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Zmodeler 2.2.6 Police car help

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When I am exporting my dodge durango in Zmodeler 2.2.6 i get these errors:

Texture"tex_0004_0" was DXT1-compressed to store in file.
Texture"grey" was DXT1-compressed to store in file.
Texture"dodge_trim" was DXT1-compressed to store in file.
Texture"normal_map" was DXT1-compressed to store in file.
Texture"tex_0002_0" was DXT1-compressed to store in file.
Texture"tex_0002_1" was DXT1-compressed to store in file.
Texture"tex_0001_0" was DXT1-compressed to store in file.
Texture"tex_0057_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tex_0057_0_n" was DXT1-compressed to store in file.
Texture"tex_0057_ss" was DXT5-compressed to store in file.
Texture"tex_0057_ss" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"dodge_sign_1" was DXT1-compressed to store in file.
Texture"dodge_sign_1" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"paintjob_dirt" was DXT1-compressed to store in file.
Texture"paintjob_dirt" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tex_0014_0" was DXT1-compressed to store in file.
Texture"black" was DXT1-compressed to store in file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_bloom" was DXT5-compressed to store in file.
Texture"emerglights_bloom" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tex_0057_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tex_0056_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"stuff" was DXT1-compressed to store in file.
Texture"dodge_win_template" was DXT5-compressed to store in file.
Texture"dodge_win_template" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"rim_dirt" was DXT1-compressed to store in file.
Texture"tex_0057_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tex_0057_0" was DXT5-compressed to store in file.
Texture"tex_0057_0" can not be stored properly because of it's size. You will need to store it in WTD file.

I have googled it and have no idea how to fix it

Ok fixed that. But when I open the .wft in editing mode in OpenIV, this is what my car looks like:

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:(

Ok fixed that. But when I open the .wft in editing mode in OpenIV, this is what my car looks like:

'>

 

:(

Make sure to add the textures for everything you used (car, lightbars etc) into the respective slots .wtd

Edited by trewq34

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