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Slow Loading Objects Memory Leak

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Hello,

First an important note: I am aware there is another thread about this problem, but none, absolutely NONE of the solutions worked for me. And I didn't want to thread hijjack.

So it has been a few weeks now, and I am really frustrated. My textures keep popping and and pooping out, and after I press ESC in an unloaded area everything vanishes. When I exit the safe house, on the first mission, it's fine. (The real reason i bought GTA IV is because of LCPD:FR) So i press ALT+P, go to police station and all that, but by the time i'm in the car everything is slow and invisible. Even the peds stop walking. I have tired a commandline but no luck. And, on my actual shortcut I have 2 arguments: -nomemrestrict and -AVAILABLEVIDMEM 6.0. I cannot remove these, or I get the infinite loading screen. And my specs are low, my laptop did get hot but I managed to run it smoothly with a few ELS police cars. My specs:

GPU: Intel HD Graphics 3000

Processor: Intel Core i5 @ 2.40 GHZ

OS: Windows 7 Home Prem x64

RAM: 6.0GB

GPU Memory (Max.): 1696MB

 

My commandline.txt:

-nomemrestrict 
-norestriction
-noprecache
-AVAILABLEVIDMEM 6.0
-PERCENTVIDMEM 100
-novblank
-framelimit 0
-DX10 / High
-Noswapdelay
-Stereo
-Notimefix 0
-No_3GB
-reservedapp 0
-Memrestrict 629145600

 
My mods:
.net.dll scripts:
ALPR in-game overlay (liks dead on lcpdfr.com, I think)
Bravehearts Policing script
indicators script
LCPDFR Loader
vdH Tow service
vdH PoliceHelper
ASI Scripts:
Simple Native Trainer
Skopro Bomb Mod
Chikamaru Real Traffic
First Person.asi (can't remember real name, but it wasn't RIV, it was sometinhg else... but it worked XD)
ELS.asi
 
I have LCPD:FR 1.0c installed. My LCPD:FR plugins:
Wouters Callouts
Callouts+
 
My modded cars:
police: A low poly CVPI, with an arrow board lightbar (I didn't have this problem when i installed this car, it was the first one, and my first love ;))
police2: A dodge charger, it was a good one, but it may've been high poly since it crashed the game when it got fired at. But I uninstalled it, didn't fix anything. So I re-installed it.
police3: None.
police4: None.
policeb: None.
FBI: Chevy Tahoe Unmarked (didn't cause the problem)
Polpatriot: A Chevy Impala PI. (didn't cause the problem)
Pstocktade: Ford Explorer Utility. (installed it when the problem was present)
Nstocktade: Mercedes Sprinter Police Van. British. I know mose brit cars are high-poly, and i tired un-installing it. No luck.
Noose: A slicktop CVPI. (installed when the problem was present, and this one is low-poly. Whew!)
Cabby, Taxi and Taxi2: Installed during the problem, low poly. http://www.gta4-mods.com/vehicles/non-els-police--taxi-pack-for-extendedessenti-f16430
Bus: Now this caused the problem. I downloaded an MTA bus, which was REALLY REALLY REALLY high poly. Uninstalling it didn't help AT ALL. It remains un-installed. I am now using the default bus.
That's it.
Any help would be appreciated. Comment if you want screenshots. Just for the goal, I have attach all my .log files. Oh, and i run path 1.0.7.0
 
 

 

 

Edited by cheesedude

i7 5820K @ 4.5Ghz Asus X99-A Zotac GTX 980Ti 2-way SLI
Full PC Specs

  • 4 weeks later...
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