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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Random LSPD:FR Crashes

Featured Replies

The Problem

When I play LSPD:FR 0.3 I will randomly crash. When I crash it simply says LSPD First Responsible as crashed.

What I have done to fix the problem so far

1. Reinstall LSPD:FR 0.3

2. Check for updates and reinstall plugins

3.remove certain plugins (Speed radar and Breathalyzer) 

Mods

1. Assorted Callouts 0.0.5.7

2.Crazy CalloutsV0_5_1

3. Police Radio 0.45_RPH.34

4. Traffic Policer 5.4.0.7

5. Speed radar_v1.1.0

6. BreathalyzerRAGE

Log of my last session

Spoiler

 [1/21/2016 6:10:00 PM.923] Started new log on 1/21/2016 6:10:00 PM.923
[1/21/2016 6:10:00 PM.925] ====================================================================================================
[1/21/2016 6:10:00 PM.836] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/21/2016 6:10:00 PM.925] Log verbosity: Verbose
[1/21/2016 6:10:00 PM.927] Initializing input system
[1/21/2016 6:10:00 PM.931] Initializing game console
[1/21/2016 6:10:00 PM.938] Console key has been set to F4 (key code: 115)
[1/21/2016 6:10:01 PM.008] Initializing console variable "SkipGameIntro".
[1/21/2016 6:10:01 PM.009] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/21/2016 6:10:01 PM.013] Read value: <null>
[1/21/2016 6:10:01 PM.014] Initializing console variable "DisableRenderVersionText".
[1/21/2016 6:10:01 PM.014] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/21/2016 6:10:01 PM.020] Read value: True
[1/21/2016 6:10:01 PM.057] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/21/2016 6:10:01 PM.057] Initializing console variable "ConsoleKey".
[1/21/2016 6:10:01 PM.057] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/21/2016 6:10:01 PM.058] Read value: F4
[1/21/2016 6:10:01 PM.059] Setting value of console variable "ConsoleKey" to stored value.
[1/21/2016 6:10:01 PM.059] Console key has been set to F4 (key code: 115)
[1/21/2016 6:10:01 PM.059] Initializing console variable "PluginTimeoutThreshold".
[1/21/2016 6:10:01 PM.060] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/21/2016 6:10:01 PM.060] Read value: 10000
[1/21/2016 6:10:01 PM.061] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/21/2016 6:10:01 PM.061] Initializing console variable "AlwaysShowConsoleOutput".
[1/21/2016 6:10:01 PM.061] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/21/2016 6:10:01 PM.061] Read value: <null>
[1/21/2016 6:10:01 PM.062] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/21/2016 6:10:01 PM.062] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/21/2016 6:10:01 PM.062] Read value: <null>
[1/21/2016 6:10:01 PM.063] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/21/2016 6:10:01 PM.063] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/21/2016 6:10:01 PM.063] Read value: False
[1/21/2016 6:10:01 PM.064] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[1/21/2016 6:10:01 PM.064] Initializing console variable "ShowOnScreenWarnings".
[1/21/2016 6:10:01 PM.066] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/21/2016 6:10:01 PM.133] Read value: <null>
[1/21/2016 6:10:01 PM.160] Console initialized
[1/21/2016 6:10:01 PM.160] Initializing forms manager
[1/21/2016 6:10:01 PM.170] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[1/21/2016 6:10:01 PM.512] ================ RAGE Plugin Hook ================
[1/21/2016 6:10:01 PM.694] Checking game support
[1/21/2016 6:10:02 PM.311] Product name: Grand Theft Auto V
[1/21/2016 6:10:02 PM.440] Product version: 1.0.573.1
[1/21/2016 6:10:02 PM.607] Is steam version: True
[1/21/2016 6:10:02 PM.671] Initializing DirectX
[1/21/2016 6:10:02 PM.722] Initializing Direct3D
[1/21/2016 6:10:02 PM.867] Loading C:\Windows\system32\d3d11.dll
[1/21/2016 6:10:02 PM.972] Loaded at 0x7FFDBB3C0000
[1/21/2016 6:10:03 PM.190] D3D11CreateDeviceAndSwapChain at 0x7FFDBB3E5800
[1/21/2016 6:10:03 PM.215] Creating Direct3D 11 device and swap chain
[1/21/2016 6:10:03 PM.285] Swap Chain created: 0x26D2C66B0
[1/21/2016 6:10:03 PM.404] Swap Chain VTable: 0x26D2C66B0
