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Police Interceptor Model flips on every corner

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Hello all,

I have a problem I just cannot get my head around, I am using This 2012 Ford Taurus model as I know many people do, but it just wont work for me, whenever I go round a corner at any kind of speed it just flips over. I have watched LSPDFR youtubers use it just fine so I know it is not a problem with the Model it must be a Handling ID or something within my game, I was wondering if any of you could help me figure it out if so that would be brilliant!!

Thanks,
BigEarsGaming

Big_Ears_

... By changing the handling? You either go in the carvariation.meta file and change the handling line from whatever slot the car in to another car and see if it fixes the thing, or you modify the handling line itself in the handling.meta file.

But I doubt you should have to do that in the first place, if so many people can make the car work perfectly, that either means a handling line or carvariation line is provided with the download of the car, or that means you installed the car in a slot it's not supposed to be in, or that means you made a mistake in installing the car at some point.

  • Author
7 minutes ago, Hystery said:

... By changing the handling? You either go in the carvariation.meta file and change the handling line from whatever slot the car in to another car and see if it fixes the thing, or you modify the handling line itself in the handling.meta file.

But I doubt you should have to do that in the first place, if so many people can make the car work perfectly, that either means a handling line or carvariation line is provided with the download of the car, or that means you installed the car in a slot it's not supposed to be in, or that means you made a mistake in installing the car at some point.

I have done that numerous times in vehicles.meta but no difference ahs been made, I have tried switching it to POLICE2 etc but again nothing changed, I have tried verifying game cache and reinstalling, and also using other police3 models but they all do the same thing? I do not understand why??

Big_Ears_

  • Author
Just now, Hystery said:

I doubt I said vehicle.meta. I said carvariation.meta. Those are two different files.

I am aware of this but I am unsure where in Carvariations.meta handling line is?

Big_Ears_

Extract the carvariation.meta with OpenIV, open it with notepad, press ctrl+F to open the search bar, type whatever slot you placed the car in, be it police, or police2, or police3, and once you found it, there's a line saying <handling>.

You have to add it in the carvariation.meta located in mpheist for this model. Again, this is detailed in the download. The .txt files provided with the car are made to be read, not to decorate the place.

Edited by Hystery

  • Author

I did as the readme said and this is what I have in my carvariations.meta, there is no mention of a 'Handling' line?

Spoiler

<Item>
      <modelName>police3</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>   

 

Edited by BigEarsGaming

Big_Ears_

Did you change the vehicle.meta line as well? If you did all that, then there's a problem with your handling file. And if you don't have a backup or didn't use a mod folder, then you're good for reinstalling the whole thing.

  • Author

Okay thanks for the help. Do you have a backup of the handling file you could send to me, or know where I could get one as I dont particularly want to reinstall a 65GB game.. 

Big_Ears_

Have fun reinstalling then. Because at that point, it's unknown what is causing what. Might be the carvariation, might be the vehicle.meta, or something else.

  • Author
1 hour ago, bizzlezx10r said:

It's actually an issue with the Ford Taurus, i heard the "fix" was to add "FLAGS_EXTRA_STRONG" to vehicles.meta <-i think and it fixed it.

I'll give it a shot thanks

Big_Ears_

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