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Ability to breach with NOOSE/Officers


Sonny236

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I think there should be an ability to breach certain buildings with AI such as NOOSE, I pretty often to noose patrols and the bodyguard aspect of AI is pretty broken. Suspect drops weapon and they still light him up due to I guess GTA's bodyguard system, I doubt its LCPDFR related.

 

Anyways, I'm gonna make this more of a callout idea (If it must move this to a mod suggestion area, rather than LCPDFR suggestions)

 

and I know I'm probably going to get the reponse of "use the API to make it yourself" but I can't rely on that. This is one of many idea's I have for callouts and features, and I have no idea how to code or use the API, developers of callout scripts never update often enough causing broken scripts.

 

So, my idea: A breaching callout/Feature tied into the QAM menu where you go through a series of rooms in certain buildings (ones that can be opened or entered such as an apartment) and clear the rooms, either with officers or NOOSE, and have them controlled almost like the partner with QAM such as move commands, halt or breach/clear (Kind of like SWAT 4 in a sense, without all the extra weaponry). if this were implemented by the official development team I think it would work much better. Maybe expand on the current callouts as well, they get so repetitive. The only working API-implemented callout mod right now is The Wasteland, callouts+ and Wouters cause too many issues currently.

 

If anyone would be willing to make such a callout for a building that would need to breached, i guess a hostage situation that would be awesome. I get tired of the same old callouts, and I really have no idea where to start if I wanted to try and make one.

 

I'll stop spamming threads in suggestions now, Sorry  :whistling: some ideas just pop into my head sometimes, theres so many awesome features I would love to see in 1.0d, or maybe later releases.

 

On a small note, A feature for asking the suspect to drop their weapon would be nice. I mean right now you MUST cuff them if you get them to drop their weapon, just having them drop it would be good (for me at least) in certain situations. Now I don't know if any of these are possible from a technical standpoint but that's up to you guys.

 

Just take it into account  :thumbsup:

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