[1/21/2016 6:10:03 PM.448] Swap Chain VTable_2: 0x7FFDBB3496B8
[1/21/2016 6:10:03 PM.501] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[1/21/2016 6:10:03 PM.525] D3D11Present: 0x7FFDBB33CDE0
[1/21/2016 6:10:03 PM.819] D3D11ResizeBuffers: 0x7FFDBB34F710
[1/21/2016 6:10:03 PM.912] Getting device
[1/21/2016 6:10:04 PM.052] Retrieved device
[1/21/2016 6:10:04 PM.057] Creating wrapper
[1/21/2016 6:10:04 PM.114] D3D11ResizeTarget: 0x7FFDBB37DBE0
[1/21/2016 6:10:04 PM.115] D3D11SetFullscreenState: 0x7FFDBB34FB40
[1/21/2016 6:10:04 PM.120] Direct3D initialized
[1/21/2016 6:10:04 PM.129] Initialized DirectX
[1/21/2016 6:10:04 PM.132] Direct3D watcher thread spawned
[1/21/2016 6:10:04 PM.235] Wrapper created
[1/21/2016 6:10:04 PM.253] Effect created
[1/21/2016 6:10:04 PM.257] Creating buffer
[1/21/2016 6:10:04 PM.258] Created buffer
[1/21/2016 6:10:04 PM.258] Creating blend state
[1/21/2016 6:10:04 PM.258] Created blend state
[1/21/2016 6:10:04 PM.258] Done with creation
[1/21/2016 6:10:04 PM.670] Initializing texture system.
[1/21/2016 6:10:04 PM.670] Initializing texture system; phase 1
[1/21/2016 6:10:04 PM.670] Initializing texture system; phase 2
[1/21/2016 6:10:04 PM.695] Initializing texture system; phase 3
[1/21/2016 6:10:04 PM.695] Initializing texture system; phase 4
[1/21/2016 6:10:04 PM.715] Initializing texture system; phase 5
[1/21/2016 6:10:04 PM.752] Initializing texture system; phase 6
[1/21/2016 6:10:04 PM.754] Initializing texture system; phase 7
[1/21/2016 6:10:04 PM.757] Initializing texture system; phase 8
[1/21/2016 6:10:04 PM.759] Initializing texture system; phase 9
[1/21/2016 6:10:04 PM.760] Initializing texture system; phase 10
[1/21/2016 6:10:04 PM.764] Initializing texture system; phase 11
[1/21/2016 6:10:04 PM.765] Initializing texture system; phase 12
[1/21/2016 6:10:04 PM.767] Initializing texture system; phase 13
[1/21/2016 6:10:04 PM.767] Initializing texture system; phase 14
[1/21/2016 6:10:09 PM.228] Direct3D watcher thread ended
[1/21/2016 6:10:43 PM.811] Initializing game support
[1/21/2016 6:10:44 PM.470] Compatibility level: 0
[1/21/2016 6:10:44 PM.470] Supported version detected
[1/21/2016 6:10:44 PM.470] ==================================================
[1/21/2016 6:10:44 PM.722] Patched IsDebuggerPresent
[1/21/2016 6:10:44 PM.973] Waiting for game initialization
[1/21/2016 6:10:45 PM.324] Initializing hook
[1/21/2016 6:10:45 PM.577] Completing interoperability
[1/21/2016 6:10:45 PM.577] Initialization code 1.
[1/21/2016 6:10:45 PM.577] Initialization code 2.
[1/21/2016 6:10:45 PM.577] Initialization code 3.
[1/21/2016 6:10:45 PM.586] 1 Address: 0x00007FF79BFF0AE0
[1/21/2016 6:10:45 PM.586] Calling func 1
[1/21/2016 6:10:45 PM.603] 2 Address: 0x00007FF79CAA56DA
[1/21/2016 6:10:45 PM.603] 3 Address: 0x00007FF79B625D36
[1/21/2016 6:10:45 PM.634] Address: 0x00007FF79CAA5678
[1/21/2016 6:10:45 PM.635] Unknown var: 0x00007FF79D9718D0
[1/21/2016 6:10:45 PM.635] Initialization code 4.
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 1
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 2
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 3
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 4
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 5
[1/21/2016 6:10:45 PM.636] Completing interoperability, phase 6
[1/21/2016 6:10:45 PM.636] Completing interoperability, phase 7
[1/21/2016 6:11:23 PM.334] Initializing console variable "TimeScale".
[1/21/2016 6:11:23 PM.334] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/21/2016 6:11:23 PM.335] Read value: <null>
[1/21/2016 6:11:25 PM.065] 
[1/21/2016 6:11:25 PM.066] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[1/21/2016 6:11:26 PM.595] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:26 PM.597] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:26 PM.601] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:26 PM.614] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[1/21/2016 6:11:26 PM.616] 
