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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crash?

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just updated arrest manager and now getting a crash, played this afternoon and everything worked fine ... everything is up to date ... heres my recent log .. 

 

 

[12/27/2015 6:38:02 PM.113] Started new log on 12/27/2015 6:38:02 PM.113
[12/27/2015 6:38:02 PM.114] ====================================================================================================
[12/27/2015 6:38:02 PM.108] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/27/2015 6:38:02 PM.115] Log verbosity: Verbose
[12/27/2015 6:38:02 PM.117] Initializing input system
[12/27/2015 6:38:02 PM.120] Initializing game console
[12/27/2015 6:38:02 PM.127] Console key has been set to F4 (key code: 115)
[12/27/2015 6:38:02 PM.166] Initializing console variable "SkipGameIntro".
[12/27/2015 6:38:02 PM.166] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/27/2015 6:38:02 PM.170] Read value: <null>
[12/27/2015 6:38:02 PM.170] Initializing console variable "DisableRenderVersionText".
[12/27/2015 6:38:02 PM.171] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/27/2015 6:38:02 PM.177] Read value: True
[12/27/2015 6:38:02 PM.177] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/27/2015 6:38:02 PM.177] Initializing console variable "ConsoleKey".
[12/27/2015 6:38:02 PM.178] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/27/2015 6:38:02 PM.179] Read value: F4
[12/27/2015 6:38:02 PM.179] Setting value of console variable "ConsoleKey" to stored value.
[12/27/2015 6:38:02 PM.179] Console key has been set to F4 (key code: 115)
[12/27/2015 6:38:02 PM.179] Initializing console variable "PluginTimeoutThreshold".
[12/27/2015 6:38:02 PM.180] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/27/2015 6:38:02 PM.180] Read value: 10000
[12/27/2015 6:38:02 PM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/27/2015 6:38:02 PM.181] Initializing console variable "AlwaysShowConsoleOutput".
[12/27/2015 6:38:02 PM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/27/2015 6:38:02 PM.182] Read value: <null>
[12/27/2015 6:38:02 PM.182] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/27/2015 6:38:02 PM.182] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/27/2015 6:38:02 PM.183] Read value: <null>
[12/27/2015 6:38:02 PM.183] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/27/2015 6:38:02 PM.183] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/27/2015 6:38:02 PM.184] Read value: <null>
[12/27/2015 6:38:02 PM.184] Initializing console variable "ShowOnScreenWarnings".
[12/27/2015 6:38:02 PM.185] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/27/2015 6:38:02 PM.185] Read value: <null>
[12/27/2015 6:38:02 PM.185] Console initialized
[12/27/2015 6:38:02 PM.185] Initializing forms manager
[12/27/2015 6:38:02 PM.188] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
[12/27/2015 6:38:02 PM.197] ================ RAGE Plugin Hook ================
[12/27/2015 6:38:02 PM.205] Checking game support
[12/27/2015 6:38:02 PM.328] Product name: Grand Theft Auto V
[12/27/2015 6:38:02 PM.329] Product version: 1.0.573.1
[12/27/2015 6:38:02 PM.329] Is steam version: True
[12/27/2015 6:38:02 PM.330] Initializing DirectX
[12/27/2015 6:38:02 PM.332] Initializing Direct3D
[12/27/2015 6:38:02 PM.332] Loading C:\WINDOWS\system32\d3d11.dll
[12/27/2015 6:38:02 PM.333] Loaded at 0x7FF8DBBA0000
[12/27/2015 6:38:02 PM.333] D3D11CreateDeviceAndSwapChain at 0x7FF8DBBB8100
[12/27/2015 6:38:02 PM.333] Creating Direct3D 11 device and swap chain
[12/27/2015 6:38:02 PM.347] Swap Chain created: 0x762D4DA390
[12/27/2015 6:38:02 PM.347] Swap Chain VTable: 0x762D4DA390
[12/27/2015 6:38:02 PM.347] Swap Chain VTable_2: 0x7FF8DBB5EF40
[12/27/2015 6:38:02 PM.348] 0x5756550317F165E9;0x5741564155415441;0xEC8148D9246C8D48
[12/27/2015 6:38:02 PM.348] D3D11Present: 0x7FF8DBB11DA0
[12/27/2015 6:38:02 PM.348] D3D11ResizeBuffers: 0x7FF8DBB15D10
[12/27/2015 6:38:02 PM.348] D3D11ResizeTarget: 0x7FF8DBB50E90
[12/27/2015 6:38:02 PM.349] D3D11SetFullscreenState: 0x7FF8DBB1C730
[12/27/2015 6:38:02 PM.357] Direct3D initialized
[12/27/2015 6:38:02 PM.357] Direct3D watcher thread spawned
[12/27/2015 6:38:02 PM.358] Initialized DirectX
[12/27/2015 6:38:02 PM.361] Getting device
[12/27/2015 6:38:02 PM.361] Retrieved device
[12/27/2015 6:38:02 PM.361] Creating wrapper
[12/27/2015 6:38:02 PM.442] Wrapper created
[12/27/2015 6:38:02 PM.448] Effect created
[12/27/2015 6:38:02 PM.449] Creating buffer
[12/27/2015 6:38:02 PM.449] Created buffer
[12/27/2015 6:38:02 PM.449] Creating blend state
[12/27/2015 6:38:02 PM.450] Created blend state
[12/27/2015 6:38:02 PM.450] Done with creation
[12/27/2015 6:38:02 PM.493] Initializing texture system.
[12/27/2015 6:38:02 PM.494] Initializing texture system; phase 1
[12/27/2015 6:38:02 PM.494] Initializing texture system; phase 2
[12/27/2015 6:38:02 PM.502] Initializing texture system; phase 3
[12/27/2015 6:38:02 PM.502] Initializing texture system; phase 4
[12/27/2015 6:38:02 PM.514] Initializing texture system; phase 5
[12/27/2015 6:38:02 PM.516] Initializing texture system; phase 6
[12/27/2015 6:38:02 PM.517] Initializing texture system; phase 7
[12/27/2015 6:38:02 PM.520] Initializing texture system; phase 8
[12/27/2015 6:38:02 PM.522] Initializing texture system; phase 9
[12/27/2015 6:38:02 PM.523] Initializing texture system; phase 10
[12/27/2015 6:38:02 PM.527] Initializing texture system; phase 11
[12/27/2015 6:38:02 PM.527] Initializing texture system; phase 12
[12/27/2015 6:38:02 PM.529] Initializing texture system; phase 13
[12/27/2015 6:38:02 PM.529] Initializing texture system; phase 14
[12/27/2015 6:38:07 PM.358] Direct3D watcher thread ended

lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

Edited by m3dicjay

16 hours ago, m3dicjay said:

lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

I have also downloaded assorted callouts. After that the game started to crash.. Please help. How did you solve the problem m3dicjay? 

18 hours ago, m3dicjay said:

lol I had this exact same problem.  except I downloaded the assorted callouts script...lspdfr crashes when it loads. However when i reload lspdfr it works perfectly fine...Doesn't make any sense to me...

i extracted assorted callouts but got the exact same crash.......This might be a ragehook side problem.......

It don't make any sense to me why LSPDFR crashes on startup because of the script but when i reload it. it works fine......

 

This happens to me too, its annoying to have to relaod lspdfr in F4 to work. I too would like to know the fix.

3 hours ago, Albo1125 said:

Update all of my other mods: arrest manager, traffic policer, unarmed arrests 

Thanks man!! Assorted callouts is spectacular!! You raised the bar with that beauty! Keep up the great work! 

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