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Enabling multiple paint jobs on police vehicles

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So here in the ACT, we have quite the colourful police fleet. Now that I'm using Australian cars (including one with the ACT livery), I'd really love to have them spawn in different colours. I've poked around in the various meta files and cant seem to find how/where this is controlled, and am hoping someone else has figured this out and can let me know which meta file and which field needs tweaking?

I can use a trainer to tweak my own car, but it'd look even more realistic if my backup has the full range of colours rather than boring old white.

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

5 hours ago, Darkmyre said:

So here in the ACT, we have quite the colourful police fleet. Now that I'm using Australian cars (including one with the ACT livery), I'd really love to have them spawn in different colours. I've poked around in the various meta files and cant seem to find how/where this is controlled, and am hoping someone else has figured this out and can let me know which meta file and which field needs tweaking?

I can use a trainer to tweak my own car, but it'd look even more realistic if my backup has the full range of colours rather than boring old white.

In vehicles.meta add the line FLAG_HAS_LIVERY to the flags line of code for the model your trying to enable.

If this doesn't work the model has no support for multiple livery's.

Support - Try Albos Troubleshooter, Check Everything is up to date, Read the Read-Me Files Over again and Check your PC HardwareBritish LSPDFR Discord Server (Unofficial LSPDFR) 

Twitter: https://twitter.com/Frosty19_

Steam: http://steamcommunity.com/id/Frostyy19

  • Author

It's not the liveries that are the problem, but the base paint colour of the car. In the screenshot below, I've changed my car's paint to metallic red via the trainer - what I'd like is for the spawned cars to have random paint jobs too instead of being all white as they are below.

 

20160425105514_1.jpg

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

I dont think you can do that to be honest, what you would need to do is make multiple liveries with different colour bodies in order for random colours. But i have not used that trainer to much so i dont know what the colour options are :/

Support - Try Albos Troubleshooter, Check Everything is up to date, Read the Read-Me Files Over again and Check your PC HardwareBritish LSPDFR Discord Server (Unofficial LSPDFR) 

Twitter: https://twitter.com/Frosty19_

Steam: http://steamcommunity.com/id/Frostyy19

  • Author
1 hour ago, The Loot said:

You'll have to make new color items in the carvariations entry for the vehicle: those control all the colors a car will naturally spawn with.

Thanks, think I've got it kinda worked out now.. are the indices just RGBA?

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

  • Author

Well, the numbers in the indices field are definitely not RGBA... no idea what they are, but the first number seems to be what determines the colour (or at least the primary colour, I guess its reasonable that the others may be secondary/trim/something else colour codes?). Also found this list demonstrating the available colours and listing their index, which so far seems to match: http://imgur.com/a/F4Ptk

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

2 hours ago, Darkmyre said:

Well, the numbers in the indices field are definitely not RGBA... no idea what they are, but the first number seems to be what determines the colour (or at least the primary colour, I guess its reasonable that the others may be secondary/trim/something else colour codes?). Also found this list demonstrating the available colours and listing their index, which so far seems to match: http://imgur.com/a/F4Ptk

Forgot some info on the last post I did.

Yes, that image set is very nice for choosing colors for things like that. You're also on the right track about the different numbers: primary color, secondary color, overcoat color, wheel color.

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