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Simple Native Trainer crashes my game.

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Hello Need Help with simple native trainer crashing the game

I have verified that snt is the one crashing my game. because when I use the game without it it doesn't crash but when I use it it does crash.

 

Here are my logs:

 

AdvancedHook

Log started on: 13:58:0 12-30-2014
------------------------
[iNFO - 13:58:0] Gameversion - 1.1.2.0
[iNFO - 13:58:0] XLiveLess present - skipping xlive changes
[iNFO - 13:58:0] Improving ELS compatibility
[iNFO - 13:58:0] AdvancedHook 0.34 © 2010-2014 LMS - Initialized
[iNFO - 13:58:0] E-Mail: lms@lcpdfr.com
[iNFO - 13:58:0] Permission granted for LCPDFR & ELS only
[iNFO - 13:58:0] Thanks to listener, aru, #iv-modding and cp702
[iNFO - 13:58:0] Attaching exception handler...
[iNFO - 13:58:0] Exception handler attached
[iNFO - 13:58:0] Patching game functions...
[iNFO - 13:58:0] New instance created: ELS
[iNFO - 14:14:34] An exception occured
[iNFO - 14:14:36] Minidump saved
[iNFO - 14:14:36] 
Process: E20000 
 
Address: 18EAE1F (Faulting module: C:Program FilesRockstar GamesEFLCEFLC.exe loaded into process space at 1220000 - function offset without PE header is: 6C9E1F)
 
Code: C0000005
 
Registerdump - EAX: 557AF10 EBP: 4309EDE0 EBX: 0 ECX: 0 EDI: 53B1CD0 EDX: 53B1CD0 EIP: 18EAE1F ESI: 61A84D0 ESP: 4309ED5C

 
AdvancedHookInit

Log started on: 13:58:0 12-30-2014
------------------------
[iNFO - 13:58:0] Gameversion - 1.1.2.0
[iNFO - 13:58:0] AdvancedHookInit 0.3 © 2013 LMS - Initialized
[iNFO - 13:58:0] Attaching hooks...
[iNFO - 13:58:0] CPools::InstallHooks: Hooking CPool__Initialize
[iNFO - 13:58:0] CPools::InstallHooks: Hooking CPedFactory
[iNFO - 13:58:0] XLiveLess present - skipping xlive changes
[iNFO - 13:58:0] Disabling network connection check
[iNFO - 13:58:0] Spawning patcher thread
[iNFO - 13:58:0] Patching files
[iNFO - 13:58:19] Disabling loading screens
[iNFO - 13:58:23] Increasing size of "PtrNode Single" pool from 8 to 10
[iNFO - 13:58:23] Increasing size of "PtrNode Double" pool from 16 to 20
[iNFO - 13:58:23] Increasing size of "Building" pool from 112 to 132
[iNFO - 13:58:23] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000

 
scripthook

Log start: Tue Dec 30 13:58:00 2014
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0x1220000
[iNFO] Auto detecting game version
[iNFO] Using game version EFLC 1.1.2
[iNFO] Initiating: Luxart Emergency Lighting System (ELS) by Lt.Caine
[iNFO] (ELS) Script started: ELS V8.0 R-000
[iNFO] (ELS) Files - General information retrieved.
[iNFO] (ELS) Files - VMID [063] 'POLICE',
[iNFO]       <ACTIVE> Using data from file: 'police'
[iNFO]       wrn_type: leds
[iNFO]       pri_type: leds
[iNFO]       sec_type: leds
[iNFO] (ELS) Files - VMID [064] 'POLICE2',
[iNFO]       <ACTIVE> Using data from file: 'police2'
[iNFO]       wrn_type: leds
[iNFO]       pri_type: leds
[iNFO]       sec_type: leds
[iNFO] (ELS) Files - VMID [133] 'POLICE3',
[iNFO]       <ACTIVE> Using data from file: 'police'
[iNFO]       wrn_type: leds
[iNFO]       pri_type: leds
[iNFO]       sec_type: leds
[iNFO] (ELS) Files - VMID [135] 'POLICEB',
[iNFO]       <ACTIVE> Using data from file: 'default_config'
[iNFO]       wrn_type: leds
[iNFO]       pri_type: leds
[iNFO]       sec_type: leds
[iNFO] (ELS) Files - Vehicle information retrieved. Detected [4] ELS-enabled models.
[iNFO] [AdvScriptThread] Thread started
[iNFO] [EmergencyLightingSystem] Thread started
[iNFO] [simpleTrainer] Thread started
[iNFO] [simpleTrainer_TBOGT] Thread started
[iNFO] [scriptHookDotNet] Thread started
[iNFO] Car model available... spawning it!
[ERROR] Native function named "SET_CHAR_WILL_TRY_TO_LEAVE_WATER" is not available.
[ERROR] Native function named "SET_CHAR_WILL_TRY_TO_LEAVE_WATER" is not available.
[ERROR] Native function named "SET_CHAR_WILL_TRY_TO_LEAVE_WATER" is not available.
[ERROR] Native function named "SET_CHAR_WILL_TRY_TO_LEAVE_WATER" is not available.
[ERROR] Native function named "SET_CAR_CAN_GO_AGAINST_TRAFFIC" is not available.
[ERROR] Native function named "SET_CAR_CAN_GO_AGAINST_TRAFFIC" is not available.

