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Unhandled Exception Error

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I have installed lcpdfr .95 rc2

When i press Alt-P it tells me to drive to the nearest police station. I walk into the red circle and and loads me into the station. But then it says unhandled exception error details: object reference not set to an instance of an object. And i can not leave the station, or change into cop clothes. Please help, thanks.

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Log:

[iNFO - 6:29:32 PM] Log started

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_7

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.CPR

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.Equipment

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_11

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.KeyComboImage

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.ParkingTickets

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_8

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.AirSupport

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.Backup

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.Keybindings

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_12

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.GoOnDuty

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_9

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: Callout

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LuaBaseCallout

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LuaBaseScript

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Scripts.WorldEventManager

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.ApartmentRape

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.DrugDeal

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.Mugging

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.Robbery

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.Shootout

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 6:29:32 PM] [scriptManager] Init: Created

[DEBUG - 6:29:32 PM] [scriptManager] RegisterScript: Callouts.Suicidal

[DEBUG - 6:29:32 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Internal.TextDraw

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Internal.TextureDraw

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Internal.CalloutManager

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: ArrestManager

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.ArrestManager

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: Frisk

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.Frisk

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: Arrest

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.Arrest

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: Pullover

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.Pullover

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: SettingsInterface

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.SettingsInterface

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: LCPDMain

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.LCPDMain

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: Pursuit

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.Pursuit

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: SoundEngine

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: SoundEngine

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: PoliceComputer

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.PoliceComputer

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: Partner

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.Partner.Partner

[DEBUG - 6:29:33 PM] [scriptManager] Init: Creating script: BackupManager

[DEBUG - 6:29:33 PM] [scriptManager] Init: Created

[DEBUG - 6:29:33 PM] [scriptManager] RegisterScript: Scripts.BackupManager

[DEBUG - 6:29:33 PM] [scriptManager] StartScript: Scripts.LCPDMain

[DEBUG - 6:29:33 PM] [scriptManager] StartScript: Scripts.Partner.Partner

[DEBUG - 6:29:33 PM] [scriptManager] StartScript: SoundEngine

[DEBUG - 6:29:34 PM] [serverInteraction] WebRequest: http://www.lcpdfr.co...ksum=**HIDDEN**

[WARN - 6:29:36 PM] [CultureHelper] Failed to load language: en-US

[iNFO - 6:29:36 PM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.CPR

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.Equipment

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.KeyComboImage

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.ParkingTickets

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.AirSupport

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.Backup

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.Keybindings

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.WorldEventManager

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Internal.TextureDraw

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Internal.CalloutManager

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.ArrestManager

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.SettingsInterface

[DEBUG - 6:29:36 PM] [scriptManager] StartScript: Scripts.PoliceComputer

[iNFO - 6:29:36 PM] [CORE] Initialized

[DEBUG - 6:29:42 PM] [serverInteraction] WebRequestRecv: no

[DEBUG - 6:29:48 PM] [scriptManager] StartScript: Scripts.GoOnDuty

[DEBUG - 6:29:48 PM] [scriptManager] StartScript: Scripts.PoliceDepartmentsManager

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Target not used by another script

[DEBUG - 6:30:08 PM] [scriptManager] StartScript: Scripts.Arrest

[DEBUG - 6:30:08 PM] [ArrestManager] TryArrest: Arrest script started

[DEBUG - 6:30:08 PM] [Arrest] StartArrest: No other arrest running

[DEBUG - 6:30:08 PM] [Arrest] StartArrest: Props set

[DEBUG - 6:30:08 PM] [Arrest] StartArrest: Performing gunpoint arrest

[DEBUG - 6:30:08 PM] [Arrest] StartArrest: Gunpoint arrest failed

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Target not used by another script

[DEBUG - 6:30:09 PM] [scriptManager] StartScript: Scripts.Arrest

[DEBUG - 6:30:09 PM] [ArrestManager] TryArrest: Arrest script started

[DEBUG - 6:30:09 PM] [Arrest] StartArrest: No other arrest running

[DEBUG - 6:30:09 PM] [Arrest] StartArrest: Props set

[DEBUG - 6:30:09 PM] [Arrest] StartArrest: Performing gunpoint arrest

[DEBUG - 6:30:09 PM] [Arrest] StartArrest: Arrest started succesfully

[DEBUG - 6:30:09 PM] [Arrest] StartArrest: Done

[DEBUG - 6:30:16 PM] [serverInteraction] WebRequest: http://www.lcpdfr.co...ksum=**HIDDEN**

