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Thoughts, idea and bugs

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Hello everyone,

Introduction

First off, a message to the LSPDFR team: you did an amazing über-fantastic job with that 0.2 release! I had very high expectations (you know, the hype and everything), but this... THIS totally oversteps what I dreamt of.
I mean, some weeks ago you said "well, it's gonna be very tricky to ask for peds IDs", and BOOM! Peds are now giving me their IDs. 
I always had doubts on you, but now I am sure: you're not humans, you are at least semi-gods :woot:

I will consider making a donation, as you guys really deserve it!

So now, onto the subject: here are some thoughts of what I really like in LSPDFR 0.2, and some bugs I encountered (played roughly an hour, just to test everything runs fine). Sorry if some have already been told/written somewhere else.

Things I love

Pretty much everything, but some are over the top, such as:

  • The audio files
  • The audio files (jesus, I really love them! So much immersion!)
  • Civs now using their signals to pull over (can't remember of any civ doing that in 0.1e)
  • The new "pullover" features (computer, radio, asking for IDs, etc.) --> pullovers are taking much longer, and I really enjoy this! It's sometimes even more fun than a pursuit :tongue:
  • The controller support (xbox 360 in my case, the LB button for police computer is nice)
  • Did I tell you about the audio files?

Bugs / issues (with level of importance)

  • LOW: If I do a criminal act as a GTA character (Mickael, Trevor, or the other dude), A search area will pop on the minimap for my char as if I was a NPC cop (you know, the one that is displayed when the cops are looking for you) --> http://steamcommunity.com/sharedfiles/filedetails/?id=482111323
  • LOW: When I arrest a suspect, when I drive him to custody there's still the search area displayed (which follows the suspect / my car obviously)
  • LOW: The map has "warfog" again. Not sure it's related to LSPDFR though.
  • LOW: I put a cowboy hat as 'prop' during the char creation, but it seems like I lost it at some point (can't figure when though, might try to reproduce that)
  • LOW: if I pull someone over, then ask for ID, go back to my car and search for Name AND Plate, it seems like I can't "resume" the conversation, I have to start over by saying Hi.
  • LOW: talking to peds to ask for their ID (for instance) always starts with something like "HEY YOU OVER HERE, STOP". This sounds a bit rude, is this supposed to be like that?
  • MED: when accepting callouts or opening the backup menu for the FIRST time, there's a little freeze (like 1 sec)

 

  • Not an issue but something I think is missing for traffic stops: would it be possible to have a "visual" on IDs? I mean, I have very bad memory, and sometimes I forget the name of the civ I pulled over, and then I have to get out of the car and ask him/her again. Therefore, it would be nice to have a "check ID again" feature without having to re-ask :)
  • Also, cops are leaving the crime scene too early to me. They arrest the suspect and drive off (even without taking the dude)

 

Well, that's pretty much it. Haven't played a lot yet (I sure will in the next days :tongue:), but I thought you might wanna know all this.

 

Again, good job with that release! This is truly amazing!

Edited by liberto

LOW: When I arrest a suspect, when I drive him to custody there's still the search area displayed (which follows the suspect / my car obviously)

Having this issue aswell. 

LOW: if I pull someone over, then ask for ID, go back to my car and search for Name AND Plate, it seems like I can't "resume" the conversation, I have to start over by saying Hi.

This only tends to happen when you approach the vehicle from the passenger side.

 

Did someone say countdown?

Exellent update guys!

Glitches I've spotted

> Seem to be a lot of dynamic AI cop events.  City has siren sounds all the time now with cop cars flying around smashing into things.
> Backup Cops sometimes run in panic when I pull my gun
> I followed an AI backup car in a call out pursuit and it pretty much smashed into every car in its path.
> Sunglasses props seem to have vanished.

Things dev team probably aware off:

>Typing in police computer or radio check activates other assigned keys, ELS etc.

 

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