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Skavien

Random LSPD:FR Crashes

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The Problem

When I play LSPD:FR 0.3 I will randomly crash. When I crash it simply says LSPD First Responsible as crashed.

What I have done to fix the problem so far

1. Reinstall LSPD:FR 0.3

2. Check for updates and reinstall plugins

3.remove certain plugins (Speed radar and Breathalyzer) 

Mods

1. Assorted Callouts 0.0.5.7

2.Crazy CalloutsV0_5_1

3. Police Radio 0.45_RPH.34

4. Traffic Policer 5.4.0.7

5. Speed radar_v1.1.0

6. BreathalyzerRAGE

Log of my last session

Spoiler

 [1/21/2016 6:10:00 PM.923] Started new log on 1/21/2016 6:10:00 PM.923
[1/21/2016 6:10:00 PM.925] ====================================================================================================
[1/21/2016 6:10:00 PM.836] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/21/2016 6:10:00 PM.925] Log verbosity: Verbose
[1/21/2016 6:10:00 PM.927] Initializing input system
[1/21/2016 6:10:00 PM.931] Initializing game console
[1/21/2016 6:10:00 PM.938] Console key has been set to F4 (key code: 115)
[1/21/2016 6:10:01 PM.008] Initializing console variable "SkipGameIntro".
[1/21/2016 6:10:01 PM.009] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/21/2016 6:10:01 PM.013] Read value: <null>
[1/21/2016 6:10:01 PM.014] Initializing console variable "DisableRenderVersionText".
[1/21/2016 6:10:01 PM.014] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/21/2016 6:10:01 PM.020] Read value: True
[1/21/2016 6:10:01 PM.057] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/21/2016 6:10:01 PM.057] Initializing console variable "ConsoleKey".
[1/21/2016 6:10:01 PM.057] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/21/2016 6:10:01 PM.058] Read value: F4
[1/21/2016 6:10:01 PM.059] Setting value of console variable "ConsoleKey" to stored value.
[1/21/2016 6:10:01 PM.059] Console key has been set to F4 (key code: 115)
[1/21/2016 6:10:01 PM.059] Initializing console variable "PluginTimeoutThreshold".
[1/21/2016 6:10:01 PM.060] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/21/2016 6:10:01 PM.060] Read value: 10000
[1/21/2016 6:10:01 PM.061] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/21/2016 6:10:01 PM.061] Initializing console variable "AlwaysShowConsoleOutput".
[1/21/2016 6:10:01 PM.061] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/21/2016 6:10:01 PM.061] Read value: <null>
[1/21/2016 6:10:01 PM.062] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/21/2016 6:10:01 PM.062] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/21/2016 6:10:01 PM.062] Read value: <null>
[1/21/2016 6:10:01 PM.063] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/21/2016 6:10:01 PM.063] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/21/2016 6:10:01 PM.063] Read value: False
[1/21/2016 6:10:01 PM.064] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[1/21/2016 6:10:01 PM.064] Initializing console variable "ShowOnScreenWarnings".
[1/21/2016 6:10:01 PM.066] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/21/2016 6:10:01 PM.133] Read value: <null>
[1/21/2016 6:10:01 PM.160] Console initialized
[1/21/2016 6:10:01 PM.160] Initializing forms manager
[1/21/2016 6:10:01 PM.170] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[1/21/2016 6:10:01 PM.512] ================ RAGE Plugin Hook ================
[1/21/2016 6:10:01 PM.694] Checking game support
[1/21/2016 6:10:02 PM.311] Product name: Grand Theft Auto V
[1/21/2016 6:10:02 PM.440] Product version: 1.0.573.1
[1/21/2016 6:10:02 PM.607] Is steam version: True
[1/21/2016 6:10:02 PM.671] Initializing DirectX
[1/21/2016 6:10:02 PM.722] Initializing Direct3D
[1/21/2016 6:10:02 PM.867] Loading C:\Windows\system32\d3d11.dll
[1/21/2016 6:10:02 PM.972] Loaded at 0x7FFDBB3C0000
[1/21/2016 6:10:03 PM.190] D3D11CreateDeviceAndSwapChain at 0x7FFDBB3E5800
[1/21/2016 6:10:03 PM.215] Creating Direct3D 11 device and swap chain
[1/21/2016 6:10:03 PM.285] Swap Chain created: 0x26D2C66B0
[1/21/2016 6:10:03 PM.404] Swap Chain VTable: 0x26D2C66B0
[1/21/2016 6:10:03 PM.448] Swap Chain VTable_2: 0x7FFDBB3496B8
[1/21/2016 6:10:03 PM.501] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[1/21/2016 6:10:03 PM.525] D3D11Present: 0x7FFDBB33CDE0
