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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

MY GAME KEEPS ON CRASHING

Featured Replies

Hello guys I was going to play and my game keeps on crashing... Ive been looking all the fourm, ragehook fourm and the LSPDFR Fourm/Reddit with no answer to get my problem solved!! This is my crash log I have updated ScriptHookV and Ragehook...

Crash log: 

Spoiler

RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA

Game: Grand Theft Auto V
Game build: 617
Branch: Steam

Plugins loaded at the time of the crash:

No plugin was ticking at the time of this crash.
Base address: 00007ff7cb470000
Exception address: 0000000000000000
Exception offset: ffff800834b90000
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ffaa3667e1e - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\system32\KERNELBASE.dll)
    0x00007ffaa689d998 - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6885b26 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6899aed - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6824fe9 - RtlImageNtHeaderEx - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6898bfa - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
 

 

Edited by mombo2811

  • Management Team

First off. Your topic bump has been removed, have patience and wait for another user to come and assist you.

Hello there - Welcome, and thanks for trying out LSPDFR. We require all members to read the provided ReadMe and User Documentation before getting support. Please keep in mind that this is a beta version of LSPDFR - we cannot guarantee that all issues have been resolved. 

You can find the user manual in your LSPDFR Download folder. If you still have questions after reading the User Documentation, review the LSPDFR FAQ; http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions/. 

Ensure you have a folder titled "LSPDFR" and "plugins" in your root directory. 

  • The plugins folder should contain the following; 
    • LSPD First Response.dll
    • A folder titled "LSPDFR"

Ensure that you are running a supported version of LSPDFR. As of 2016-02-22 ONLY LSPDFR 0.3.1 is supported - No LSPDFR 0.2 plugins are supported for LSPDFR 0.3.1 unless otherwise stated

Make sure you have the latest RagePluginHook (version 0.34 is shipped with LSPDFR 0.3): http://ragepluginhook.net/ 

Please do so now and return to this topic when this is done and do the following;

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • State which version of the game you're using (Steam or Retail)
  • Post the RagePluginHook.log in a spoiler tag (Please be courteous and only include the relevant information).
  • Include as much information as possible.
  • Post your system specifications. You need to meet the required system specifications for the mod to work properly. 
  • Post what other mods you are using. 
  • Post a screenshot of your GTA V Game directory. 

 Failure to follow these instructions may result in topic closure. 

🕵️‍♂️ Always watching, always waiting.

  • Author

The Microsoft Visual C++ 2010 SP1 Redistributable Package (x64) Ok so my issue is thatt Ragehook keeps on crashing Ive looked in the crash report and I dont understand what is wrong I cant even run Ragehook without it crashing... I have tried running it without LSPDFR (only mod I am using right now

Im using Ragehook 0.36 & using LSPDFR 0.3 on Steam 

and currently I am not using any mods expect LSPDFR 

I have  been looking all over the LSPDFR Fourm & Ragehook since last friday with no success :( I just got back in to GTA 5 Modding... And my game just stops working..

I have also installed Microsoft .NET Framemework 4.6, Microsfot Visual C++ 2010 SP1 Redistributable Package (x64) & Visial C++ Redistributable for Visual Studio 2015 and my game still isnt working

GTA V DIRECTORY & LSPDFR/PLUGINS FOLDER:

Crash log:

Spoiler

RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA

Game: Grand Theft Auto V
Game build: 617
Branch: Steam

Plugins loaded at the time of the crash:

No plugin was ticking at the time of this crash.
Base address: 00007ff68f1e0000
Exception address: 0000000000000000
Exception offset: ffff800970e20000
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ffaa3667e1e - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\system32\KERNELBASE.dll)
    0x00007ffaa689d998 - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6885b26 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6899aed - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6824fe9 - RtlImageNtHeaderEx - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaa6898bfa - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte

Spoiler

[14.03.2016 17.10.30.229] ================ RAGE Plugin Hook ================
[14.03.2016 17.10.30.238] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[14.03.2016 17.10.30.242] Checking game support
[14.03.2016 17.10.30.732] Product name: Grand Theft Auto V
[14.03.2016 17.10.30.734] Product version: 1.0.617.1
[14.03.2016 17.10.30.734] Is steam version: True
[14.03.2016 17.10.30.736] Initializing DirectX
[14.03.2016 17.10.30.740] Initializing Direct3D
[14.03.2016 17.10.30.741] Loading C:\WINDOWS\system32\d3d11.dll
[14.03.2016 17.10.30.743] Loaded at 0x7FFAA0750000
[14.03.2016 17.10.30.743] D3D11CreateDeviceAndSwapChain at 0x7FFAA076A190
[14.03.2016 17.10.30.744] Creating Direct3D 11 device and swap chain
[14.03.2016 17.10.30.756] Swap Chain created: 0x14CE7F4B300
[14.03.2016 17.10.30.758] Swap Chain VTable: 0x14CE7F4B300
[14.03.2016 17.10.30.759] Swap Chain VTable_2: 0x7FFAA03E3D80
[14.03.2016 17.10.30.759] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[14.03.2016 17.10.30.760] D3D11Present: 0x7FFAA03811A0
[14.03.2016 17.10.30.760] D3D11ResizeBuffers: 0x7FFAA0397CE0
[14.03.2016 17.10.30.761] D3D11ResizeTarget: 0x7FFAA03D2AD0
[14.03.2016 17.10.30.761] D3D11SetFullscreenState: 0x7FFAA0397940
[14.03.2016 17.10.30.770] Direct3D initialized
[14.03.2016 17.10.30.771] Initialized DirectX
[14.03.2016 17.10.30.771] Direct3D watcher thread spawned
[14.03.2016 17.10.31.142] PTR: 0x7FF691FB53E0
[14.03.2016 17.10.31.148] Getting device
[14.03.2016 17.10.31.150] Retrieved device
[14.03.2016 17.10.31.150] Creating wrapper
[14.03.2016 17.10.31.379] Wrapper created
[14.03.2016 17.10.31.417] Effect created
[14.03.2016 17.10.31.418] Creating buffer
[14.03.2016 17.10.31.419] Created buffer
[14.03.2016 17.10.31.419] Creating blend state
[14.03.2016 17.10.31.420] Created blend state
[14.03.2016 17.10.31.420] Done with creation
[14.03.2016 17.10.31.824] Initializing texture system.
[14.03.2016 17.10.31.825] Initializing texture system; phase 1
[14.03.2016 17.10.31.825] Initializing texture system; phase 2
[14.03.2016 17.10.31.873] Initializing texture system; phase 3
[14.03.2016 17.10.31.874] Initializing texture system; phase 4
[14.03.2016 17.10.31.975] Initializing texture system; phase 5
[14.03.2016 17.10.32.048] Initializing texture system; phase 6
[14.03.2016 17.10.32.051] Initializing texture system; phase 7
[14.03.2016 17.10.32.055] Initializing texture system; phase 8
[14.03.2016 17.10.32.058] Initializing texture system; phase 9
[14.03.2016 17.10.32.060] Initializing texture system; phase 10
[14.03.2016 17.10.32.066] Initializing texture system; phase 11
[14.03.2016 17.10.32.067] Initializing texture system; phase 12
[14.03.2016 17.10.32.070] Initializing texture system; phase 13
[14.03.2016 17.10.32.071] Initializing texture system; phase 14
[14.03.2016 17.10.35.772] Direct3D watcher thread ended
[14.03.2016 17.10.57.680] Initializing game support
[14.03.2016 17.10.59.091] Compatibility level: 0
[14.03.2016 17.10.59.092] Supported version detected
[14.03.2016 17.10.59.093] ==================================================
[14.03.2016 17.10.59.344] Patched IsDebuggerPresent
[14.03.2016 17.10.59.595] Waiting for game initialization
[14.03.2016 17.10.59.953] Initializing hook
[14.03.2016 17.11.00.205] Completing interoperability
[14.03.2016 17.11.00.205] Initialization code 1.
[14.03.2016 17.11.00.207] Initialization code 2.
[14.03.2016 17.11.00.208] Initialization code 3.
[14.03.2016 17.11.00.266] 1 Address: 0x00007FF68FBB1314
[14.03.2016 17.11.00.267] Calling func 1
[14.03.2016 17.11.00.320] 2 Address: 0x00007FF6906675BE
[14.03.2016 17.11.00.321] 3 Address: 0x00007FF68F1E5C36
[14.03.2016 17.11.00.402] Address: 0x00007FF69066755C
[14.03.2016 17.11.00.411] Unknown var: 0x00007FF691533B70
[14.03.2016 17.11.00.413] Initialization code 4.
[14.03.2016 17.11.00.414] Completing interoperability, phase 1
[14.03.2016 17.11.00.414] Completing interoperability, phase 2
[14.03.2016 17.11.00.416] Completing interoperability, phase 3
[14.03.2016 17.11.00.417] Completing interoperability, phase 4
[14.03.2016 17.11.00.418] Completing interoperability, phase 5
[14.03.2016 17.11.00.419] Completing interoperability, phase 6
[14.03.2016 17.11.00.419] Completing interoperability, phase 7
[14.03.2016 17.12.23.549] Initializing console variable "TimeScale".
[14.03.2016 17.12.23.550] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[14.03.2016 17.12.23.551] Read value: <null>
 

dont tell me to post this on the ragehook fourms cuase they wont even respond!!!!

Edited by mombo2811

  • Author
6 minutes ago, Cyan said:

Post RAGEPluginHook.log in a spoiler tag, as requested by the instructions before posting.