 
scripthookdotnet

2014-12-30 13:58:03 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2014-12-30 13:59:04 - Direct3D device created!
 
2014-12-30 13:59:04 - SEARCHING FOR SCRIPTS...
2014-12-30 13:59:04 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-12-30 13:59:04 -  ...found script 'LCPDFR_Loader.Loader'!
2014-12-30 13:59:04 -  ...found script 'LCPDFR_Loader.PublicScript'!
2014-12-30 13:59:04 - DONE! 2 valid scripts found!
 
2014-12-30 13:59:04 - STARTING SCRIPTS...
2014-12-30 13:59:04 - INFO: Phone number checks are not available!
2014-12-30 13:59:04 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-12-30 13:59:04 -  ...successfully started script 'LCPDFR_Loader.Loader'!

 
here is picture of my eflc directory
RfEmH.jpg

 

My plugins by me are on this site in addition to my own site as well.

Do Not PM Me for Support! follow the instructions for getting support with any mods. 

  • Author

Have you tried re-installing the Trainer?

 

Do you have a legal copy of GTA IV?

 

Do you have the latest patch? 

 

Oh and also, I don't quite understand if that's EFLC or GTA 4, mind telling me?

I have tried reinstalling the trainer - as you can see I renamed the ones that wasn't working .old or .old1 and replaced them with fresh copies.

I have a legal copy of EFLC - Amazon

 

I have the latest patch from rockstar.

 

Its EFLC not GTA 4.

 

Edited by timnboys

My plugins by me are on this site in addition to my own site as well.

Do Not PM Me for Support! follow the instructions for getting support with any mods. 

I have tried reinstalling the trainer - as you can see I renamed the ones that wasn't working .old or .old1 and replaced them with fresh copies.

I have a legal copy of EFLC - Amazon

 

I have the latest patch from rockstar.

 

Its EFLC not GTA 4.

I see you have files ending with .old, do you mind removing them?

  • Author

I see you have files ending with .old, do you mind removing them?

Sure I will remove them right now please wait while I do this will only be a second.

Here is the new directory screenshot and all of the .old are deleted.

DgpfC.jpg

Edited by timnboys

My plugins by me are on this site in addition to my own site as well.

Do Not PM Me for Support! follow the instructions for getting support with any mods. 

Sure I will remove them right now please wait while I do this will only be a second.

Here is the new directory screenshot and all of the .old are deleted.

DgpfC.jpg

Did it fix it? Have you tried running the game yet?

Also; an alternative could be replacing xlive.dll with dsound.dll

  • Author

Did it fix it? Have you tried running the game yet?

Also; an alternative could be replacing xlive.dll with dsound.dll

No it didn't fix it and I don't like dsound.dll as I like xlive to disable gfwl so I can use full 100% save games off the internet so I don't have to complete the story.

Edited by timnboys

My plugins by me are on this site in addition to my own site as well.

Do Not PM Me for Support! follow the instructions for getting support with any mods. 

This is a support topic.
Only reply here to offer help or assistance to timnboys. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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