[1/21/2016 6:10:03 PM.819] D3D11ResizeBuffers: 0x7FFDBB34F710
[1/21/2016 6:10:03 PM.912] Getting device
[1/21/2016 6:10:04 PM.052] Retrieved device
[1/21/2016 6:10:04 PM.057] Creating wrapper
[1/21/2016 6:10:04 PM.114] D3D11ResizeTarget: 0x7FFDBB37DBE0
[1/21/2016 6:10:04 PM.115] D3D11SetFullscreenState: 0x7FFDBB34FB40
[1/21/2016 6:10:04 PM.120] Direct3D initialized
[1/21/2016 6:10:04 PM.129] Initialized DirectX
[1/21/2016 6:10:04 PM.132] Direct3D watcher thread spawned
[1/21/2016 6:10:04 PM.235] Wrapper created
[1/21/2016 6:10:04 PM.253] Effect created
[1/21/2016 6:10:04 PM.257] Creating buffer
[1/21/2016 6:10:04 PM.258] Created buffer
[1/21/2016 6:10:04 PM.258] Creating blend state
[1/21/2016 6:10:04 PM.258] Created blend state
[1/21/2016 6:10:04 PM.258] Done with creation
[1/21/2016 6:10:04 PM.670] Initializing texture system.
[1/21/2016 6:10:04 PM.670] Initializing texture system; phase 1
[1/21/2016 6:10:04 PM.670] Initializing texture system; phase 2
[1/21/2016 6:10:04 PM.695] Initializing texture system; phase 3
[1/21/2016 6:10:04 PM.695] Initializing texture system; phase 4
[1/21/2016 6:10:04 PM.715] Initializing texture system; phase 5
[1/21/2016 6:10:04 PM.752] Initializing texture system; phase 6
[1/21/2016 6:10:04 PM.754] Initializing texture system; phase 7
[1/21/2016 6:10:04 PM.757] Initializing texture system; phase 8
[1/21/2016 6:10:04 PM.759] Initializing texture system; phase 9
[1/21/2016 6:10:04 PM.760] Initializing texture system; phase 10
[1/21/2016 6:10:04 PM.764] Initializing texture system; phase 11
[1/21/2016 6:10:04 PM.765] Initializing texture system; phase 12
[1/21/2016 6:10:04 PM.767] Initializing texture system; phase 13
[1/21/2016 6:10:04 PM.767] Initializing texture system; phase 14
[1/21/2016 6:10:09 PM.228] Direct3D watcher thread ended
[1/21/2016 6:10:43 PM.811] Initializing game support
[1/21/2016 6:10:44 PM.470] Compatibility level: 0
[1/21/2016 6:10:44 PM.470] Supported version detected
[1/21/2016 6:10:44 PM.470] ==================================================
[1/21/2016 6:10:44 PM.722] Patched IsDebuggerPresent
[1/21/2016 6:10:44 PM.973] Waiting for game initialization
[1/21/2016 6:10:45 PM.324] Initializing hook
[1/21/2016 6:10:45 PM.577] Completing interoperability
[1/21/2016 6:10:45 PM.577] Initialization code 1.
[1/21/2016 6:10:45 PM.577] Initialization code 2.
[1/21/2016 6:10:45 PM.577] Initialization code 3.
[1/21/2016 6:10:45 PM.586] 1 Address: 0x00007FF79BFF0AE0
[1/21/2016 6:10:45 PM.586] Calling func 1
[1/21/2016 6:10:45 PM.603] 2 Address: 0x00007FF79CAA56DA
[1/21/2016 6:10:45 PM.603] 3 Address: 0x00007FF79B625D36
[1/21/2016 6:10:45 PM.634] Address: 0x00007FF79CAA5678
[1/21/2016 6:10:45 PM.635] Unknown var: 0x00007FF79D9718D0
[1/21/2016 6:10:45 PM.635] Initialization code 4.
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 1
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 2
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 3
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 4
[1/21/2016 6:10:45 PM.635] Completing interoperability, phase 5
[1/21/2016 6:10:45 PM.636] Completing interoperability, phase 6
[1/21/2016 6:10:45 PM.636] Completing interoperability, phase 7
[1/21/2016 6:11:23 PM.334] Initializing console variable "TimeScale".
[1/21/2016 6:11:23 PM.334] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/21/2016 6:11:23 PM.335] Read value: <null>
[1/21/2016 6:11:25 PM.065] 
[1/21/2016 6:11:25 PM.066] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[1/21/2016 6:11:26 PM.595] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:26 PM.597] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:26 PM.601] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:26 PM.614] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[1/21/2016 6:11:26 PM.616] 
[1/21/2016 6:11:26 PM.616] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/21/2016 6:11:28 PM.650] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:28 PM.651] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:28 PM.654] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:28 PM.778] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/21/2016 6:11:28 PM.779] 
