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Realistic LSPD Pack


Denny

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I have browsed and browsed for a pack of LSPD textures that is basically the original textures but without the stupid "obey and survive" decal but I cannot find one. If anyone knows where such a texture pack exists please tell me. It would be great if one existed to work with the bxbugs Ford Crown Victoria and Chevy Impala but Ill take what I can get. Thanks.

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5 hours ago, Denny said:

I have browsed and browsed for a pack of LSPD textures that is basically the original textures but without the stupid "obey and survive" decal but I cannot find one. If anyone knows where such a texture pack exists please tell me. It would be great if one existed to work with the bxbugs Ford Crown Victoria and Chevy Impala but Ill take what I can get. Thanks.

I made my own custom textures that say "to protect and to serve" for default vehicles, the Chevrolet Impala and BxBugs' marked CVPI (which I use in the sheriff slot). Would you like me to provide you them as a download?

Ah'm orderin' you to STAHP!

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10 hours ago, Pipeline said:

I made my own custom textures that say "to protect and to serve" for default vehicles, the Chevrolet Impala and BxBugs' marked CVPI (which I use in the sheriff slot). Would you like me to provide you them as a download?

If you had those available I would greatly appreciate it. They would add the perfect element to grand theft auto. A good enough mixture of realism to still fit into the san andreas universe.

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14 hours ago, Denny said:

If you had those available I would greatly appreciate it. They would add the perfect element to grand theft auto. A good enough mixture of realism to still fit into the san andreas universe.

Would you like them as a texture dictionary, or do you mind me sending them as .dds, and you add them to your texture dictionary manually?

Ah'm orderin' you to STAHP!

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Not sure what a texture dictionary or a .dds is but I do know how to use openIV to replace individual textures within a model

1 minute ago, Denny said:
5 hours ago, Pipeline said:

Would you like them as a texture dictionary, or do you mind me sending them as .dds, and you add them to your texture dictionary manually?

Not sure what a texture dictionary or a .dds is but I do know how to use openIV to replace individual textures within a model

 

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