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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashing when i load story mode for Gta5


Tanner1000

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Hello,  when i load into story mode LSPDFR Crashes i try to go into the consle in game and load lspdfr it keeps crashing right away here is my log. Thanks for the help in advance!

 

[8/7/2015 4:37:39 PM.467] LSPD First Response: Running LSPD First Response 0.2b
[8/7/2015 4:37:39 PM.467] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/7/2015 4:37:39 PM.612] Cached police
[8/7/2015 4:37:39 PM.612] Cached police2
[8/7/2015 4:37:39 PM.612] Cached policet
[8/7/2015 4:37:39 PM.612] Cached sheriff2
[8/7/2015 4:37:39 PM.612] Cached sheriff
[8/7/2015 4:37:39 PM.612] Cached police4
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached fbi2
[8/7/2015 4:37:39 PM.612] Cached policeold1
[8/7/2015 4:37:39 PM.612] Cached policeold2
[8/7/2015 4:37:39 PM.612] Cached policeold2
[8/7/2015 4:37:39 PM.612] Cached buzzard
[8/7/2015 4:37:39 PM.612] Cached polmav
[8/7/2015 4:37:39 PM.612] Cached frogger2
[8/7/2015 4:37:39 PM.612] Cached ambulance
[8/7/2015 4:37:39 PM.612] Cached firetruk
[8/7/2015 4:37:39 PM.665] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[8/7/2015 4:37:39 PM.728] LSPD First Response: alexguirre.Common, Version=0.1.11.1481, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.730] LSPD First Response: BankCallouts, Version=0.2.1.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.759] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.760] LSPD First Response: Code 3 Callouts, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.768] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[8/7/2015 4:37:39 PM.768] at System.Reflection.Assembly.GetTypes()
[8/7/2015 4:37:39 PM.768] at ?.?()
[8/7/2015 4:37:39 PM.768] LSPD First Response: Could not load type 'Stealth.Common.Models.VehicleColor' from assembly 'Stealth.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null'.
[8/7/2015 4:37:39 PM.782] LSPD First Response: 
[8/7/2015 4:37:39 PM.782] LSPD First Response: ==============================
[8/7/2015 4:37:39 PM.782] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Exception type: System.ArgumentNullException
[8/7/2015 4:37:39 PM.782] LSPD First Response: Exception message: Value cannot be null.
[8/7/2015 4:37:39 PM.782] Parameter name: second
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Inner exceptions:
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Stack trace:
[8/7/2015 4:37:39 PM.784] LSPD First Response: at System.Linq.Enumerable.Concat[TSource](IEnumerable`1 first, IEnumerable`1 second)
[8/7/2015 4:37:39 PM.784] at ?.?()
[8/7/2015 4:37:39 PM.784] at ?..ctor()
[8/7/2015 4:37:39 PM.784] at LSPD_First_Response.Mod.Main.EntryPoint()
[8/7/2015 4:37:39 PM.784] at Rage.GameFiber.Main()
[8/7/2015 4:37:39 PM.784] LSPD First Response: ==============================
[8/7/2015 4:37:39 PM.784] LSPD First Response: 

Whopps forgot part of the Log Heres the full version.

 

