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Disabling car light refraction in ENB

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Anyone know how to disable the stupid car/vehicle light refraction in ENB? It messes up an otherwise perfectly looking texture, and also makes the lights less intense. I figured if you turn off shadows, the effect disappears. Since I don't want to turn off my shadows, is there any other way to get rid of it?

If anyone doesn't know what I'm talking about, here's a picture of it:

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This is what I want to get rid of.

As GreenAid said, could you post another picture, or point out what looks different than what you expected?

From the image, I can't tell that there's anything wrong. It looks fine to me.  :wacko:

Edited by Murphy

  • Author

Well on the picture you can see that the headlight has this distorted chromeish texture on it. If you compare it with the lower lights (I dunno maybe they are supposed to be fog lights, they look different. What I want is to get rid of that distorted texture effect. That is what the enb dev calls vehicle light refraction.

Here you can see the uranus' original headlights:

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When you enable ENB, the lights automatically turn to like on the first picture.

Edited by Sgt.Kanyo

  • Author

Well on original cars it may look better, however you only get that effect on lightsemissive materials (so only textures that light up) and with car mods it usually makes it worse, since the texture for the car mod has already been optimized to look like the real one.

 

Also another question would be, I found a parameter back then, that increased the intensity of the "lit up textures", however now I can't seem to find it. Anyone know which parameter would be that?

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