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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashes on startup

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[24/08/2015 20:12:49.583] Started new log on 24/08/2015 20:12:49.582
[24/08/2015 20:12:49.583] ====================================================================================================
[24/08/2015 20:12:49.574] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[24/08/2015 20:12:49.584] Log verbosity: Verbose
[24/08/2015 20:12:49.586] Initializing input system
[24/08/2015 20:12:49.590] Initializing game console
[24/08/2015 20:12:49.597] Console key has been set to F4 (key code: 115)
[24/08/2015 20:12:49.630] Console initialized
[24/08/2015 20:12:49.631] Initializing forms manager
[24/08/2015 20:12:49.635] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[24/08/2015 20:12:49.644] ================ RAGE Plugin Hook ================
[24/08/2015 20:12:49.646] Checking game support
[24/08/2015 20:12:49.659] Product name: Grand Theft Auto V
[24/08/2015 20:12:49.659] Product version: 1.0.393.4
[24/08/2015 20:12:49.659] Is steam version: False
[24/08/2015 20:12:49.866] Initializing game support
[24/08/2015 20:12:49.866] Patching low level keyboard hook
[24/08/2015 20:12:49.866] Patched low level keyboard hook
[24/08/2015 20:12:49.866] Unhooking low level keyboard hook
[24/08/2015 20:12:49.866] Unhooked low level keyboard hook
[24/08/2015 20:12:49.866] Velocity limit removed.
[24/08/2015 20:12:55.336] Compatibility level: 0
[24/08/2015 20:12:55.337] Supported version detected
[24/08/2015 20:12:55.337] ==================================================
[24/08/2015 20:12:55.337] Patched IsDebuggerPresent
[24/08/2015 20:12:55.337] Waiting for game initialization
[24/08/2015 20:12:55.437] Initializing hook
[24/08/2015 20:12:55.437] Completing interoperability
[24/08/2015 20:12:55.437] Initialization code 1.
[24/08/2015 20:12:55.437] Initialization code 2.
[24/08/2015 20:12:55.437] Initialization code 3.
[24/08/2015 20:12:55.437] Initialization code 4.
[24/08/2015 20:12:55.437] Initialization code 5.
[24/08/2015 20:12:55.437] Initialization code 6.
[24/08/2015 20:12:55.437] Initialization code 7.
[24/08/2015 20:12:55.437] Completing interoperability, phase 1
[24/08/2015 20:12:55.437] Completing interoperability, phase 2
[24/08/2015 20:12:55.437] Completing interoperability, phase 3
[24/08/2015 20:12:55.437] Completing interoperability, phase 4
[24/08/2015 20:12:55.437] Completing interoperability, phase 5
[24/08/2015 20:12:55.437] Completing interoperability, phase 6
[24/08/2015 20:12:55.437] Completing interoperability, phase 7
[24/08/2015 20:12:55.441] Initializing DirectX
[24/08/2015 20:12:55.451] Initializing Direct3D
[24/08/2015 20:12:55.451] Loading C:\Windows\system32\d3d11.dll
[24/08/2015 20:12:55.451] Loaded at 0x7FEF4EF0000
[24/08/2015 20:12:55.451] D3D11CreateDeviceAndSwapChain at 0x7FEF4F100F8
[24/08/2015 20:12:55.451] Creating Direct3D 11 device and swap chain
[24/08/2015 20:12:55.463] Swap Chain created: 0x8075F8D0
[24/08/2015 20:12:55.463] Swap Chain VTable: 0x8075F8D0
[24/08/2015 20:12:55.463] Swap Chain VTable_2: 0x7FEF52F5AE0
[24/08/2015 20:12:55.463] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[24/08/2015 20:12:55.463] D3D11Present: 0x7FEF531B2F8
[24/08/2015 20:12:55.463] D3D11ResizeBuffers: 0x7FEF531F97C
[24/08/2015 20:12:55.463] D3D11ResizeTarget: 0x7FEF53207D8
[24/08/2015 20:12:55.463] D3D11SetFullscreenState: 0x7FEF5320B64
[24/08/2015 20:12:55.463] Getting device
[24/08/2015 20:12:55.463] Retrieved device
[24/08/2015 20:12:55.463] Creating wrapper
[24/08/2015 20:12:55.478] Direct3D initialized
[24/08/2015 20:12:55.478] Direct3D watcher thread spawned
[24/08/2015 20:12:55.479] Initialized DirectX
[24/08/2015 20:12:55.557] Wrapper created
[24/08/2015 20:12:55.563] Effect created
[24/08/2015 20:12:55.563] Creating buffer
[24/08/2015 20:12:55.563] Created buffer
[24/08/2015 20:12:55.563] Creating blend state
[24/08/2015 20:12:55.563] Created blend state
[24/08/2015 20:12:55.563] Done with creation
