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gamer516

LSPDFR Crash?

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just updated arrest manager and now getting a crash, played this afternoon and everything worked fine ... everything is up to date ... heres my recent log .. 

 

 

[12/27/2015 6:38:02 PM.113] Started new log on 12/27/2015 6:38:02 PM.113
[12/27/2015 6:38:02 PM.114] ====================================================================================================
[12/27/2015 6:38:02 PM.108] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/27/2015 6:38:02 PM.115] Log verbosity: Verbose
[12/27/2015 6:38:02 PM.117] Initializing input system
[12/27/2015 6:38:02 PM.120] Initializing game console
[12/27/2015 6:38:02 PM.127] Console key has been set to F4 (key code: 115)
[12/27/2015 6:38:02 PM.166] Initializing console variable "SkipGameIntro".
[12/27/2015 6:38:02 PM.166] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/27/2015 6:38:02 PM.170] Read value: <null>
[12/27/2015 6:38:02 PM.170] Initializing console variable "DisableRenderVersionText".
[12/27/2015 6:38:02 PM.171] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/27/2015 6:38:02 PM.177] Read value: True
[12/27/2015 6:38:02 PM.177] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/27/2015 6:38:02 PM.177] Initializing console variable "ConsoleKey".
[12/27/2015 6:38:02 PM.178] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/27/2015 6:38:02 PM.179] Read value: F4
[12/27/2015 6:38:02 PM.179] Setting value of console variable "ConsoleKey" to stored value.
[12/27/2015 6:38:02 PM.179] Console key has been set to F4 (key code: 115)
[12/27/2015 6:38:02 PM.179] Initializing console variable "PluginTimeoutThreshold".
[12/27/2015 6:38:02 PM.180] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/27/2015 6:38:02 PM.180] Read value: 10000
[12/27/2015 6:38:02 PM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/27/2015 6:38:02 PM.181] Initializing console variable "AlwaysShowConsoleOutput".
[12/27/2015 6:38:02 PM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/27/2015 6:38:02 PM.182] Read value: <null>
[12/27/2015 6:38:02 PM.182] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/27/2015 6:38:02 PM.182] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/27/2015 6:38:02 PM.183] Read value: <null>
[12/27/2015 6:38:02 PM.183] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/27/2015 6:38:02 PM.183] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/27/2015 6:38:02 PM.184] Read value: <null>
[12/27/2015 6:38:02 PM.184] Initializing console variable "ShowOnScreenWarnings".
[12/27/2015 6:38:02 PM.185] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/27/2015 6:38:02 PM.185] Read value: <null>
[12/27/2015 6:38:02 PM.185] Console initialized
[12/27/2015 6:38:02 PM.185] Initializing forms manager
[12/27/2015 6:38:02 PM.188] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
[12/27/2015 6:38:02 PM.197] ================ RAGE Plugin Hook ================
[12/27/2015 6:38:02 PM.205] Checking game support
[12/27/2015 6:38:02 PM.328] Product name: Grand Theft Auto V
[12/27/2015 6:38:02 PM.329] Product version: 1.0.573.1
[12/27/2015 6:38:02 PM.329] Is steam version: True
[12/27/2015 6:38:02 PM.330] Initializing DirectX
[12/27/2015 6:38:02 PM.332] Initializing Direct3D
[12/27/2015 6:38:02 PM.332] Loading C:\WINDOWS\system32\d3d11.dll
[12/27/2015 6:38:02 PM.333] Loaded at 0x7FF8DBBA0000
[12/27/2015 6:38:02 PM.333] D3D11CreateDeviceAndSwapChain at 0x7FF8DBBB8100
[12/27/2015 6:38:02 PM.333] Creating Direct3D 11 device and swap chain
[12/27/2015 6:38:02 PM.347] Swap Chain created: 0x762D4DA390
[12/27/2015 6:38:02 PM.347] Swap Chain VTable: 0x762D4DA390
[12/27/2015 6:38:02 PM.347] Swap Chain VTable_2: 0x7FF8DBB5EF40
[12/27/2015 6:38:02 PM.348] 0x5756550317F165E9;0x5741564155415441;0xEC8148D9246C8D48
[12/27/2015 6:38:02 PM.348] D3D11Present: 0x7FF8DBB11DA0
[12/27/2015 6:38:02 PM.348] D3D11ResizeBuffers: 0x7FF8DBB15D10
[12/27/2015 6:38:02 PM.348] D3D11ResizeTarget: 0x7FF8DBB50E90
[12/27/2015 6:38:02 PM.349] D3D11SetFullscreenState: 0x7FF8DBB1C730
[12/27/2015 6:38:02 PM.357] Direct3D initialized
[12/27/2015 6:38:02 PM.357] Direct3D watcher thread spawned
[12/27/2015 6:38:02 PM.358] Initialized DirectX
[12/27/2015 6:38:02 PM.361] Getting device
[12/27/2015 6:38:02 PM.361] Retrieved device
[12/27/2015 6:38:02 PM.361] Creating wrapper
[12/27/2015 6:38:02 PM.442] Wrapper created
[12/27/2015 6:38:02 PM.448] Effect created
[12/27/2015 6:38:02 PM.449] Creating buffer
[12/27/2015 6:38:02 PM.449] Created buffer
[12/27/2015 6:38:02 PM.449] Creating blend state
[12/27/2015 6:38:02 PM.450] Created blend state
[12/27/2015 6:38:02 PM.450] Done with creation
[12/27/2015 6:38:02 PM.493] Initializing texture system.
[12/27/2015 6:38:02 PM.494] Initializing texture system; phase 1
[12/27/2015 6:38:02 PM.494] Initializing texture system; phase 2
[12/27/2015 6:38:02 PM.502] Initializing texture system; phase 3
[12/27/2015 6:38:02 PM.502] Initializing texture system; phase 4
[12/27/2015 6:38:02 PM.514] Initializing texture system; phase 5
[12/27/2015 6:38:02 PM.516] Initializing texture system; phase 6
[12/27/2015 6:38:02 PM.517] Initializing texture system; phase 7
[12/27/2015 6:38:02 PM.520] Initializing texture system; phase 8
[12/27/2015 6:38:02 PM.522] Initializing texture system; phase 9
[12/27/2015 6:38:02 PM.523] Initializing texture system; phase 10
[12/27/2015 6:38:02 PM.527] Initializing texture system; phase 11
[12/27/2015 6:38:02 PM.527] Initializing texture system; phase 12
[12/27/2015 6:38:02 PM.529] Initializing texture system; phase 13
[12/27/2015 6:38:02 PM.529] Initializing texture system; phase 14
[12/27/2015 6:38:07 PM.358] Direct3D watcher thread ended

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lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

Edited by m3dicjay

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16 hours ago, m3dicjay said:

lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

I have also downloaded assorted callouts. After that the game started to crash.. Please help. How did you solve the problem m3dicjay? 

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18 hours ago, m3dicjay said:

lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

 

This happens to me too, its annoying to have to relaod lspdfr in F4 to work. I too would like to know the fix.

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3 hours ago, Albo1125 said:

Update all of my other mods: arrest manager, traffic policer, unarmed arrests 

Thanks man!! Assorted callouts is spectacular!! You raised the bar with that beauty! Keep up the great work! 

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