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Requesting help with Converting


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Right, so I've finally bit the bullet and decided to try my hand at converting some San Andreas cars as there is a distinct lack of them.

So far I'm doing ok, I've managed to detach the windows and import the textures onto the actual model, but when I've tried to do the same method on the rear lights I get this error:

9Rngo.png

This thread is directed at anybody with any experience with zModeler, Mainly EVI, Kevin or Cj.

I'd appreciate the help, any information would be smashing.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Right, so after successfully detaching the lights / windows, I want to put the model into my game just to see how it looks so far, I don't care if its a completely grey model with no textures at the moment.

Every time I try to import the .wft of the model (which I exported it as prior) SparkIV throws up an error and crashes.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Maybe it needs the textures? .wtd. Not sure. Maybe ask the makers of Spark.

Thats the thing, I saw a member post to the Gallery a few weeks ago of their progress on a new CVPI, the car was completely grey and lacked any textures

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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"Unable to read beyond the end of the stream"

************** Exception Text **************

System.IO.EndOfStreamException: Unable to read beyond the end of the stream.

at System.IO.__Error.EndOfFile()

at System.IO.BinaryReader.FillBuffer(Int32 numBytes)

at System.IO.BinaryReader.ReadUInt32()

at RageLib.Common.Resources.ResourceHeader.Read(BinaryReader br)

at RageLib.Common.Resources.ResourceUtil.GetResourceData(Stream stream, UInt32& flags, ResourceType& type)

at RageLib.FileSystem.IMG.TOCEntry.SetCustomData(Byte[] data)

at RageLib.FileSystem.IMGFileSystem.StoreData(TOCEntry entry, Byte[] data)

at RageLib.FileSystem.IMGFileSystem.<>c__DisplayClass4.<BuildFS>b__2(Byte[] data)

at RageLib.FileSystem.Common.File.SetData(Byte[] data)

at SparkIV.MainForm.tsbImport_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ToolStrip.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Hm.. OpenIV had no issues but it seemed to destroy my vehicles.img (no cars loaded ingame)

I'm guessing I'll need to work on the model more before I try again

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Do you have all the dummies in the right spot? you need to have atleast all the dummies in the right spot before you can take it in game.

Edited by Scyattica

I have fun at 18000 revolutions per minute.

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