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Need a IV Vehicle Converter

Featured Replies

need someone who can convert this 3 huge epic machines for GTA 4 

 add me on skype detectivedavis1

 

This vehicles need to be converted ELS,EPM & movable parts as object for later scripting possible.
 
After they Converted Julio Nib Scripter can make a script for it with Construction/Transport missions.
 
 

Ty.

 

Davis.

Edited by DetectiveDavis

The first one is 500,000 poly's, GTA IV will never be able to run that. It would take way more than just converting it to get it in game. You'd have to take the poly's from 500K to under 50,000 to even think about getting it in game, almost impossible. Your probably better off to pay someone to scratch make it. 

 

The second one is a little better, that only comes in at 119,000 but still needs to be reduced

 

The third only 39,000 which is more on the GTA IV level

 

Good luck finding someone to convert them and I wish you even more luck finding someone to reduce them, especially the first one

Edited by NickieB

  • Author

Ty, ive made a search on google and ive found there is no poly limit for gta 4, only limit on each object that is like 60k and ive tested a Ferrari from KotShopChop that is more than half million polys.

Ty, ive made a search on google and ive found there is no poly limit for gta 4, only limit on each object that is like 60k and ive tested a Ferrari from KotShopChop that is more than half million polys.

 

While that is true, the poly count is important to consider when it comes to the specs of IV players and modders alike.

High poly counts can cause the game to not run (if someone has mid-end to low-end specs), map and object loading issues, and the infamous taxi bug.

 

I'd love to convert some cars over to IV. Sadly, there's no really good tutorials on explaining it.

 

I used this tutorial to learn the basics. Unfortunately, you still need to do a lot of learning and experimentation on your own in order to understand it fully.

 

http://www.youtube.com/watch?v=2ez2yvfY21Q

  • 1 month later...

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