[8/7/2015 4:37:03 PM.534] Compatibility level: 0
[8/7/2015 4:37:03 PM.534] Supported version detected
[8/7/2015 4:37:03 PM.534] ==================================================
[8/7/2015 4:37:03 PM.534] Patched IsDebuggerPresent
[8/7/2015 4:37:03 PM.534] Waiting for game initialization
[8/7/2015 4:37:03 PM.635] Initializing hook
[8/7/2015 4:37:03 PM.635] Completing interoperability
[8/7/2015 4:37:03 PM.635] Initialization code 1.
[8/7/2015 4:37:03 PM.635] Initialization code 2.
[8/7/2015 4:37:03 PM.635] Initialization code 3.
[8/7/2015 4:37:03 PM.635] Initialization code 4.
[8/7/2015 4:37:03 PM.635] Initialization code 5.
[8/7/2015 4:37:03 PM.635] Initialization code 6.
[8/7/2015 4:37:03 PM.635] Initialization code 7.
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 1
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 2
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 3
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 4
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 5
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 6
[8/7/2015 4:37:03 PM.635] Completing interoperability, phase 7
[8/7/2015 4:37:03 PM.636] Initializing DirectX
[8/7/2015 4:37:03 PM.639] Initializing Direct3D
[8/7/2015 4:37:03 PM.639] Loading C:\WINDOWS\system32\d3d11.dll
[8/7/2015 4:37:03 PM.639] Loaded at 0x7FFD20D00000
[8/7/2015 4:37:03 PM.639] D3D11CreateDeviceAndSwapChain at 0x7FFD20D18100
[8/7/2015 4:37:03 PM.639] Creating Direct3D 11 device and swap chain
[8/7/2015 4:37:03 PM.662] Swap Chain created: 0x56B2900BF0
[8/7/2015 4:37:03 PM.662] Swap Chain VTable: 0x56B2900BF0
[8/7/2015 4:37:03 PM.662] Swap Chain VTable_2: 0x7FFD20CBEF40
[8/7/2015 4:37:03 PM.662] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[8/7/2015 4:37:03 PM.662] D3D11Present: 0x7FFD20C71DA0
[8/7/2015 4:37:03 PM.662] D3D11ResizeBuffers: 0x7FFD20C75D10
[8/7/2015 4:37:03 PM.662] D3D11ResizeTarget: 0x7FFD20CB0E90
[8/7/2015 4:37:03 PM.662] D3D11SetFullscreenState: 0x7FFD20C7C730
[8/7/2015 4:37:03 PM.662] Getting device
[8/7/2015 4:37:03 PM.662] Retrieved device
[8/7/2015 4:37:03 PM.662] Creating wrapper
[8/7/2015 4:37:03 PM.672] Direct3D initialized
[8/7/2015 4:37:03 PM.672] Initialized DirectX
[8/7/2015 4:37:03 PM.672] Direct3D watcher thread spawned
[8/7/2015 4:37:03 PM.722] Wrapper created
[8/7/2015 4:37:03 PM.726] Effect created
[8/7/2015 4:37:03 PM.726] Creating buffer
[8/7/2015 4:37:03 PM.726] Created buffer
[8/7/2015 4:37:03 PM.726] Creating blend state
[8/7/2015 4:37:03 PM.726] Created blend state
[8/7/2015 4:37:03 PM.726] Done with creation
[8/7/2015 4:37:03 PM.754] Initializing texture system.
[8/7/2015 4:37:03 PM.754] Initializing texture system; phase 1
[8/7/2015 4:37:03 PM.755] Initializing texture system; phase 2
[8/7/2015 4:37:03 PM.760] Initializing texture system; phase 3
[8/7/2015 4:37:03 PM.760] Initializing texture system; phase 4
[8/7/2015 4:37:03 PM.768] Initializing texture system; phase 5
[8/7/2015 4:37:03 PM.769] Initializing texture system; phase 6
[8/7/2015 4:37:03 PM.770] Initializing texture system; phase 7
[8/7/2015 4:37:03 PM.772] Initializing texture system; phase 8
[8/7/2015 4:37:03 PM.773] Initializing texture system; phase 9
[8/7/2015 4:37:03 PM.774] Initializing texture system; phase 10
[8/7/2015 4:37:03 PM.777] Initializing texture system; phase 11
[8/7/2015 4:37:03 PM.777] Initializing texture system; phase 12
[8/7/2015 4:37:03 PM.779] Initializing texture system; phase 13
[8/7/2015 4:37:03 PM.779] Initializing texture system; phase 14
[8/7/2015 4:37:08 PM.672] Direct3D watcher thread ended
[8/7/2015 4:37:38 PM.488] Initializing console variable "ConsoleKey".
[8/7/2015 4:37:38 PM.488] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/7/2015 4:37:38 PM.491] Read value: F4
[8/7/2015 4:37:38 PM.491] Setting value of console variable "ConsoleKey" to stored value.
[8/7/2015 4:37:38 PM.491] Console key has been set to F4 (key code: 115)
[8/7/2015 4:37:38 PM.491] Initializing console variable "PluginTimeoutThreshold".
[8/7/2015 4:37:38 PM.491] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/7/2015 4:37:38 PM.495] Read value: 10000
[8/7/2015 4:37:38 PM.495] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/7/2015 4:37:38 PM.495] Initializing console variable "AlwaysShowConsoleOutput".
[8/7/2015 4:37:38 PM.495] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/7/2015 4:37:38 PM.496] Read value: False
[8/7/2015 4:37:38 PM.496] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/7/2015 4:37:38 PM.496] Initializing console variable "IsDeveloperModeEnabled".
[8/7/2015 4:37:38 PM.496] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/7/2015 4:37:38 PM.497] Read value: True
[8/7/2015 4:37:38 PM.497] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/7/2015 4:37:38 PM.511] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/7/2015 4:37:38 PM.511] Initializing console variable "TimeScale".
[8/7/2015 4:37:38 PM.511] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/7/2015 4:37:38 PM.512] Read value: 1