[DEBUG - 6:30:17 PM] [serverInteraction] WebRequestRecv: ok

[DEBUG - 6:30:24 PM] DispatchUnitSetup Start

[DEBUG - 6:30:24 PM] DispatchUnitSetup 1

[DEBUG - 6:30:24 PM] DispatchUnitSetup 2

[DEBUG - 6:30:24 PM] DispatchUnitSetup 3

[DEBUG - 6:30:24 PM] DispatchUnitSetup 4

[DEBUG - 6:30:24 PM] DispatchUnitSetup 5

[DEBUG - 6:30:24 PM] DispatchUnitSetup 6

[DEBUG - 6:30:24 PM] DispatchUnitSetup 7

[DEBUG - 6:30:24 PM] DispatchUnitSetup 8

[DEBUG - 6:30:24 PM] DispatchUnitSetup 9

[DEBUG - 6:30:24 PM] DispatchUnitSetup 10

[DEBUG - 6:30:24 PM] DispatchUnitSetup 11

[DEBUG - 6:30:24 PM] DispatchUnitSetup 12

[DEBUG - 6:30:24 PM] DispatchUnitSetup 2

[DEBUG - 6:30:24 PM] DispatchUnitSetup 3

[DEBUG - 6:30:24 PM] DispatchUnitSetup 4

[DEBUG - 6:30:24 PM] DispatchUnitSetup 5

[DEBUG - 6:30:24 PM] DispatchUnitSetup 6

[DEBUG - 6:30:24 PM] DispatchUnitSetup 7

[DEBUG - 6:30:24 PM] DispatchUnitSetup 8

[DEBUG - 6:30:24 PM] DispatchUnitSetup 9

[DEBUG - 6:30:24 PM] DispatchUnitSetup 10

[DEBUG - 6:30:24 PM] DispatchUnitSetup 11

[DEBUG - 6:30:24 PM] DispatchUnitSetup 12

[DEBUG - 6:30:24 PM] DispatchUnitSetup 13

[DEBUG - 6:30:24 PM] DispatchUnitSetup 14

[DEBUG - 6:30:24 PM] DispatchUnitSetup 15

[DEBUG - 6:30:24 PM] DispatchUnitSetup 16

[DEBUG - 6:30:24 PM] DispatchUnitSetup Finished

[DEBUG - 6:31:28 PM] DispatchUnitSetup Start

[DEBUG - 6:31:28 PM] DispatchUnitSetup 1

[DEBUG - 6:31:28 PM] DispatchUnitSetup 2

[DEBUG - 6:31:28 PM] DispatchUnitSetup 3

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[DEBUG - 6:31:28 PM] DispatchUnitSetup 5

[DEBUG - 6:31:28 PM] DispatchUnitSetup 6

[DEBUG - 6:31:28 PM] DispatchUnitSetup 7

[DEBUG - 6:31:28 PM] DispatchUnitSetup 8

[DEBUG - 6:31:28 PM] DispatchUnitSetup 9

[DEBUG - 6:31:28 PM] DispatchUnitSetup 10

[DEBUG - 6:31:28 PM] DispatchUnitSetup 11

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[DEBUG - 6:31:28 PM] DispatchUnitSetup 2

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[DEBUG - 6:31:28 PM] DispatchUnitSetup 5

[DEBUG - 6:31:28 PM] DispatchUnitSetup 6

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[DEBUG - 6:31:28 PM] DispatchUnitSetup 11

[DEBUG - 6:31:28 PM] DispatchUnitSetup 12

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[DEBUG - 6:31:28 PM] DispatchUnitSetup 14

[DEBUG - 6:31:28 PM] DispatchUnitSetup 15

[DEBUG - 6:31:28 PM] DispatchUnitSetup 16

[DEBUG - 6:31:28 PM] DispatchUnitSetup Finished

[DEBUG - 6:31:34 PM] DispatchUnitSetup Start

[DEBUG - 6:31:34 PM] DispatchUnitSetup 1

[DEBUG - 6:31:34 PM] DispatchUnitSetup 2

[DEBUG - 6:31:34 PM] DispatchUnitSetup 3

[DEBUG - 6:31:34 PM] DispatchUnitSetup 4

[DEBUG - 6:31:34 PM] DispatchUnitSetup 5

[DEBUG - 6:31:34 PM] DispatchUnitSetup 6

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[DEBUG - 6:31:34 PM] DispatchUnitSetup 8

