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How do you map ELS to reverse lights?

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I suspect like you would any other ELS light. Just place the reverse light shaped ELS thingy on top of the reverse lights. There's nothing like specially hooking up the actual in-game reverse light (the light that would appear when you're in reverse) to ELS or anything.

 

Don't quote me though, I read this somewhere awhile ago, and I'm no ELS expert.

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Vancouver Police

Hey guys do you know how to map ELS lights (red and blue) to the car's reverse lights? 

 

Zelyth, did get most of it right, but I am going to try say it in steps.

 

1. Using Select -> Quadr select the reverse lights

2. With Selected Mode on (Spacebar) use the Create -> Copy tool, and left click to make a Reverse Light copy

3. The copies will selected. Using the Modify -> Move tool in the Top view, with only the Y Axis selected, slowly move the copied reverse lights, so they are just a small distance away from the originals.

4. Keeping them selected, and selected mode On, open your Materials Editor, and find the lightsemissive texture you would like to use.

5. Click Assign to Selection in the materials editor

6. Using your U.V. Mapper, with the lights still selected, and selected mode still on, uncheck Disable Old Mapping, check Generate New, then check Force Material, and then click Ok.

7. Use the U.V. Mapper like you normally would.

8. Done!

 

I made a quick video, explaining how, along with showing it being done as well.

You can view the video here. I hope it helps :)

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Zelyth, did get most of it right, but I am going to try say it in steps.

 

1. Using Select -> Quadr select the reverse lights

2. With Selected Mode on (Spacebar) use the Create -> Copy tool, and left click to make a Reverse Light copy

3. The copies will selected. Using the Modify -> Move tool in the Top view, with only the Y Axis selected, slowly move the copied reverse lights, so they are just a small distance away from the originals.

4. Keeping them selected, and selected mode On, open your Materials Editor, and find the lightsemissive texture you would like to use.

5. Click Assign to Selection in the materials editor

6. Using your U.V. Mapper, with the lights still selected, and selected mode still on, uncheck Disable Old Mapping, check Generate New, then check Force Material, and then click Ok.

7. Use the U.V. Mapper like you normally would.

8. Done!

 

I made a quick video, explaining how, along with showing it being done as well.

You can view the video here. I hope it helps :)

Just what I needed thanks!

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