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Call goes clean after a short time!

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Hi.

 

Whenever I get a call on the radio (i.e smuggling, homeless people making disturbance) it literately takes a couple of seconds and then it's "clear".

I've used Simple Native trainer to air-break to the location, even with that I don't get there in time. 

 

Anyone to help me out?

 

LCPDFR 1.0a

 

[Main]

UsingPoliceStationMod=False
AllTextMode=True
AdditionalCopCarModels= 
DepartmentName=National Tracking Agency
AmbientScenariosMaximum=3
VehicleTrunkWeapons=Shotgun_Baretta;
AmbientScenariosMultiplier=100
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
DepartmentShortName=NTA
FirstStart=False
 
 
 
[Callouts]
MinimumSecondsBeforeNewCallout=100
Multiplier=00
Enabled=True
MaximumSecondsBeforeNewCallout=60
[Networking]
APIKey=acfde0e4-b5ec-4303-b9e6-d191846107fd
ClientPort=1337
ServicesEnabled=True
[Pursuits]
AllowRoadblocks=True
MaximumCopCarsInPursuit=5
ForceAnnihilatorHelicopter=False
MaximumCopsInPursuit=20
[Keybindings]
Dialog3=F11
PoliceComputerModifierKey=None
PreviousCopModelComponent=Back
GrabSuspect=E
NextCopModelTexture=Up
RequestNooseBackup=N
AcceptCallout=Y
AcceptPartnerModifierKey=None
DenyCallout=N
WalkFaster=LMenu
AcceptCalloutModifierKey=None
AcceptPartner=E
DenyCalloutModifierKey=None
RandomizeCopModel=Down
WalkFasterModifierKey=None
JoinPursuit=E
RandomizeCopModelModifierKey=None
BlockAreaModifierKey=None
Dialog4ModifierKey=None
BlockArea=M
Dialog4=F12
JoinPursuitModifierKey=None
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
AimMarker=LMenu
ArrestModifierKey=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=F10
RequestAmbulanceModifierKey=ControlKey
ShowQuickActionMenuModifierKey=None
AimMarkerModifierKey=None
ArrestCallTransporter=N
Dialog1=F9
PreviousCopModelTexture=Down
PulloverLicenseNoModifierKey=None
ConfirmCopModel=Return
ArrestCallTransporterModifierKey=None
Arrest=E
IssueParkingTicketModifierKey=None
RequestAmbulance=M
ShowQuickActionMenu=Capital
ConfirmCopModelModifierKey=None
IssueParkingTicket=E
OpenTrunkModifierKey=None
Start=P
ArrestDriveToPD=Y
NextCopModel=Right
TutorialStartPoliceDepartment=E
ArrestDriveToPDModifierKey=None
NextCopModelModifierKey=None
RecruitPartner=G
TutorialStartPoliceDepartmentModifierKey=None
RecruitPartnerModifierKey=None
CallInPursuit=E
ToggleHat=U
CallInPursuitModifierKey=Menu
PulloverStart=ShiftKey
ToggleHatModifierKey=Menu
ConfirmCopCarModel=Return
RequestBackupModifierKey=Menu
PulloverStartModifierKey=None
RequestBackup=B
ConfirmCopCarModelModifierKey=None
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=F7
Dialog2=F10
TutorialStart=Y
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog3ModifierKey=None
PoliceComputer=E
PreviousCopModelComponentModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=Menu
PreviousCopCarModel=Left
StartModifierKey=Menu
HolsterTaser=T
PreviousCopModel=Left
StartChaseOnPedModifierKey=None
HolsterTaserModifierKey=None
PreviousCopModelModifierKey=None
RequestFirefighter=F
StartChaseOnPed=LControlKey
UpdateCalloutState=E
NextCopCarModel=Right
ToggleSirenMode=Divide
RequestFirefighterModifierKey=ControlKey
UpdateCalloutStateModifierKey=Menu
RequestHelicopterBackup=N
NextCopCarModelModifierKey=None
PartnerRegroup=R
ToggleSirenModeModifierKey=None
PartnerRegroupModifierKey=None
OpenTrunk=E
RequestHelicopterBackupModifierKey=ControlKey
PartnerArrest=G
PulloverLicenseYes=F9
ShowPursuitTacticsMenu=F8
ViewIntroduction=E
ToggleBusyModifierKey=None
PreviousCopCarModelModifierKey=None
[KeybindingsController]
WalkFaster=None
AcceptPartner=LeftShoulder
WalkFasterModifierKey=None
AcceptCalloutModifierKey=LeftShoulder
DenyCalloutModifierKey=LeftShoulder
RandomizeCopModel=DPadDown
AcceptCallout=A
AcceptPartnerModifierKey=None
DenyCallout=B
BlockAreaModifierKey=None
Dialog4ModifierKey=None
RandomizeCopModelModifierKey=None
JoinPursuit=None
ArrestModifierKey=None
RequestAmbulanceModifierKey=None
ShowQuickActionMenuModifierKey=None
Dialog1=DPadLeft
PreviousCopModelTexture=DPadDown
AimMarkerModifierKey=None
ArrestCallTransporter=X
PulloverLicenseNoModifierKey=None
AimMarker=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=DPadRight
ConfirmCopModel=A
ArrestCallTransporterModifierKey=None
ConfirmCopModelModifierKey=None
IssueParkingTicket=LeftShoulder
Arrest=LeftShoulder
IssueParkingTicketModifierKey=None
RequestAmbulance=None
ShowQuickActionMenu=LeftThumb
OpenTrunkModifierKey=None
NextCopModel=DPadRight
TutorialStartPoliceDepartment=X
NextCopModelModifierKey=None
TutorialStartPoliceDepartmentModifierKey=None
ArrestDriveToPDModifierKey=None
RecruitPartner=X
ArrestDriveToPD=B
BlockArea=None
Dialog4=DPadUp
JoinPursuitModifierKey=None
ToggleHat=None
ToggleHatModifierKey=None
CallInPursuitModifierKey=DPadDown
PulloverStart=X
CallInPursuit=X
PulloverStartModifierKey=None
RequestBackup=DPadDown
ConfirmCopCarModelModifierKey=None
ConfirmCopCarModel=A
RequestBackupModifierKey=A
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
RecruitPartnerModifierKey=None
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog2=DPadRight
TutorialStart=X
PoliceComputer=LeftShoulder
Dialog3ModifierKey=None
PreviousCopModelComponentModifierKey=None
Dialog3=DPadDown
PoliceComputerModifierKey=None
PreviousCopModelComponent=LeftThumb
PreviousCopCarModel=DPadLeft
StartModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=DPadDown
GrabSuspect=LeftShoulder
NextCopModelTexture=DPadUp
RequestNooseBackup=B
PreviousCopModel=DPadLeft
PreviousCopModelModifierKey=None
StartChaseOnPed=None
HolsterTaserModifierKey=None
RequestFirefighter=None
UpdateCalloutState=None
HolsterTaser=RightThumb
StartChaseOnPedModifierKey=None
RequestHelicopterBackup=None
RequestFirefighterModifierKey=None
UpdateCalloutStateModifierKey=None
NextCopCarModelModifierKey=None
PartnerRegroup=None
ToggleSirenModeModifierKey=None
NextCopCarModel=DPadRight
ToggleSirenMode=None
OpenTrunk=LeftShoulder
RequestHelicopterBackupModifierKey=None
ShowPursuitTacticsMenu=None
ViewIntroduction=LeftShoulder
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=DPadDown
PartnerArrest=None
PulloverLicenseYes=DPadLeft
PartnerRegroupModifierKey=None
Start=None
PreviousCopCarModelModifierKey=None
ToggleBusyModifierKey=None
[Taser]
ShowHolsteredTaserOnPlayer=True
[Hardcore]
Enabled=True

