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[Bug report] - AI Issues after Hotfix.

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I understand the hotfix for 1.0d fixed some other issues, but if you try to have your partner arrest someone while they are stopped (After htiting E on them once), they will not arrest them. if they are fleeing it works fine, which is fine and doesn't absolutely have to be fixed.

 

Another thing I noticed is the (see video) when partners use the taser. Oh and whats up with pursuits? theres almost no AI support unless I call it in myself, even then they tend to respond to my location and sit there, then drive off. Yes I'm calling in the pursuit, worked fine in 1.0c. Now theres virtually no backup.

 

Here's a video demonstrating. Once again nothing major just thought I'd report further issues.

 

 

https://www.youtube.com/watch?v=qJgkrg6zg-c&feature=youtu.be

Edited by Sonny236

  • Management Team

Partners normally don't do anything to chase suspects, have you ordered them to tase? My best bet would be taser hit and busted animation kick in at about the same time and abort each other so it starts all over again.

 

About arresting, yes this is sort of intentional. Once you have released the suspect, arresting for partners will work. When you stopped them, partner can only hold at gunpoint. This is due to the nature of how we handle ownership of peds and while it may seem a little tedious, there's no way around that yet.

 

 

About backup, we thought it would be a good idea to lower AI presence to reduce 5 cars crashing into you every time. Adding an .ini option so you can adjust it to your play style might be worth a shot though.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

Yeah, the taser hit when ordered. It seems non-partner cops do the same thing sometimes, in terms of an animation loop with their weapon aimed at the suspect. It's not a major deal sometimes, but other times the suspect gets stuck as well to the point where I can't do anything to them. Its rare though.

 

Adding an ini option for the pursuit AI would be awesome, maybe for future plans/hotfixes? 

 

Thanks for the reply.

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