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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Observation

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Hello!

First the release is very solid for an early beta.

I am knocking on the wood but it alredy seems very stable to say the least.

The vehicle and character customisation menu is really good.

However I have a few questions and possibly bug reports.

What are the keys for the lights and siren? Nothing actually seems to work with the only way to control them is via the vehicle actions menu.

What is wrong with the arrest animations? In the trailers and screenshots they look really nice and there are a few variations of them but in game the movements are unrealistically fast and glitchy and most of the time are seriously misaligned.

It seems like with the mod installed the street peds become so much more inadequate and even drawing a gun makes the whole city block go absolutely crazy for a long long time. Even the default game overreacts prety much unrealistically to gunshots but making it react even more and even without the actual shots fired looks like a bug for me. If you pull a vehicle over and try to arrest the driver then everybody including the driver will just instantly start running away but only to be hit by three more crazy cars at once.

If you open the backup call menu or the interaction menu and then accidentally open the other one without closing the first one open either or both will become bugged.

If you call a highway or a federal unit as a backup a code two patrol unit will often appear alongside even if you did not ask for one.

If you ask for a backup the arriving cops will often leave the car far away and walk even if there is an obvious opportunity to drive much closer. Also they tend to aim their guns at an imagined suspect even if there is not one or he is in another direction. They also aim at cuffed and subdued suspects.

Suspects sometimes break out of handcuffs for some reason and start doing a variety things from emotionally waiving their hands around to fighting you. To get them back you have to repeat the arrest animation sequence from the beginning.

If you call for a backup unit to pick arrested suspects up for you if you are driving a motorcycle for example they will sometimes go code three and start driving around with no particular goal or destination with those suspects still in the back seat.

If a vehicle moves out of the way because of your lights and sirens you can not pull it over after that. Same things about fleeing vehicles in pursuit. The only way to stop them is to physically ruin them.

There are sometimes bugged peds around that you can not interact with at all unless you punch or shoot them. They neither comply nor resist but just ignore you.

These are the things that were spotted by me in game after some time playing that I would like the team to know about.

Thank you.

There are apparently some slight issues with the release, especially with the pedestrians going "slightly mental". The sirens can be activated as usual however you should be able to deactivate the sirens with 'J' whilst the lights are running, to run without the siren. As far as your bugged peds, You cannot arrest every ped yet, you can only arrest peds related to a crime or traffic stop.

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