[1/21/2016 6:11:26 PM.616] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/21/2016 6:11:28 PM.650] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:28 PM.651] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:28 PM.654] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:28 PM.778] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/21/2016 6:11:28 PM.779] 
[1/21/2016 6:11:28 PM.779] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[1/21/2016 6:11:30 PM.285] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:30 PM.286] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:30 PM.290] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:30 PM.303] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[1/21/2016 6:11:30 PM.767] ---------------------------------------------------------------------
[1/21/2016 6:11:30 PM.767] LSPD FIRST RESPONSE
[1/21/2016 6:11:30 PM.767] Version 0.3
[1/21/2016 6:11:30 PM.767] A G17 Media Modification
[1/21/2016 6:11:30 PM.767] - Developed by LMS & Sam
[1/21/2016 6:11:30 PM.767] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[1/21/2016 6:11:30 PM.767] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[1/21/2016 6:11:30 PM.767] ---------------------------------------------------------------------
[1/21/2016 6:11:30 PM.767] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[1/21/2016 6:11:30 PM.767] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[1/21/2016 6:11:30 PM.996] 
[1/21/2016 6:11:31 PM.132] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/21/2016 6:11:31 PM.165] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/21/2016 6:11:31 PM.168] Callouts: 250
[1/21/2016 6:11:31 PM.660] [TRACE] Thread CopManager #1 initialized
[1/21/2016 6:12:49 PM.509] setting up new cop: null
[1/21/2016 6:12:49 PM.574] [TRACE] New ped recognized as cop
[1/21/2016 6:12:50 PM.039] setting up new cop: null
[1/21/2016 6:12:50 PM.040] [TRACE] New ped recognized as cop
[1/21/2016 6:12:53 PM.694] setting up new cop: null
[1/21/2016 6:12:53 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:12:53 PM.695] setting up new cop: null
[1/21/2016 6:12:53 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:13:04 PM.619] setting up new cop: null
[1/21/2016 6:13:04 PM.620] [TRACE] New ped recognized as cop
[1/21/2016 6:13:05 PM.138] setting up new cop: null
[1/21/2016 6:13:05 PM.139] [TRACE] New ped recognized as cop
[1/21/2016 6:13:09 PM.335] setting up new cop: null
[1/21/2016 6:13:09 PM.336] [TRACE] New ped recognized as cop
[1/21/2016 6:13:09 PM.336] setting up new cop: null
[1/21/2016 6:13:09 PM.337] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.345] setting up new cop: null
[1/21/2016 6:13:10 PM.345] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.872] setting up new cop: null
[1/21/2016 6:13:10 PM.872] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.872] setting up new cop: null
[1/21/2016 6:13:10 PM.873] [TRACE] New ped recognized as cop
[1/21/2016 6:14:55 PM.180] setting up new cop: null
[1/21/2016 6:14:55 PM.180] [TRACE] New ped recognized as cop
[1/21/2016 6:14:55 PM.180] setting up new cop: null
[1/21/2016 6:14:55 PM.180] [TRACE] New ped recognized as cop
[1/21/2016 6:15:09 PM.774] setting up new cop: null
[1/21/2016 6:15:09 PM.774] [TRACE] New ped recognized as cop
[1/21/2016 6:15:09 PM.774] setting up new cop: null
[1/21/2016 6:15:09 PM.775] [TRACE] New ped recognized as cop
[1/21/2016 6:15:15 PM.482] setting up new cop: null
[1/21/2016 6:15:15 PM.482] [TRACE] New ped recognized as cop
[1/21/2016 6:15:15 PM.482] setting up new cop: null
[1/21/2016 6:15:15 PM.482] [TRACE] New ped recognized as cop
[1/21/2016 6:15:36 PM.694] setting up new cop: null
[1/21/2016 6:15:36 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:15:36 PM.695] setting up new cop: null
[1/21/2016 6:15:36 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:16:22 PM.672] setting up new cop: null
[1/21/2016 6:16:22 PM.673] [TRACE] New ped recognized as cop
[1/21/2016 6:16:22 PM.673] setting up new cop: null
[1/21/2016 6:16:22 PM.675] [TRACE] New ped recognized as cop
[1/21/2016 6:17:19 PM.302] setting up new cop: null
[1/21/2016 6:17:19 PM.302] [TRACE] New ped recognized as cop
[1/21/2016 6:17:19 PM.303] setting up new cop: null
[1/21/2016 6:17:19 PM.303] [TRACE] New ped recognized as cop
