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Quadraflare Illumination Glitch

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Hello all, I am back with another glitch I've found.  I've been working on a Chevy Suburban Fire Chief car and I decided to add SSanchez's quadraflare halves.  It works in game and all but 3/4 of them are illuminated when the engine is turned on.  They are not associated or attached to the headlights, taillights or anything that would turn on with the engine.  The extra's still flash but the illuminated part is still there.  The quadraflares are attached with the rest of the lighting equipment under base_L0.  The quadraflares are the only part of the base_L0 that are illuminated. 

If anyone has any tips or fixes to this, please tell me!

http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-98068300-1424041074.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-03161900-1424041083.png

 

 

 

Can I see a picture of your hierarchy, that could help more.

[img]http://d1ylr6sba64qi3.cloudfront.net/global/assets/images/graphs/mp_rp_7.gif[/img]
 
 

 

  • Author

Certainly, tell me if any certain sections you need to see.

http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-60533800-1424043765.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-48123900-1424043763.png

 

 

 

It is most likely what blackjesus had mentioned, try changing the materials

Make Sure to Give me a Like/Good Rating If I helped Ya!

http://gyazo.com/08a8bd90fb8ca01fd47cbf468e3be1efHere are my extras.  I tried retexturing the base to not the lightsemissive but it still didn't work.  I might've done it wrong because I really don't get when to use UV channel 1 or 2.

the channels is the spot in which that texture is in. So most likely it's UV because the quadflare texture is in the first spot(I'm assuming)

YouTube:Black Jesus                                                   

 

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