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[DEBUG - 6:31:34 PM] DispatchUnitSetup 10

[DEBUG - 6:31:34 PM] DispatchUnitSetup 11

[DEBUG - 6:31:34 PM] DispatchUnitSetup 12

[DEBUG - 6:31:34 PM] DispatchUnitSetup 2

[DEBUG - 6:31:34 PM] DispatchUnitSetup 3

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[DEBUG - 6:31:34 PM] DispatchUnitSetup 5

[DEBUG - 6:31:34 PM] DispatchUnitSetup 6

[DEBUG - 6:31:34 PM] DispatchUnitSetup 7

[DEBUG - 6:31:34 PM] DispatchUnitSetup 8

[DEBUG - 6:31:34 PM] DispatchUnitSetup 9

[DEBUG - 6:31:34 PM] DispatchUnitSetup 10

[DEBUG - 6:31:34 PM] DispatchUnitSetup 11

[DEBUG - 6:31:34 PM] DispatchUnitSetup 12

[DEBUG - 6:31:34 PM] DispatchUnitSetup 13

[DEBUG - 6:31:34 PM] DispatchUnitSetup 14

[DEBUG - 6:31:34 PM] DispatchUnitSetup 15

[DEBUG - 6:31:34 PM] DispatchUnitSetup 16

[DEBUG - 6:31:34 PM] DispatchUnitSetup Finished

[DEBUG - 6:31:57 PM] PlayerNextToPD

[DEBUG - 6:31:57 PM] PlayerNextToPD

[DEBUG - 6:31:57 PM] PlayerNextToPD

[DEBUG - 6:32:01 PM] PlayerNextToPD

[DEBUG - 6:32:01 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:02 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:03 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:04 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:05 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:06 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:07 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:08 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:09 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:10 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:11 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:12 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:13 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:14 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:15 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:16 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:17 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:18 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:19 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:20 PM] PlayerNextToPD

[DEBUG - 6:32:21 PM] PlayerNextToPD

[DEBUG - 6:32:21 PM] PlayerNextToPD

[ERROR - 6:32:31 PM] An unhandled exception occured in LCPDFR. Details: Object reference not set to an instance of an object.

at eval_0.eval_0.eval_0.LCPDFR-eval_9.13()

at CSharp.Engine.Script.ScriptManager.GTick()

Additional info: Script: Scripts.PoliceDepartmentsManager

Status:

Please report this at www.lcpdfr.com

is that the right thing?

  • Management Team

Yeah, it's the correct log. Please give some more details. Does it always crash? Are you already in the pd? Are the peds spawned? Does the introduction helpbox show?

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Yeah, it's the correct log. Please give some more details. Does it always crash? Are you already in the pd? Are the peds spawned? Does the introduction helpbox show?

i sometimes have this problem. Some of the reason is that you could have alot of els modded slots. Also this happens when i spawn (dispatch) NOOSE
  • Author

The mod works, alt- p turns the mod on, i can arrest people, and pullover people and all that, it only happens when i enter a police station to turn into a cop and pick a car, the error comes up, i cant change into a cop, and it wont let me leave the station forcing me to quit the game and restart. Pedestrians do spawn.

  • Management Team

The mod works, alt- p turns the mod on, i can arrest people, and pullover people and all that, it only happens when i enter a police station to turn into a cop and pick a car, the error comes up, i cant change into a cop, and it wont let me leave the station forcing me to quit the game and restart. Pedestrians do spawn.

Ok, but I was talking about the PD itself. Do peds spawn in the PD? Does the introduction helpbox show when entering the pd?

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  • Management Team

Hm, that's weird since almost all PD logic has been executed when the peds are spawned. The only thing I can think of to cause such an error would be the partner checkpoint, but then again that shouldn't render when not being on duty. So I'm sorry, I have no idea what bug you are getting, but you may consider reinstalling IV and LCPDFR.

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  • Author

Hm, that's weird since almost all PD logic has been executed when the peds are spawned. The only thing I can think of to cause such an error would be the partner checkpoint, but then again that shouldn't render when not being on duty. So I'm sorry, I have no idea what bug you are getting, but you may consider reinstalling IV and LCPDFR.

I think i know what you mean by the help box, the one when you enter the station? No that does not appear, just the error comes up. I had one instance wher for about 1 second the tour help came up, but the the error appeared.

Are you using any save you played gta before? Maybe on that save you got modified cars or smth. It could cause the error. Try on a blank save.

If another scripthook didnt work, maybe try another asi loader also?

Mike

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