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[Zmod] "Object 'misc_a_L0' has not enough UV channels in vertex format" Error Message

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So I am trying to map a texture on this part on the police boat's antenna and when I assign to the section, it turns all grey and comes up with this message when I enter vertex mode and click on Surface... > Mapping > Edit UV. Does anyone know how to get pass that?

 

Photo is attached to this thread!

  • Author

Open the properties of the object/mesh. Go through the Vertices > Format > UV Channels. Change the 1 to 2.

Not really following ya...

 

Is this the window that it's in?

oQyQIbu.png

  • Author

Open the properties of the object/mesh. Go through the Vertices > Format > UV Channels. Change the 1 to 2.

 

q0FAlOv.png

 

The highlighted part

 

It worked! Thanks guys!!!

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