 

 

 

 

 

 

 

 

 

 

Edited by BlackTiger

[font="tahoma, geneva, sans-serif"]If I made you smile and successfully helped, be sure to click the [color=#00ff00]green[/color] arrow (rep) button![/font]  :smile:

 

[font="georgia, serif"]Feel free to send me a message regarding anything.[/font]

 

[font="tahoma, geneva, sans-serif"][img]http://www.lcpdfr.com/crimestats/user/8793/sig.jpg[/img][/font]

  • Author

Hello, did you press 'y' to accept the callout? 

 

Ohh, I feel so dumb now. lol.

I forgot to do it, hehe.

 

By the way, do you know how I can decrease the amount of time between calls so I can get more calls in a less amount of time?

 

[font="tahoma, geneva, sans-serif"]If I made you smile and successfully helped, be sure to click the [color=#00ff00]green[/color] arrow (rep) button![/font]  :smile:

 

[font="georgia, serif"]Feel free to send me a message regarding anything.[/font]

 

[font="tahoma, geneva, sans-serif"][img]http://www.lcpdfr.com/crimestats/user/8793/sig.jpg[/img][/font]

Open up your LCPDFR manual, and your LCPDFR ini file and you should be pointed in the right direction from the manual. There are some values that can be edited :) 

Invenio, Investigatio, Imperium

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