[1/21/2016 6:17:59 PM.388] setting up new cop: null
[1/21/2016 6:17:59 PM.388] [TRACE] New ped recognized as cop
[1/21/2016 6:17:59 PM.388] setting up new cop: null
[1/21/2016 6:17:59 PM.389] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.758] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.907] setting up new cop: null
[1/21/2016 6:18:00 PM.907] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.907] setting up new cop: S_F_Y_Cop_01
[1/21/2016 6:18:00 PM.907] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.907] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.908] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.908] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.909] setting up new cop: null
[1/21/2016 6:18:00 PM.909] [TRACE] New ped recognized as cop
[1/21/2016 6:18:07 PM.331] setting up new cop: null
[1/21/2016 6:18:07 PM.332] [TRACE] New ped recognized as cop
[1/21/2016 6:18:07 PM.333] setting up new cop: null
[1/21/2016 6:18:07 PM.333] [TRACE] New ped recognized as cop
[1/21/2016 6:18:20 PM.237] LSPD First Response: 
[1/21/2016 6:18:20 PM.237] LSPD First Response: ==============================
[1/21/2016 6:18:20 PM.238] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/21/2016 6:18:20 PM.238] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.238] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/21/2016 6:18:20 PM.239] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.239] LSPD First Response: Exception type: System.InvalidOperationException
[1/21/2016 6:18:20 PM.239] LSPD First Response: Exception message: Model with hash 0x9c9effd8 could not be loaded within a reasonable time. It may be invalid.
[1/21/2016 6:18:20 PM.256] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.256] LSPD First Response: Inner exceptions:
[1/21/2016 6:18:20 PM.256] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.257] LSPD First Response: Stack trace:
[1/21/2016 6:18:20 PM.273] LSPD First Response: at Rage.Model.LoadAndWait()
[1/21/2016 6:18:20 PM.273] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[1/21/2016 6:18:20 PM.273] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1660
[1/21/2016 6:18:20 PM.292] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1385
[1/21/2016 6:18:20 PM.292] at Rage.GameFiber.Main()
[1/21/2016 6:18:20 PM.293] LSPD First Response: ==============================
[1/21/2016 6:18:20 PM.293] LSPD First Response: 
[1/21/2016 6:18:20 PM.375] Thread was being aborted.
[1/21/2016 6:18:20 PM.410] RagePluginHook
[1/21/2016 6:18:20 PM.430]    at Rage.GameFiber.SleepThis(Int32 duration)
[1/21/2016 6:18:20 PM.430]    at Rage.Model.LoadAndWait()
[1/21/2016 6:18:20 PM.430]    at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 567
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 856
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351

My System Specs

OS- Windows 8.1

Processor- Intel Core i5-4460 CPU @ 3.20GHz 3.20GHz (Quad Core Processor)

Ram- 8GB

System Type- 64-bit Operating System, x64-based processor

Graphics Card- Intel HD Graphics 4600 (Integrated/Built in)

My GTA V Folder

dddd.png

If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

  • Author
33 minutes ago, M90 said:

If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

I will remove one of the call out mods and see what happens, I will post the results here later

  • Author
On 1/22/2016 at 8:21 PM, M90 said:

If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

So after removing Crazy Callouts I was able to play without any crashes!

  • Author
32 minutes ago, MooHamOinkBeef21 said:

As far as I know Crazy Callouts works with .3, so you may have had an out dated version of it.

I don't, maybe it was messing with something or I just got lucky that it didn't crash that session

  • Author
31 minutes ago, code3response1010 said:

Ahhh, I have noticed a lot of crashing when a callout activates I guess I should try the same I have that callout as well.

My crashes were very random, generally during a callout however the callout did not belong to crazy callouts

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