_mini_04
[23/05/2016 17:39:50.441] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.441] [TRACE] Cop added to chase
[23/05/2016 17:39:50.441] [TRACE] Added blip for cop
[23/05/2016 17:39:50.441] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.442] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.443] s_m_y_cop_01_white_mini_02
[23/05/2016 17:39:50.443] s_m_y_cop_01_white_mini_03
[23/05/2016 17:39:50.443] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.443] [TRACE] Cop added to chase
[23/05/2016 17:39:50.443] [TRACE] Added blip for cop
[23/05/2016 17:39:50.443] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.478] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.478] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.478] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.478] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.517] setting up new cop: S_F_Y_Cop_01
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:51.437] [TRACE] Transfering control from PlayerArrest #12 (Blocker) to PlayerSuspectTransport #8
[23/05/2016 17:39:51.437] [TRACE] Removing ped from PlayerArrest #12 (Blocker)
[23/05/2016 17:39:51.438] [TRACE] Asked thread PlayerArrest #12 to abort: Ped left Arrest (left)
[23/05/2016 17:39:51.438] [TRACE] Instance cleaned (PlayerArrest #12)
[23/05/2016 17:39:51.438] [TRACE] Assigned ped to PlayerSuspectTransport #8 (Blocker)
[23/05/2016 17:39:51.438] [TRACE] PlayerSuspectTransport #8 received control over ped
[23/05/2016 17:39:51.438] [TRACE] PlayerArrest #12 is aborting already
[23/05/2016 17:39:51.476] [TRACE] Thread PlayerArrest #12 has been shut down
[23/05/2016 17:39:51.476] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #8)
[23/05/2016 17:39:51.476] [TRACE] Thread PlayerSuspectTransport #8 initialized
[23/05/2016 17:39:52.275] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.276] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.394] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.395] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.395] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.634] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.634] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.758] [TRACE] New ped recognized as cop
[23/05/2016 17:39:52.759] LSPD First Response: Transport vehicle doors: 6
[23/05/2016 17:39:53.120] setting up new cop: null
[23/05/2016 17:39:55.476] [TRACE] Key down #1
[23/05/2016 17:39:55.476] [TRACE] Key down #1.5
[23/05/2016 17:39:55.476] CA: True
[23/05/2016 17:39:55.476] AC: False
[23/05/2016 17:39:57.196] REDIST COP
[23/05/2016 17:40:03.315] REDIST COP
[23/05/2016 17:40:06.194] TASING
[23/05/2016 17:40:06.212] TASING
[23/05/2016 17:40:08.208] Invoking surrender
[23/05/2016 17:40:09.438] REDIST COP
[23/05/2016 17:40:09.438] REDIST COP
[23/05/2016 17:40:09.477] Clearing arrest task
[23/05/2016 17:40:09.516] Clearing arrest task
[23/05/2016 17:40:10.760] LSPD First Response: Adding suspect not arrested by player
[23/05/2016 17:40:10.761] [TRACE] Asked thread PlayerSuspectTransport #8 to abort: Suspect ceased to exist
[23/05/2016 17:40:10.761] [TRACE] Removing ped from PlayerSuspectTransport #8 (Blocker)
[23/05/2016 17:40:10.761] [TRACE] Instance cleaned (PlayerSuspectTransport #8)
[23/05/2016 17:40:10.800] [TRACE] Thread PlayerSuspectTransport #8 has been shut down
[23/05/2016 17:40:30.523] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:30.523] [TRACE] Removing ped from ChaseController #8 (GameplayMandatory)
[23/05/2016 17:40:30.524] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:30.527] ABORT BUST
[23/05/2016 17:40:30.600] LSPD First Response:
[23/05/2016 17:40:30.601] LSPD First Response: ==============================
[23/05/2016 17:40:30.601] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[23/05/2016 17:40:30.601] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.601] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[23/05/2016 17:40:30.601] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.601] LSPD First Response: Exception type: System.AccessViolationException
[23/05/2016 17:40:30.602] LSPD First Response: Exception message: Tentative de lecture ou d'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est endommagée.
[23/05/2016 17:40:30.602] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.602] LSPD First Response: Inner exceptions:
[23/05/2016 17:40:30.602] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.602] LSPD First Response: Stack trace:
[23/05/2016 17:40:30.602] LSPD First Response: à CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Entity.GetAttachedBlip()
[23/05/2016 17:40:30.603] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 865
[23/05/2016 17:40:30.603] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:ligne 171
[23/05/2016 17:40:30.603] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 767
[23/05/2016 17:40:30.604] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 1098
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:ligne 157
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:ligne 209
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:ligne 474
[23/05/2016 17:40:30.604] à }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:ligne 54
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:ligne 56
[23/05/2016 17:40:30.604] à LSPD_First_Response.Mod.LSPDFR.MainLoop() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:ligne 607
[23/05/2016 17:40:30.605] à Rage.GameFiber.Main()
[23/05/2016 17:40:30.605] LSPD First Response: ==============================

