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On patrol again

Featured Replies

Nice Can you give a link for the car please. :thumbsup:

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/13135/sig.jpg[/img] [color=#ff0000]HEY WHERE'S MY TEAM OH MAN I HAVE TO GO AND RESCUE THEM; GREAT[/color]

Man it is so frikkin strange. I tried those CVPI cars and ELS6. I have a monster system (i5-2500k, 8GB Ram, GTX580) and I get the taxi bug. I tried the "traffic load" like you have and all it did was spawn rows of the same cars over and over (stock settings). I look at your screen and I see nice variety of cars.

Damn you Rockstar. It is an EPIC bug. Very hard to pin down what causes it and how to fix it. I guess I can try "Traffic flow" mod next but it strange how a fix works for you but not me.

The REAL ballbuster is I just kinda gave up and loaded low poly liverys for the stock police and police 2 car plus some low poly liverys for the ambulance and I still got the taxi bug with all that memory. Is there some command I have to type to make my Windows 7 64 bit system see its memory?

Edited by Lanzfeld

  • Author

Lanzfeld every now and then I will see a lot of the same cars as well, for the most part it looks like it did in the video. though I am bad with the high poly cars since I have 5 modded cars now (police,police2,noose,fbi and polpatriot). wait make that 6 almost forgot about the ambulance. One thing that is maybe different is I'm using ELS V5. V6 seemed to cause to many issues. From a system stand point mine is i7 960, 12GB RAM and a GTX570. You have me beat as far as the video card goes.

David, thanks, yea sorry about the length, I keep meaning to make them shorter, but I get started and lose all track of time.

Since I went to lowpoly non ELS liverys for my cop cars and I still get taxi bug I wonder if it has anything to do with adding "+livery" to the .IDE file.

Since I went to lowpoly non ELS liverys for my cop cars and I still get taxi bug I wonder if it has anything to do with adding "+livery" to the .IDE file.

I dont suppose adding livery to the ide causes the taxi bug but the size of the models..!!!!

A high poly model's wft will be anywhere from 1mb to 4mb and the wtd file will be much less. So its the wft file that provokes the game to cause the taxi bug.!!

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