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OfficerFive0's GTA V WIP [Current Project: MSP + Washtenaw County]

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  • OfficerFive0
    OfficerFive0

    little update from the past few days, made a code 3 ledx narrowstik for @TaylorSwift   and made a mcdermott high riser for my 96 nypd hp cvpi. next thing on the list is to make the

  • OfficerFive0
    OfficerFive0

    video by steinberg  

  • OfficerFive0
    OfficerFive0

    amazing videos taken by @steinberg4145  

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im considering doing separate cars for the detective and slicktop units. that way i don't have to deal with that grill problem and the chrome trim for the unmarked is actually chrome.

so there will be 4 cars instead of 2 (the older and newer ones)

 

 

what do you think?

15 hours ago, OfficerFive0 said:

btw if anyone knows how to fix the bug where you crash the car and a duplicate shell spawns(

  Hide contents

2016-03-03_00013.jpg.258c19eff37ac19f528

)please tell me as i dont know how to fix it as of yet

You can just change the misc name, for example if now you have misc_c, rename it to misc_d. It's happens after importing other yft to you DEV save.

Edited by Desmond98

10 hours ago, OfficerFive0 said:

im considering doing separate cars for the detective and slicktop units. that way i don't have to deal with that grill problem and the chrome trim for the unmarked is actually chrome.

so there will be 4 cars instead of 2 (the older and newer ones)

 

 

what do you think?

What do i think? I think it'll be another awesome release beside the CHPCVPI pack that was released some days ago by Mephisto. And i'm glad you take your time and don't release crap like the other guy with his LAPD slicktop. I wonder why he got 5 five star reviews.

On 3/18/2016 at 1:50 AM, OfficerFive0 said:

im considering doing separate cars for the detective and slicktop units. that way i don't have to deal with that grill problem and the chrome trim for the unmarked is actually chrome.

so there will be 4 cars instead of 2 (the older and newer ones)

 

 

what do you think?

Will they be addon vehicles? (not replacing anything) 

16 minutes ago, OfficerFive0 said:

i dont know to how do addons 

Its simple, give them their own carvariations and vehicles meta. Basically copy the Police files, rename them and you now have yourself an add-on vehicle 

  • Author
2 minutes ago, officerAMR said:

Its simple, give them their own carvariations and vehicles meta. Basically copy the Police files, rename them and you now have yourself an add-on vehicle 

yea but where would i put it? do you have a link to a tutorial? itb useful for me and to put on the download page for people wanting to install it somewhere else

6 minutes ago, OfficerFive0 said:

yea but where would i put it? do you have a link to a tutorial? itb useful for me and to put on the download page for people wanting to install it somewhere else

Any folder that contains a vehicles meta and carvaritaions meta, so that would be any of the dlc patches that added new vehicles. Most people seem to use Mpchristmas2 like the unmarked CVPI pack. I got one car to work, but the textures were effed due to my poor veh meta editing skills. I don't have any tutorial I pretty much learnt from what Nightkid did with his pack  

  • Author
4 minutes ago, officerAMR said:

Any folder that contains a vehicles meta and carvaritaions meta, so that would be any of the dlc patches that added new vehicles. Most people seem to use Mpchristmas2 like the unmarked CVPI pack. I got one car to work, but the textures were effed due to my poor veh meta editing skills. I don't have any tutorial I pretty much learnt from what Nightkid did with his pack  

so if i just copy the defualt ones and rename it i should be fine?

7 minutes ago, OfficerFive0 said:

so if i just copy the defualt ones and rename it i should be fine?

Yes, but at the bottom of the vehicles meta you must add the <parent> and <child> lines

So if you were to name on of the vics 'police5' 

you have to add at the bottom of the meta 

 <Item>
      <parent>vehicles_poltax_interior</parent> 
      <child>police5</child>
    </Item>

If you dont the car will be untextured.

Its pretty easy once you get a grasp of the way R* has coded the game, even for a buffoon with 0 IT experience like me :tongue:

 

Edited by officerAMR

  • Author
5 minutes ago, officerAMR said:

Yes, but at the bottom of the vehicles meta you must add the <parent> and <child> lines

So if you were to name on of the vics 'police5' 

you have to add at the bottom of the meta 

 <Item>
      <parent>vehicles_poltax_interior</parent> 
      <child>police5</child>
    </Item>

If you dont the car will be untextured 

 

does it always have to be vehicles_poltax_interior?

18 minutes ago, OfficerFive0 said:

does it always have to be vehicles_poltax_interior?

For vehicles that are replacing Police, Police2, Police3,police 4 & sheriff yes, and 90% of the standard cars also use this 

Police Transport and riot use

<parent>vehicles_van_interior</parent>

And i'm not too sure what the SUV's use :/ 

vehicles_cav_interior is the SUV's

From what i understand the parent/child system determines which of the 5 vehicle interiors the car will use and even though Modded cars have their own interiors it seems like they still need the parent/child or the game gets confused with the texturing 

heres the direct one from Nightkids CVPI pack which is a 10x better example then mine

  <Item>
      <parent>vehicles_poltax_interior</parent>
      <child>cvpi3</child>
    </Item>

Edited by officerAMR

Its also worth to note that when you copy over the vehicles meta there may be a line that looks like this

<audioNameHash /> 

If it does change it to

<audioNameHash>police</audioNameHash>

If it looks like that already its fine 

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