[1/21/2016 6:11:28 PM.779] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[1/21/2016 6:11:30 PM.285] <UNLOADED PLUGIN>: Initializing input system
[1/21/2016 6:11:30 PM.286] <UNLOADED PLUGIN>: Initializing game console
[1/21/2016 6:11:30 PM.290] <UNLOADED PLUGIN>: Initializing forms manager
[1/21/2016 6:11:30 PM.303] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[1/21/2016 6:11:30 PM.767] ---------------------------------------------------------------------
[1/21/2016 6:11:30 PM.767] LSPD FIRST RESPONSE
[1/21/2016 6:11:30 PM.767] Version 0.3
[1/21/2016 6:11:30 PM.767] A G17 Media Modification
[1/21/2016 6:11:30 PM.767] - Developed by LMS & Sam
[1/21/2016 6:11:30 PM.767] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[1/21/2016 6:11:30 PM.767] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[1/21/2016 6:11:30 PM.767] ---------------------------------------------------------------------
[1/21/2016 6:11:30 PM.767] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[1/21/2016 6:11:30 PM.767] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[1/21/2016 6:11:30 PM.996] 
[1/21/2016 6:11:31 PM.132] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/21/2016 6:11:31 PM.165] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/21/2016 6:11:31 PM.168] Callouts: 250
[1/21/2016 6:11:31 PM.660] [TRACE] Thread CopManager #1 initialized
[1/21/2016 6:12:49 PM.509] setting up new cop: null
[1/21/2016 6:12:49 PM.574] [TRACE] New ped recognized as cop
[1/21/2016 6:12:50 PM.039] setting up new cop: null
[1/21/2016 6:12:50 PM.040] [TRACE] New ped recognized as cop
[1/21/2016 6:12:53 PM.694] setting up new cop: null
[1/21/2016 6:12:53 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:12:53 PM.695] setting up new cop: null
[1/21/2016 6:12:53 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:13:04 PM.619] setting up new cop: null
[1/21/2016 6:13:04 PM.620] [TRACE] New ped recognized as cop
[1/21/2016 6:13:05 PM.138] setting up new cop: null
[1/21/2016 6:13:05 PM.139] [TRACE] New ped recognized as cop
[1/21/2016 6:13:09 PM.335] setting up new cop: null
[1/21/2016 6:13:09 PM.336] [TRACE] New ped recognized as cop
[1/21/2016 6:13:09 PM.336] setting up new cop: null
[1/21/2016 6:13:09 PM.337] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.345] setting up new cop: null
[1/21/2016 6:13:10 PM.345] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.872] setting up new cop: null
[1/21/2016 6:13:10 PM.872] [TRACE] New ped recognized as cop
[1/21/2016 6:13:10 PM.872] setting up new cop: null
[1/21/2016 6:13:10 PM.873] [TRACE] New ped recognized as cop
[1/21/2016 6:14:55 PM.180] setting up new cop: null
[1/21/2016 6:14:55 PM.180] [TRACE] New ped recognized as cop
[1/21/2016 6:14:55 PM.180] setting up new cop: null
[1/21/2016 6:14:55 PM.180] [TRACE] New ped recognized as cop
[1/21/2016 6:15:09 PM.774] setting up new cop: null
[1/21/2016 6:15:09 PM.774] [TRACE] New ped recognized as cop
[1/21/2016 6:15:09 PM.774] setting up new cop: null
[1/21/2016 6:15:09 PM.775] [TRACE] New ped recognized as cop
[1/21/2016 6:15:15 PM.482] setting up new cop: null
[1/21/2016 6:15:15 PM.482] [TRACE] New ped recognized as cop
[1/21/2016 6:15:15 PM.482] setting up new cop: null
[1/21/2016 6:15:15 PM.482] [TRACE] New ped recognized as cop
[1/21/2016 6:15:36 PM.694] setting up new cop: null
[1/21/2016 6:15:36 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:15:36 PM.695] setting up new cop: null
[1/21/2016 6:15:36 PM.695] [TRACE] New ped recognized as cop
[1/21/2016 6:16:22 PM.672] setting up new cop: null
[1/21/2016 6:16:22 PM.673] [TRACE] New ped recognized as cop
[1/21/2016 6:16:22 PM.673] setting up new cop: null
[1/21/2016 6:16:22 PM.675] [TRACE] New ped recognized as cop
[1/21/2016 6:17:19 PM.302] setting up new cop: null
[1/21/2016 6:17:19 PM.302] [TRACE] New ped recognized as cop
[1/21/2016 6:17:19 PM.303] setting up new cop: null
[1/21/2016 6:17:19 PM.303] [TRACE] New ped recognized as cop
[1/21/2016 6:17:59 PM.388] setting up new cop: null
[1/21/2016 6:17:59 PM.388] [TRACE] New ped recognized as cop
[1/21/2016 6:17:59 PM.388] setting up new cop: null
[1/21/2016 6:17:59 PM.389] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.754] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.758] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/21/2016 6:18:00 PM.907] setting up new cop: null