[24/08/2015 20:12:55.614] Initializing texture system.
[24/08/2015 20:12:55.614] Initializing texture system; phase 1
[24/08/2015 20:12:55.614] Initializing texture system; phase 2
[24/08/2015 20:12:55.626] Initializing texture system; phase 3
[24/08/2015 20:12:55.626] Initializing texture system; phase 4
[24/08/2015 20:12:55.650] Initializing texture system; phase 5
[24/08/2015 20:12:55.653] Initializing texture system; phase 6
[24/08/2015 20:12:55.656] Initializing texture system; phase 7
[24/08/2015 20:12:55.659] Initializing texture system; phase 8
[24/08/2015 20:12:55.662] Initializing texture system; phase 9
[24/08/2015 20:12:55.665] Initializing texture system; phase 10
[24/08/2015 20:12:55.676] Pixel Shader 5.0 not supported. Falling back to 4.0.
[24/08/2015 20:12:55.678] Initializing texture system; phase 11
[24/08/2015 20:12:55.678] Initializing texture system; phase 12
[24/08/2015 20:12:55.682] Initializing texture system; phase 13
[24/08/2015 20:12:55.682] Initializing texture system; phase 14
[24/08/2015 20:13:00.478] Direct3D watcher thread ended
[24/08/2015 20:13:59.183] Initializing console variable "ConsoleKey".
[24/08/2015 20:13:59.183] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[24/08/2015 20:13:59.191] Read value: None
[24/08/2015 20:13:59.191] Setting value of console variable "ConsoleKey" to stored value.
[24/08/2015 20:13:59.191] Console key has been set to None (key code: 0)
[24/08/2015 20:13:59.191] Initializing console variable "PluginTimeoutThreshold".
[24/08/2015 20:13:59.191] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[24/08/2015 20:13:59.196] Read value: 10000
[24/08/2015 20:13:59.196] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[24/08/2015 20:13:59.196] Initializing console variable "AlwaysShowConsoleOutput".
[24/08/2015 20:13:59.196] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[24/08/2015 20:13:59.197] Read value: False
[24/08/2015 20:13:59.197] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[24/08/2015 20:13:59.197] Initializing console variable "IsDeveloperModeEnabled".
[24/08/2015 20:13:59.197] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[24/08/2015 20:13:59.197] Read value: True
[24/08/2015 20:13:59.197] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[24/08/2015 20:13:59.209] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[24/08/2015 20:13:59.209] Initializing console variable "TimeScale".
[24/08/2015 20:13:59.210] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[24/08/2015 20:13:59.211] Read value: 0
[24/08/2015 20:13:59.211] Setting value of console variable "TimeScale" to stored value.
[24/08/2015 20:13:59.211] Initializing console variable "WarnOnPluginLoad".
[24/08/2015 20:13:59.211] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[24/08/2015 20:13:59.211] Read value: False
[24/08/2015 20:13:59.211] Setting value of console variable "WarnOnPluginLoad" to stored value.
[24/08/2015 20:13:59.602] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[24/08/2015 20:13:59.630] 
[24/08/2015 20:13:59.630] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[24/08/2015 20:13:59.631] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[24/08/2015 20:14:00.257] <UNLOADED PLUGIN>: Initializing input system
[24/08/2015 20:14:00.262] <UNLOADED PLUGIN>: Initializing game console
[24/08/2015 20:14:00.265] <UNLOADED PLUGIN>: Initializing forms manager
[24/08/2015 20:14:00.298] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[24/08/2015 20:14:00.631] ---------------------------------------------------------------------
[24/08/2015 20:14:00.631] LSPD FIRST RESPONSE
[24/08/2015 20:14:00.632] Version 0.2b
[24/08/2015 20:14:00.632] A G17 Media Modification
[24/08/2015 20:14:00.632] - Developed by LMS & Sam
[24/08/2015 20:14:00.632] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[24/08/2015 20:14:00.632] © Copyright 2015, G17 Media, www.lspdfr.com
[24/08/2015 20:14:00.632] ---------------------------------------------------------------------
[24/08/2015 20:14:00.632] LSPD First Response: Running LSPD First Response 0.2b
