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Crashes when I report to officer down every time.

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Here is LCPDFR Log:

Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 7:38:59 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 7:38:59 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 7:38:59 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d 
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3 
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4 
 LCPD_First_Response.Engine.Main.c() L_009e 
 
It keeps repeating the same thing like 20 times I don't know why.
 
AdvancedHook Log:
Log started on: 19:14:8 12-2-2014
------------------------
[iNFO - 19:14:8] Gameversion - 1.0.7.0
[iNFO - 19:14:8] XLiveLess present - skipping xlive changes
[iNFO - 19:14:8] Improving ELS compatibility
[iNFO - 19:14:8] AdvancedHook 0.34 © 2010-2014 LMS - Initialized
[iNFO - 19:14:8] E-Mail: lms@lcpdfr.com
[iNFO - 19:14:8] Permission granted for LCPDFR & ELS only
[iNFO - 19:14:8] Thanks to listener, aru, #iv-modding and cp702
[iNFO - 19:14:8] Attaching exception handler...
[iNFO - 19:14:8] Exception handler attached
[iNFO - 19:14:8] Patching game functions...
[iNFO - 19:14:8] New instance created: ELS
[iNFO - 19:39:9] An exception occured
[iNFO - 19:39:12] Minidump saved
[iNFO - 19:39:12] 
Process: DA0000 
 
Address: 1349346 (Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at 11A0000 - function offset without PE header is: 1A8346)
 
Code: C0000005
 
Registerdump - EAX: 1 EBP: 976A8C0 EBX: 0 ECX: FA00000 EDI: 274CB84 EDX: 0 EIP: 1349346 ESI: 4 ESP: A6EAB8
 
I don't really know what the issue is can someone please help thanks!

 

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