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Random Crash no reason at all

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Well, i don't know what it could be, my GTAIV has crashed twice already today, not sure if i'm supposed too post this here so here it goes:

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 4

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-02-05 18:06:36 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-02-05 18:08:20 - Direct3D device created!

2012-02-05 18:08:20 - SEARCHING FOR SCRIPTS...

2012-02-05 18:08:20 - Loading scripts in Assembly 'scripts\ALM.net.dll' ...

2012-02-05 18:08:21 - ...found script 'AreaLiveryMod.Liveries'!

2012-02-05 18:08:21 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-02-05 18:08:21 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.Main.Start'!

2012-02-05 18:08:21 - ...found script 'CSharp.Engine.Core'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.Debugging'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.DeletionList'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.Hardcore'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.TextDraw'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCMD.Main'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCMD.Functions'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Actions'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Debug'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Functions'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Partner'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Start'!

2012-02-05 18:08:21 - ...found script 'FirstResponse.LCPD.Various'!

2012-02-05 18:08:21 - Loading scripts in Assembly 'scripts\indicator.net.dll' ...

2012-02-05 18:08:21 - ...found script 'indicatorClass'!

2012-02-05 18:08:21 - Loading scripts in Assembly 'scripts\TrafficControlSystem.net.dll' ...

2012-02-05 18:08:21 - ...found script 'TrafficControlCS.TrafficControl'!

2012-02-05 18:08:21 - DONE! 24 valid scripts found!

2012-02-05 18:08:21 - STARTING SCRIPTS...

2012-02-05 18:08:21 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-02-05 18:08:21 - ...successfully started script 'TrafficControlCS.TrafficControl'!

2012-02-05 18:08:21 - ...successfully started script 'indicatorClass'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.TextDraw'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.Hardcore'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.DeletionList'!

2012-02-05 18:08:21 - ...successfully started script 'FirstResponse.Debugging'!

2012-02-05 18:08:22 - ...successfully started script 'CSharp.Engine.Core'!

2012-02-05 18:08:22 - ...successfully started script 'FirstResponse.Main.Start'!

2012-02-05 18:08:22 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-02-05 18:08:22 - ...successfully started script 'AreaLiveryMod.Liveries'!

===============END .NET SCRIPTHOOK LOG===============

===============BEGIN LCPD FIRST RESPONSE LOG===============

[2/4/2012 10:19:01 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0)

at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent)

at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[2/4/2012 10:41:28 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

===============END LCPD FIRST RESPONSE LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: 09f8kNa4WrbB5I6FQOg4bQ==

anyone know what's going on? i ran the diagnostic's after the crash the second time

Kmpjq5P.gif


 

In future this topic belongs in the support section, though with 186 posts I would have thought that you would know that by now.

Other than that, are you using ELS? What vehicle slots do you have modded?

  • Author

I try and post it in support, but it ask's 2 or 3 question's, if they aern't relevent too LCPDFR, it redirect's you back too the main page :/,

yes i use ELS, and i only have my police vehicles modded, i don't like too over do it with the mod's, but the odd time, (not alway's) i get script error's with LCPDFR, no idea what it is.

Kmpjq5P.gif


 

I try and post it in support, but it ask's 2 or 3 question's, if they aern't relevent too LCPDFR, it redirect's you back too the main page :/,

yes i use ELS, and i only have my police vehicles modded, i don't like too over do it with the mod's, but the odd time, (not alway's) i get script error's with LCPDFR, no idea what it is.

It's probably because you have the following slots modded: police, police2 and polpatriot.

Try downloading the original vehicles.img from here: http://www.gta-downl...der-backup.html and then only mod cars that aren't called by the mod such as noose and fbi.

Also disable AI ELS in the ELS.ini file.

Edited by Tom H

The police and police 2 don't really work well with ELS for some computers. It causes more crashes like maybe what happened to yours. Try just modding the fbi slot.....and see how that works. If it does work and no crashes, than it should definitely be the police and police2 modded cars.

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  • Author

Just one question Tom H, do i have too replace all the car's because i only have my police vehicles modded and 3 other's, and now it only seem's like my game crashes because i added other mod's. +1 btw :)

Kmpjq5P.gif


 

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Wrong section, run though the troubleshooter, and comply to its requirements, topic closed due to OPs Issue being fixed and topic moved to the right section

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This is a support topic.
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