[23/05/2016 17:40:30.605] LSPD First Response:
[23/05/2016 17:40:30.607] [TRACE] Initiating suspect transport
[23/05/2016 17:40:30.612] X:-1089 Y:-976,25 Z:3,28125
[23/05/2016 17:40:30.612] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:40:30.612] [TRACE] Creating unit LocalUnit
[23/05/2016 17:40:30.613] [TRACE] Created police2
[23/05/2016 17:40:30.614] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:40:30.614] s_m_y_cop_01_white_mini_03
[23/05/2016 17:40:30.614] s_m_y_cop_01_white_mini_02
[23/05/2016 17:40:30.614] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[23/05/2016 17:40:30.616] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:40:30.616] s_m_y_cop_01_black_full_01
[23/05/2016 17:40:30.616] s_m_y_cop_01_black_mini_04
[23/05/2016 17:40:30.616] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[23/05/2016 17:40:30.617] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:32.793] LSPD First Response: System.Threading.ThreadAbortException: Le thread a été abandonné.
[23/05/2016 17:40:32.794] à Rage.GameFiber.SleepThis(Int32 duration)
[23/05/2016 17:40:32.795] à Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout)
[23/05/2016 17:40:32.795] à ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )

So it does seem to me that being distant from any action from the AI has a chance to lead to a crash (especially an arrest), which is rather understantable although I am becoming more and more wary about sending backups after a suspect while I am dealing with another one. I was wondering if anyone had seen it happen too.

As a side note, I had to quit the game as I was unable to reload LSPDFR following this crash. I was notified it was successfully loaded but it wasn't: I couldn't open the interaction menu, I couldn't perform a traffic stop, I couldn't force a callout, etc.

Edited by DLM3
Typos

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Now I'm no french expert, but I do see something along the lines of memory in there.
Usually crashes caused by peds in the distance point to Rage.Ped rather than a memory issue, how much RAM do you have?

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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Just now, Starmix said:

Now I'm no french expert, but I do see something along the lines of memory in there.
Usually crashes caused by peds in the distance point to Rage.Ped rather than a memory issue, how much RAM do you have?

8 Gb, I don't think it is related to this memory.

The exception message in french would read as: "Attempt to read or write a protected memory. This often means that another memory is damaged."

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Yep, 8GBs should be plenty.
I remember that the Rage.Ped issue was solved in this version (0.3.1).
Do you have any Base Clock overclock on your CPU? This can often cause issues with memory, also, are you running as administrator?

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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2 minutes ago, Starmix said:

Yep, 8GBs should be plenty.
I remember that the Rage.Ped issue was solved in this version (0.3.1).
Do you have any Base Clock overclock on your CPU? This can often cause issues with memory, also, are you running as administrator?

I am running as administrator but regarding base clock overclock I am unable to tell. I would have to check in the BIOS setup?

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Yes, if you have an ASUS motherboard, you can check this in AI Suite III's CPU section, not sure if other mobo manufacturers have this.

Edited by Starmix

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So, some system specs. MB: Gigabyte GA-Z170XP-SLI Intel Z170 Express - CPU: i5-6600K CPU @ 3.50GHz

I have gone into my BIOS but I am not sure what I am supposed to check, I don't think my CPU is overclocked (I am clueless so haven't touched it and settings should be default). So here's a bunch of data if there is any relevant:

BCLK: 100.00 MHz
CPU Frequency: 3865 MHz
Memory Frequency: 2666 MHz
Total Memory Size: 8192 MB
VCore: 1.224V

CPU Base Clock: 100.00 MHz
Graphics Slice Ratio: 30.00
Graphics Unslice Ratio: 30.00
CPU Clock Ratio: 35
CPU Frequency: 3.50 Ghz
System Memory Multiplier: 26.67
 

Edited by DLM3

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2 hours ago, DLM3 said:

BCLK: 100.00 MHz

No OC. No idea what could be causing it.
@LMS or @Kal74, have anything you can think of?

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I've never had this one crop up really.
You could try asking this on RPH Discord and see what you get.

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A memory leak maybe? No technical expert but it says "Attempted to read or write protected memory. This often indicates that other memory is corrupt"

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GTA V doesn't even use 7GB RAM when I have 1.5GB of addon bikes installed.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

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