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LSPDFR and Cooperative Policing

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As many of you may know, Alex's Scripthook V has already been patched to work online, thus allowing the inevitable douchebag cheating that we saw in IV as well.  I am as much for singleplayer modding as many of you and mods should NOT belong in PUBLIC online-multiplayer.  So why not private organized multiplayer?

 

Imagine a persistent policing (light RPG) experience where you could login singleplayer / multiplayer and continue to police where you left off.  Having the same gear, car, money as when you logged off(or crashed).  Many of my scripts/community modded scripts allowed for this in IV that worked along side LCPDFR and popular police mods alike.  The only problem was that IV was a bug fest online and wasn't designed for such ambitious gameplay online and would result in constant crashes, bugs, and long load times (that is why most of my scripts had auto-save and you can literally join back in where you left off).  Though when things worked, there was amazing unpredictable and sometimes hilarious shareable experiences.

 

LMS addressed IV's multiplayer issues with LCPFR and I remember hearing about how LCPFR's future API's may incorporate a multiplayer COOP system where callouts would be singular to each individual cop in a multiplayer environment.  This would be amazing and the future of cooperative policing.

 

Now I'm not advocating LSPDFR should focus on Multiplayer as a starting point.  I'm just saying why not?  Designing for MP would subsequently work the same as SP with obviously more variables to think about since you now have more players to consider, however saves leg work in the future.  GTA V has much better MP support than IV.  You have cooperative missions, heists, and in the sandbox freeroam many things are already synced up and ready to go.  Placed in a contained and organized PRIVATE multiplayer experience with like-minded individuals only makes stability that much more guaranteed. 

 

LMS, If you read this and are thinking of "how the hell will I do MP on my own".  Well, just message me and I'll be your companion to make it happen!

Couple screenshots from my GTA IV LCPFR Coop Experiences:

cnc4_background2_clean_BIGGER.thumb.jpg.cnc4_background1_BIGGER.thumb.jpg.c2a3dc

 

 

As many of you may know, Alex's Scripthook V has already been patched to work online, thus allowing the inevitable douchebag cheating that we saw in IV as well.  I am as much for singleplayer modding as many of you and mods should NOT belong in PUBLIC online-multiplayer.  So why not private organized multiplayer?

 

Imagine a persistent policing (light RPG) experience where you could login singleplayer / multiplayer and continue to police where you left off.  Having the same gear, car, money as when you logged off(or crashed).  Many of my scripts/community modded scripts allowed for this in IV that worked along side LCPDFR and popular police mods alike.  The only problem was that IV was a bug fest online and wasn't designed for such ambitious gameplay online and would result in constant crashes, bugs, and long load times (that is why most of my scripts had auto-save and you can literally join back in where you left off).  Though when things worked, there was amazing unpredictable and sometimes hilarious shareable experiences.

 

LMS addressed IV's multiplayer issues with LCPFR and I remember hearing about how LCPFR's future API's may incorporate a multiplayer COOP system where callouts would be singular to each individual cop in a multiplayer environment.  This would be amazing and the future of cooperative policing.

 

Now I'm not advocating LSPDFR should focus on Multiplayer as a starting point.  I'm just saying why not?  Designing for MP would subsequently work the same as SP with obviously more variables to think about since you now have more players to consider, however saves leg work in the future.  GTA V has much better MP support than IV.  You have cooperative missions, heists, and in the sandbox freeroam many things are already synced up and ready to go.  Placed in a contained and organized PRIVATE multiplayer experience with like-minded individuals only makes stability that much more guaranteed. 

 

LMS, If you read this and are thinking of "how the hell will I do MP on my own".  Well, just message me and I'll be your companion to make it happen!

Couple screenshots from my GTA IV LCPFR Coop Experiences:

cnc4_background2_clean_BIGGER.thumb.jpg.cnc4_background1_BIGGER.thumb.jpg.c2a3dc

 

 

online won't work as per Rockstar  they will block / ban any online mod

My Latest Files 

          
https://www.lcpdfr.com/files/file/7083-liberty-city-based-on-seattle-10-part-1/   - Seattle Base
         
                           https://www.lcpdfr.com/files/file/6862-lc-based-on-new-oreleans-skin-pack-10-part-1/      - New Oreleans based   

 
Keep you eye  on this thread ;-)

              
 https://www.lcpdfr.com/topic/43278-k-9-police-9-wip-rel-thread/

 

online won't work as per Rockstar  they will block / ban any online mod

​As it turns out, blocking all mods isn't actually possible. You can't prevent someone from modifying their local game through technical means; the only way to respond is to do stuff where mods can't affect it (i.e. server-side) and, relatedly, banning people who are caught with mods (which generally pretty much just happens if there's a complaint, although I can see them going more strictly than that).

  • Author

​As it turns out, blocking all mods isn't actually possible. You can't prevent someone from modifying their local game through technical means; the only way to respond is to do stuff where mods can't affect it (i.e. server-side) and, relatedly, banning people who are caught with mods (which generally pretty much just happens if there's a complaint, although I can see them going more strictly than that).

​Yes, it is a tricky subject.  I think R* need to have an unranked, unpresistent private mode for modders who wish to go online(maybe even disabling all matchmaking side-games in this mode).  This way those who wish to play mods with their friends can do so responsibly.  I know there are a ton of clans that roleplayed in IV and did a lot of multiplayer event type stuff with mods.

Edited by daimyo21

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