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Detect when a user has ended any callout?


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Question is quite simple i hope! Basically, is it possible for me to have a process that starts when ever somebody starts a callout and detects when they've ended it, for any callout running in the game? Or it can just be a process that runs throughout your shift on LSPDFR but i have a feeling that might be quite intensive. :wacko:

 

Thanks in advance!

Edited by AnIdioticMonkey
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15 hours ago, AnIdioticMonkey said:

Question is quite simple i hope! Basically, is it possible for me to have a process that starts when ever somebody starts a callout and detects when they've ended it, for any callout running in the game? Or it can just be a process that runs throughout your shift on LSPDFR but i have a feeling that might be quite intensive. :wacko:

 

Thanks in advance!

I have figured out how to do it for my callouts (really easy) but is it possible for any callout that is running?

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if (Functions.IsCalloutRunning()) { //a call is running}

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