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Spawn Locations

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On Thursday, January 14, 2016 at 1:46 PM, Stealth22 said:

Has anyone (@Kyben or anyone else) got a list of locations they have gathered so far?

I'm actually going to need a list of houses to work with for my next callout, so it would be really useful, not only to me, but other devs as well.

I'm currently working on a list of alleys / general shady areas in the city and would be willing to share.

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  • Stealth22
    Stealth22

    We should really get a team of people together to drive around and collect locations for us developers. It would give us all a repository of locations to work from. Maybe not everyone in the community

  • We should set up a GitHub repo or a Google Doc or something with a list of locations that people have gathered.

  • YT.JBUDDTV
    YT.JBUDDTV

    lol is it me or am i the only one picturing someone driving around like the google car gathering these spawn points...  Sorry i know this is not developer related but a thought that came to mind while

Hey, so I'm currently using these as spawns for my drug deals. The heading is accurate for placing peds on many of them. I made the locations with the idea of spawning a single Ped so vehicles might be iffy to spawn (but it should be ok to tell them to drive there).

FederalCallouts.Drugs.xml

You can rename the file to whatever I just uploaded straight from my directory.

Edited by goigle

Additionally, when I get time I am going to extend the plugin @LtFlash made to be a combination of his XML Tools and automatically have the blip. I am going to modify it to be a tool for users to create custom spawn locations for callouts that are not made by them. I will add a console command to load XML files (and add blips on the map to show all the locations it contains). The end goal is a simple way for users to view & create XML spawn locations.

I don't know how it was originally intended to be loaded in Tools/Serialization, but if I am reading the source code right it looks like it was supposed to only have single static XML files. My plan is to have directories (rather than dedicated files) for each group of spawns. This allows users to just drop additional XML files into the directory without editing or worrying about their custom spawns being overwritten. I obviously didn't make the majority of the code in it so I will not upload it as a file in the Scripts & Plugins section, I'll probably just link it here and direct users to a permalinked post that way I don't steal credit from LtFlash. Great work by the way! @LtFlash

What are everyone's thought on this? Especially you @LtFlash, this is mainly your work so don't hesitate if you rather that I not do this.

Edited by goigle
getting the tagging system to tag him

@goigle Feel free to extend it. I'll be happy to see it's useful for you guys. In case anyone else would like to add his additions we could upload the source to the LSPDFR GitHub. Also, to make it easier to find for devs and keep the script up to date we should upload it to the download section. It could be me or you who do it it doesn't matter, I just want to be mentioned as an author of the core part of the library.

  • 1 year later...
8 hours ago, LtFlash said:

You have to create a new instance of a struct Vector3:


SpawnPoint1 = World.GetNextPositionOnStreet(new Vector3(-2051.99463f, 3237.05835f, 1456.97021f));

 

It comes up with: Argument 1: cannot be convert from 'double' to 'float'. 

My Support Server: https://discord.gg/q4GXZpw

  • 1 year later...
6 hours ago, gdanbo said:

Hey, is it possible to set the spawnpoint to be on the sidewalk and not on the road? I attach a blip to my spawn point but the blip is on the road and I need it to be on one specific place, I am using this:


SpawnPoint1 = World.GetNextPositionOnStreet(new Vector3(-1029.94336f, -1604.27209f, 4.95688f));

 

public static Vector3 GetNextPositionOnStreet(
	Vector3 position
)

Will return a position that is on the street, instead use:

SpawnPoint1 = new Vector3(-1029.94336f, -1604.27209f, 4.95688f);

 

Thank you

On 7/23/2018 at 6:18 PM, techgamer15 said:

How do you do it so that a someone spawns on the sidewalk of a street rather than on the road?

You can't, either get the vectors or use the safecoord native which will get a nearby pavement.

  • 2 weeks later...

how can i get cords for the nearest store?

 

Also for the plugin, shouldnt we extend the plugin thats mentioned in this forum so that when cords are captured, it pushes them to  a web portal that we can search during development?

1 hour ago, DavidM91 said:

how can i get cords for the nearest store?

By saving the coords with coordsaverv.

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