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Modifying vehicle names


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It is a small thing but I have always been annoyed by the fact that when I get inside a vehicle and can see its name it doesn't match the one from my modded car.

So I figured out the location of the file storing these names, under update > update.rpf > x64 > data > lang > american_rel.rpf > global.gxt2

I have found all the vehicles, including SHERIFF2 hidden behind a num code (0x72935408) but I can't figure out where to find POLICE3. I have checked the other global.gxt2 files for the various DLCs with no luck. Does anyone where I can find it? Thanks in advance!

Edited by DLM3
Typos

Where we're going, we don't need signatures.

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Aren't the displayed names set in the vehicles.meta file? Right at the beginning of a vehicle line, there's stuff like:

<modelName>ninef</modelName>
      <txdName>ninef</txdName>
      <handlingId>NINEF</handlingId>
      <gameName>NINEF</gameName>
      <vehicleMakeName>OBEY</vehicleMakeName>

I'd guess some of those change the names displayed in game.

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The global.gxt2 files are definitely the correct files. The vehicle.meta file handles the names under the rug, that's the names (notice the upper case) the callouts come up with because that's most likely the easiest references to access (BXJL for instance) but the global files do handle the "real" names (BeeJay XL).

20160504185340_1.jpg

As you can see the game uses the new name when I get in the car. I think the problem is that POLICE3 uses the same name as POLICE (set as Ford CVPI for me) and it comes up as the CVPI. I even tried to add a line for POLICE3 with no luck, it still uses the same name as POLICE so I guess there is no answer :mellow:

Edited by DLM3

Where we're going, we don't need signatures.

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