[1/21/2016 6:18:00 PM.907] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.907] setting up new cop: S_F_Y_Cop_01
[1/21/2016 6:18:00 PM.907] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.907] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.908] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.908] setting up new cop: null
[1/21/2016 6:18:00 PM.908] [TRACE] New ped recognized as cop
[1/21/2016 6:18:00 PM.909] setting up new cop: null
[1/21/2016 6:18:00 PM.909] [TRACE] New ped recognized as cop
[1/21/2016 6:18:07 PM.331] setting up new cop: null
[1/21/2016 6:18:07 PM.332] [TRACE] New ped recognized as cop
[1/21/2016 6:18:07 PM.333] setting up new cop: null
[1/21/2016 6:18:07 PM.333] [TRACE] New ped recognized as cop
[1/21/2016 6:18:20 PM.237] LSPD First Response: 
[1/21/2016 6:18:20 PM.237] LSPD First Response: ==============================
[1/21/2016 6:18:20 PM.238] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/21/2016 6:18:20 PM.238] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.238] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/21/2016 6:18:20 PM.239] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.239] LSPD First Response: Exception type: System.InvalidOperationException
[1/21/2016 6:18:20 PM.239] LSPD First Response: Exception message: Model with hash 0x9c9effd8 could not be loaded within a reasonable time. It may be invalid.
[1/21/2016 6:18:20 PM.256] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.256] LSPD First Response: Inner exceptions:
[1/21/2016 6:18:20 PM.256] LSPD First Response: ------------------------------
[1/21/2016 6:18:20 PM.257] LSPD First Response: Stack trace:
[1/21/2016 6:18:20 PM.273] LSPD First Response: at Rage.Model.LoadAndWait()
[1/21/2016 6:18:20 PM.273] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[1/21/2016 6:18:20 PM.273] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1660
[1/21/2016 6:18:20 PM.292] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1385
[1/21/2016 6:18:20 PM.292] at Rage.GameFiber.Main()
[1/21/2016 6:18:20 PM.293] LSPD First Response: ==============================
[1/21/2016 6:18:20 PM.293] LSPD First Response: 
[1/21/2016 6:18:20 PM.375] Thread was being aborted.
[1/21/2016 6:18:20 PM.410] RagePluginHook
[1/21/2016 6:18:20 PM.430]    at Rage.GameFiber.SleepThis(Int32 duration)
[1/21/2016 6:18:20 PM.430]    at Rage.Model.LoadAndWait()
[1/21/2016 6:18:20 PM.430]    at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 567
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 856
[1/21/2016 6:18:20 PM.430]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351

My System Specs

OS- Windows 8.1

Processor- Intel Core i5-4460 CPU @ 3.20GHz 3.20GHz (Quad Core Processor)

Ram- 8GB

System Type- 64-bit Operating System, x64-based processor

Graphics Card- Intel HD Graphics 4600 (Integrated/Built in)

My GTA V Folder

dddd.png

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If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

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33 minutes ago, M90 said:

If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

I will remove one of the call out mods and see what happens, I will post the results here later

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On 1/22/2016 at 8:21 PM, M90 said:

If lspdfr is crashing then it wouldn't be a plugin crashing it,it would be a callout so check that.

So after removing Crazy Callouts I was able to play without any crashes!

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32 minutes ago, MooHamOinkBeef21 said:

As far as I know Crazy Callouts works with .3, so you may have had an out dated version of it.

I don't, maybe it was messing with something or I just got lucky that it didn't crash that session

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31 minutes ago, code3response1010 said:

Ahhh, I have noticed a lot of crashing when a callout activates I guess I should try the same I have that callout as well.

My crashes were very random, generally during a callout however the callout did not belong to crazy callouts

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