[24/08/2015 20:14:00.632] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[24/08/2015 20:14:00.862] Cached police
[24/08/2015 20:14:00.862] Cached police2
[24/08/2015 20:14:00.862] Cached policet
[24/08/2015 20:14:00.862] Cached sheriff2
[24/08/2015 20:14:00.862] Cached sheriff
[24/08/2015 20:14:00.862] Cached police4
[24/08/2015 20:14:00.862] Cached policeb
[24/08/2015 20:14:00.862] Cached policeb
[24/08/2015 20:14:00.862] Cached policeb
[24/08/2015 20:14:00.862] Cached fbi2
[24/08/2015 20:14:00.862] Cached policeold1
[24/08/2015 20:14:00.862] Cached policeold2
[24/08/2015 20:14:00.862] Cached policeold2
[24/08/2015 20:14:00.862] Cached buzzard
[24/08/2015 20:14:00.862] Cached polmav
[24/08/2015 20:14:00.862] Cached frogger2
[24/08/2015 20:14:00.862] Cached ambulance
[24/08/2015 20:14:00.862] Cached firetruk
[24/08/2015 20:14:01.019] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[24/08/2015 20:14:01.025] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[24/08/2015 20:14:01.081] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[24/08/2015 20:14:01.088] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[24/08/2015 20:14:01.089] LSPD First Response: Creating plugin: CalloutsV.Main
[24/08/2015 20:14:01.106] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[24/08/2015 20:14:01.194] LSPD First Response: Creating plugin: PoliceRadio.Main
[24/08/2015 20:14:01.266] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[24/08/2015 20:14:01.266] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
[24/08/2015 20:14:01.266] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[24/08/2015 20:14:01.280] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[24/08/2015 20:14:01.289] LSPD First Response: [Code 3 Callouts] Settings loaded
[24/08/2015 20:14:01.293] LSPD First Response: Police Radio Loaded
[24/08/2015 20:14:01.293] LSPD First Response: We have 1 callouts registered
[24/08/2015 20:14:01.293] LSPD First Response: CalloutManager initialized
[24/08/2015 20:14:01.590] LSPD First Response: 
[24/08/2015 20:14:01.590] LSPD First Response: ==============================
[24/08/2015 20:14:01.590] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[24/08/2015 20:14:01.590] LSPD First Response: ------------------------------
[24/08/2015 20:14:01.590] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[24/08/2015 20:14:01.590] LSPD First Response: ------------------------------
[24/08/2015 20:14:01.590] LSPD First Response: Exception type: System.MissingMethodException
[24/08/2015 20:14:01.590] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[24/08/2015 20:14:01.590] LSPD First Response: ------------------------------
[24/08/2015 20:14:01.590] LSPD First Response: Inner exceptions:
[24/08/2015 20:14:01.590] LSPD First Response: ------------------------------
[24/08/2015 20:14:01.590] LSPD First Response: Stack trace:
[24/08/2015 20:14:01.592] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[24/08/2015 20:14:01.592] at Rage.GameFiber.Main()
[24/08/2015 20:14:01.592] LSPD First Response: ==============================
[24/08/2015 20:14:01.592] LSPD First Response: 

Edited by willpv23
Please use a spoiler for logs in the future.

You're probably using a version of PoliceRadio that is not compatible with your RPH installation, which is version 0.20.

You should either download the version of PoliceRadio compatible with your RPH version, or update your RPH to version 0.23 (just came out today).

Update to Ragehook 22, if you are already updated, ensure Police Radio is updated.

update your RPH to version 0.23

Police Radio does not support it.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

Update to Ragehook 22, if you are already updated, ensure Police Radio is updated.

Police Radio does not support it.

That is, however the latest police radio version works with RPH 23.

That is, however the latest police radio version works with RPH 23.

It may work, but it is not supported, so if you do experience issues, fall back to Ragehook 22

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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