Sorry... here is the log 

Spoiler

[14.03.2016 17.10.30.229] ================ RAGE Plugin Hook ================
[14.03.2016 17.10.30.238] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[14.03.2016 17.10.30.242] Checking game support
[14.03.2016 17.10.30.732] Product name: Grand Theft Auto V
[14.03.2016 17.10.30.734] Product version: 1.0.617.1
[14.03.2016 17.10.30.734] Is steam version: True
[14.03.2016 17.10.30.736] Initializing DirectX
[14.03.2016 17.10.30.740] Initializing Direct3D
[14.03.2016 17.10.30.741] Loading C:\WINDOWS\system32\d3d11.dll
[14.03.2016 17.10.30.743] Loaded at 0x7FFAA0750000
[14.03.2016 17.10.30.743] D3D11CreateDeviceAndSwapChain at 0x7FFAA076A190
[14.03.2016 17.10.30.744] Creating Direct3D 11 device and swap chain
[14.03.2016 17.10.30.756] Swap Chain created: 0x14CE7F4B300
[14.03.2016 17.10.30.758] Swap Chain VTable: 0x14CE7F4B300
[14.03.2016 17.10.30.759] Swap Chain VTable_2: 0x7FFAA03E3D80
[14.03.2016 17.10.30.759] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[14.03.2016 17.10.30.760] D3D11Present: 0x7FFAA03811A0
[14.03.2016 17.10.30.760] D3D11ResizeBuffers: 0x7FFAA0397CE0
[14.03.2016 17.10.30.761] D3D11ResizeTarget: 0x7FFAA03D2AD0
[14.03.2016 17.10.30.761] D3D11SetFullscreenState: 0x7FFAA0397940
[14.03.2016 17.10.30.770] Direct3D initialized
[14.03.2016 17.10.30.771] Initialized DirectX
[14.03.2016 17.10.30.771] Direct3D watcher thread spawned
[14.03.2016 17.10.31.142] PTR: 0x7FF691FB53E0
[14.03.2016 17.10.31.148] Getting device
[14.03.2016 17.10.31.150] Retrieved device
[14.03.2016 17.10.31.150] Creating wrapper
[14.03.2016 17.10.31.379] Wrapper created
[14.03.2016 17.10.31.417] Effect created
[14.03.2016 17.10.31.418] Creating buffer
[14.03.2016 17.10.31.419] Created buffer
[14.03.2016 17.10.31.419] Creating blend state
[14.03.2016 17.10.31.420] Created blend state
[14.03.2016 17.10.31.420] Done with creation
[14.03.2016 17.10.31.824] Initializing texture system.
[14.03.2016 17.10.31.825] Initializing texture system; phase 1
[14.03.2016 17.10.31.825] Initializing texture system; phase 2
[14.03.2016 17.10.31.873] Initializing texture system; phase 3
[14.03.2016 17.10.31.874] Initializing texture system; phase 4
[14.03.2016 17.10.31.975] Initializing texture system; phase 5
[14.03.2016 17.10.32.048] Initializing texture system; phase 6
[14.03.2016 17.10.32.051] Initializing texture system; phase 7
[14.03.2016 17.10.32.055] Initializing texture system; phase 8
[14.03.2016 17.10.32.058] Initializing texture system; phase 9
[14.03.2016 17.10.32.060] Initializing texture system; phase 10
[14.03.2016 17.10.32.066] Initializing texture system; phase 11
[14.03.2016 17.10.32.067] Initializing texture system; phase 12
[14.03.2016 17.10.32.070] Initializing texture system; phase 13
[14.03.2016 17.10.32.071] Initializing texture system; phase 14
[14.03.2016 17.10.35.772] Direct3D watcher thread ended
[14.03.2016 17.10.57.680] Initializing game support
[14.03.2016 17.10.59.091] Compatibility level: 0
[14.03.2016 17.10.59.092] Supported version detected
[14.03.2016 17.10.59.093] ==================================================
[14.03.2016 17.10.59.344] Patched IsDebuggerPresent
[14.03.2016 17.10.59.595] Waiting for game initialization
[14.03.2016 17.10.59.953] Initializing hook
[14.03.2016 17.11.00.205] Completing interoperability
[14.03.2016 17.11.00.205] Initialization code 1.
[14.03.2016 17.11.00.207] Initialization code 2.
[14.03.2016 17.11.00.208] Initialization code 3.
[14.03.2016 17.11.00.266] 1 Address: 0x00007FF68FBB1314
[14.03.2016 17.11.00.267] Calling func 1
[14.03.2016 17.11.00.320] 2 Address: 0x00007FF6906675BE
[14.03.2016 17.11.00.321] 3 Address: 0x00007FF68F1E5C36
[14.03.2016 17.11.00.402] Address: 0x00007FF69066755C
[14.03.2016 17.11.00.411] Unknown var: 0x00007FF691533B70
[14.03.2016 17.11.00.413] Initialization code 4.
[14.03.2016 17.11.00.414] Completing interoperability, phase 1
[14.03.2016 17.11.00.414] Completing interoperability, phase 2
[14.03.2016 17.11.00.416] Completing interoperability, phase 3
[14.03.2016 17.11.00.417] Completing interoperability, phase 4
[14.03.2016 17.11.00.418] Completing interoperability, phase 5
[14.03.2016 17.11.00.419] Completing interoperability, phase 6
[14.03.2016 17.11.00.419] Completing interoperability, phase 7
[14.03.2016 17.12.23.549] Initializing console variable "TimeScale".
[14.03.2016 17.12.23.550] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[14.03.2016 17.12.23.551] Read value: <null>
 

 

Edited by mombo2811

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