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LordMarshal

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  1. Like
    LordMarshal reacted to Sam in LSPDFR 0.3 Announcement + First Preview   
    After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
    With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.

    You asked, we listened.  Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required! 
    With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component.  In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.

    The Vapid Police Interceptor makes its LSPDFR debut in 0.3.  Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
    We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
  2. Like
    LordMarshal reacted to w35 in [WIP][REL] Arrest Warrant Callout   
    Plugin released in early stage to download section, needs some more testing, and improvements.
    List of feature completion :
    Callouts :
    - add arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) (done)
    - show player area where to loook for wanted criminal near felon's home, or en-route, add navigation route (done)
    - when suspect is hiding in mountains add search area, so player will need to locate suspect (done),
    - criminal sometimes will be waiting for Police, sometimes fleeing (in such case player will have to locate - car, or person on foot) to seaport, airport or hiding in mountains in his/her external hideout, (in progress, mostly done, needs testing)
    - criminal will be sometimes armed, sometimes not, sometime he/she will be heavy armed and considered dangerous - player will be notified about severity of arrest warrant, (in progress, mostly done)
    - player will have to check if person stopped is really person he was looking for, even if crimilnal is dead, (planned)
    - sometimes number of wanted criminals will be greater than 1 or 2 (in progress , partly done),
    - add more variety of suspects (in progress, mostly done, needs testing),
    - add more variety of cars that suspets use (in progress, mostly done, needs testing),
    - add more Police scanner audio (in progress, partly done),
    - add new scenario - prisoner escape from county jail (suspect(s) will be armed, will have vehicle, sometimes they will try to kill player on arrival, sometimes they will initiate pursuit) (in progress, partly done, needs testing)
    - add barricaded and dangerous suspect (in his home) scenario with SWAT team, "breach, bang and clear" style (planned),
    - add scenario with suspect at home (planned, in progress)
    - add scenario with suspect at work (partly done, in progress)
    Ambient events / callout :
    - add ambient event / callout with corrupt cop which is : selling drugs, killing people on hire, selling sensitive information to gangs (event will have random variations of what will happen and who will be doing this ) (planned)
     
    Fixes / updates :
     
    - add option to silence dispatcher comms informing of suspects position (done),
    - make dispatch comms informing of suspect position much less frequent (done)
    - add more dialogues and reasons to check suspect's ID in LSPD computer (in progress, partly done)
    - update plugin for new game update (build 463) and RPH update (done)
    - update plugin for new game update and RPH 0.29 (done)
    - update plugin for new game update and RPH 0.32 (done)
    - update plugin for new LSPDFR 0.3.1 and new RPH 0.52 (done)
    - add optional compatibility with LSPDFR+ (adding court cases) - (planned)
    - add optional compatibility with LSPDFRComputer+ (callout list, suspect/vehicle lookup) - (planned)
     
    Required :
    - LSPDFR 0.3 or 0.3.1
    - Rage Plugin Hook 0.52
    Link to "nightly" test build : http://gta5.36.waw.pl/dls/ArrestWarrantCallout.dll
    Regular build also available at my site : http://gta5.36.waw.pl/sdm_categories/plugins
  3. Like
    LordMarshal reacted to Stealth22 in LSPD First Response.dll crashes on startup   
    http://openiv.com/?p=1132 
  4. Like
    LordMarshal reacted to TheUniT in LSPD First Response.dll crashes on startup   
    That's happening because you use a version of PoliceRadio that is incompatible with the version of RagePluginHook you're using.
    PoliceRadio's most recent version requires the most recent RPH. Make sure you a) have both up to date or b) use RPH 0.20 and the version of Police Radio that works with RPH 0.20.
    It's really your choice whether or not you want to use RPH 0.22, because some plugins don't work with it yet. But I highly recommend updating everything.

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