[8/7/2015 4:37:38 PM.512] Setting value of console variable "TimeScale" to stored value.
[8/7/2015 4:37:38 PM.512] Initializing console variable "WarnOnPluginLoad".
[8/7/2015 4:37:38 PM.512] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/7/2015 4:37:38 PM.513] Read value: False
[8/7/2015 4:37:38 PM.513] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/7/2015 4:37:38 PM.641] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/7/2015 4:37:38 PM.652] 
[8/7/2015 4:37:38 PM.652] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/7/2015 4:37:38 PM.653] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/7/2015 4:37:39 PM.178] <UNLOADED PLUGIN>: Initializing input system
[8/7/2015 4:37:39 PM.180] <UNLOADED PLUGIN>: Initializing game console
[8/7/2015 4:37:39 PM.181] <UNLOADED PLUGIN>: Initializing forms manager
[8/7/2015 4:37:39 PM.237] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/7/2015 4:37:39 PM.467] ---------------------------------------------------------------------
[8/7/2015 4:37:39 PM.467] LSPD FIRST RESPONSE
[8/7/2015 4:37:39 PM.467] Version 0.2b
[8/7/2015 4:37:39 PM.467] A G17 Media Modification
[8/7/2015 4:37:39 PM.467] - Developed by LMS & Sam
[8/7/2015 4:37:39 PM.467] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/7/2015 4:37:39 PM.467] © Copyright 2015, G17 Media, www.lspdfr.com
[8/7/2015 4:37:39 PM.467] ---------------------------------------------------------------------
[8/7/2015 4:37:39 PM.467] LSPD First Response: Running LSPD First Response 0.2b
[8/7/2015 4:37:39 PM.467] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/7/2015 4:37:39 PM.612] Cached police
[8/7/2015 4:37:39 PM.612] Cached police2
[8/7/2015 4:37:39 PM.612] Cached policet
[8/7/2015 4:37:39 PM.612] Cached sheriff2
[8/7/2015 4:37:39 PM.612] Cached sheriff
[8/7/2015 4:37:39 PM.612] Cached police4
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached policeb
[8/7/2015 4:37:39 PM.612] Cached fbi2
[8/7/2015 4:37:39 PM.612] Cached policeold1
[8/7/2015 4:37:39 PM.612] Cached policeold2
[8/7/2015 4:37:39 PM.612] Cached policeold2
[8/7/2015 4:37:39 PM.612] Cached buzzard
[8/7/2015 4:37:39 PM.612] Cached polmav
[8/7/2015 4:37:39 PM.612] Cached frogger2
[8/7/2015 4:37:39 PM.612] Cached ambulance
[8/7/2015 4:37:39 PM.612] Cached firetruk
[8/7/2015 4:37:39 PM.665] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[8/7/2015 4:37:39 PM.728] LSPD First Response: alexguirre.Common, Version=0.1.11.1481, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.730] LSPD First Response: BankCallouts, Version=0.2.1.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.759] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.760] LSPD First Response: Code 3 Callouts, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
[8/7/2015 4:37:39 PM.768] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[8/7/2015 4:37:39 PM.768] at System.Reflection.Assembly.GetTypes()
[8/7/2015 4:37:39 PM.768] at ?.?()
[8/7/2015 4:37:39 PM.768] LSPD First Response: Could not load type 'Stealth.Common.Models.VehicleColor' from assembly 'Stealth.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null'.
[8/7/2015 4:37:39 PM.782] LSPD First Response: 
[8/7/2015 4:37:39 PM.782] LSPD First Response: ==============================
[8/7/2015 4:37:39 PM.782] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Exception type: System.ArgumentNullException
[8/7/2015 4:37:39 PM.782] LSPD First Response: Exception message: Value cannot be null.
[8/7/2015 4:37:39 PM.782] Parameter name: second
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Inner exceptions:
[8/7/2015 4:37:39 PM.782] LSPD First Response: ------------------------------
[8/7/2015 4:37:39 PM.782] LSPD First Response: Stack trace:
[8/7/2015 4:37:39 PM.784] LSPD First Response: at System.Linq.Enumerable.Concat[TSource](IEnumerable`1 first, IEnumerable`1 second)
[8/7/2015 4:37:39 PM.784] at ?.?()
[8/7/2015 4:37:39 PM.784] at ?..ctor()
[8/7/2015 4:37:39 PM.784] at LSPD_First_Response.Mod.Main.EntryPoint()
[8/7/2015 4:37:39 PM.784] at Rage.GameFiber.Main()
[8/7/2015 4:37:39 PM.784] LSPD First Response: ==============================

 

Edited by TheUniT
Added spoiler by staff. Please add a spoiler when posting a log.
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  • The topic was unfeatured

Make sure you have a file called Stealth.common.dll in your main game directory.

If you dont, I attached it for you.

Stealth.Common.dll

Edited by lilmisschloe

Officer Bateman "Obey & Survive"

Paleto Bay Sheriff Dept.

 0232 Paleto Blvd, North Blaine CountySan Andreas Tel: (555)-897-2839 

lightbar.gif

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  • Management Team

How was my post a spoiler?!?

"Added spoiler by staff. Please add a spoiler when posting a log." It reduces the size of the post, no one likes to have to scroll down past long logs.

"Work and ideas get stolen, then you keep moving on doing your thing."

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