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LCPDFR 1.0a crashes all the time, but during different events.

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  • Author

Okay, could you try disabling ELS just for the moment though? Actually, when using no other mods, the vehicles should stay in memory forever and shouldn't be deleted.

So for mods at the moment you want LCPDFR, no ELS, and regular vehicles?

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  • USSMcButtCheeks
    USSMcButtCheeks

    That's kind of what I'm waiting for, because they throw the same quick fixes at us every time but I have gone through practically every fix on the forum and I can still replicate the same freval error

  • OfficerDeltaFiveOne
    OfficerDeltaFiveOne

    Yeah I wouldn't worry about any of the latter here.  These guys are giving us this mod out of their own 'goodness of heart' and EA ha$ their own reason$ that we all know about.  I have full confidence

  • Author

Yeah, please use a non-modded setup (except for LCPDFR) and see if you can reproduce the vehicle disposing issue.

Alright I will see what I can do, but it will have to wait until tomorrow as it is 4am and I have sleeping to do, but first thing I do will be get that fired up and post back with the results. Thanks for trying to help resolve this issue! :)

  • Author

Alright LMS here is what I got for ya. I got a round to go 48 minutes, in that 48 minutes, 3 sets of police officers that were picking up a suspect for a prisoner transport dissapeared completely (like the actual cops, not the cars, but no error was thrown, just that the suspect was in the car but the cops were nowhere to be found. An error occured at 12:32:25 with a failed callout to load for a drunk driver. In game, it said there was a drunk driver, I accepted the call, no yellow circle came up at all at any point on the map, it says Disregard, and I pressed ` to look at the log and those exceptions were thrown. At 12:48:01PM I was in the process of shooting out the tires on a taxi minivan while a slew of offficers surrounded it and right when I shot the front left (or maybe a little before i actually clicked) it crashed. This crash was picked up in the LCPDFR log in the LCPD main engine loop, so hopefully you can find something with this. Also a quite extensive crash report was made in the SH.net log filled with freval errors. haha

 

Files:

 

LCPDFR log:

------------------------
[iNFO - 12:00:51 PM] [Log] Started
[iNFO - 12:00:51 PM] [Main] Main: Initializing...
[iNFO - 12:00:51 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 12:00:51 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 12:00:51 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 12:00:52 PM] [settings] ReadSettings: Invalid entry 
[iNFO - 12:00:52 PM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 12:00:52 PM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 12:00:52 PM] [settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 12:00:52 PM] [settings] ReadSettings: Invalid entry 
[WARNING - 12:00:52 PM] [settingsFile] GetValue: Value not found: PreloadAllModels (Main)
[WARNING - 12:00:52 PM] [settingsFile] GetValue: Value not found: ClientPort (Networking)
[iNFO - 12:00:52 PM] [Main] Main: Initializing done
[iNFO - 12:00:54 PM] [serverCommunication] InitializeConnection: Internet connection available
[ERROR - 12:00:54 PM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Invalid access to memory location
[iNFO - 12:00:57 PM] [serverCommunication] InitializeConnection: Public IP Address is: 147.222.153.91
[iNFO - 12:00:57 PM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server
[iNFO - 12:00:57 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 12:00:57 PM] [Authentication] Authentication: Server available, using online authentication
[ERROR - 12:00:58 PM] [Authentication] Authentication: Error 0x320
[ERROR - 12:00:58 PM] [Authentication] Authentication: Authentication failed
[iNFO - 12:00:58 PM] [Authentication] Authentication: Failed to authenticate
[iNFO - 12:01:29 PM] [updateCheck] DoUpdateCheck: Checking for updates
[iNFO - 12:01:29 PM] [updateCheck] DoUpdateCheck: No updates available
[WARNING - 12:04:43 PM] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST
[WARNING - 12:04:50 PM] [AudioHelper] Getting area name
[WARNING - 12:07:04 PM] [script.CalloutManager] EndCurrentCallout: No callout running
[WARNING - 12:21:26 PM] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST
[WARNING - 12:23:51 PM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 12:23:56 PM] [ContentManager] AddPed: Ped has been added to the same content manager twice
[WARNING - 12:28:03 PM] [AudioDatabase] GetAudioFileForAction: No file found for: DENVER_AVE
[WARNING - 12:28:03 PM] [AudioHelper] formattedStreet Denver_Ave
[WARNING - 12:28:03 PM] [AudioHelper] audioFilePath 
[WARNING - 12:28:27 PM] [AudioDatabase] GetAudioFileForAction: No file found for: DENVER_AVE
[WARNING - 12:28:27 PM] [AudioHelper] formattedStreet Denver_Ave
[WARNING - 12:28:27 PM] [AudioHelper] audioFilePath 
[WARNING - 12:28:27 PM] [AudioDatabase] GetAudioFileForAction: No file found for: CALCIUM_ST
[WARNING - 12:28:27 PM] [AudioHelper] formattedStreet Calcium_St
[WARNING - 12:28:27 PM] [AudioHelper] audioFilePath 
[WARNING - 12:29:20 PM] [AudioDatabase] GetAudioFileForAction: No file found for: DENVER_AVE
[WARNING - 12:32:18 PM] [AudioDatabase] GetAudioFileForAction: No file found for: CASTLE_DRIVE
[WARNING - 12:32:25 PM] [script.CalloutManager] Failed to free callout properly: DrunkDriverObject reference not set to an instance of an object.   at LCPD_First_Response.LCPDFR.API.Functions.SetPedIsOwnedByScript(LPed ped, GameScript gameScript, Boolean owned)
   at freval_36.End()
   at freval_129.fr2()
[WARNING - 12:40:20 PM] [AudioDatabase] GetAudioFileForAction: No file found for: CALCIUM_ST
[WARNING - 12:40:20 PM] [AudioDatabase] GetAudioFileForAction: No file found for: DENVER_AVE
[WARNING - 12:42:23 PM] [AudioDatabase] GetAudioFileForAction: No file found for: AMETHYST_ST
[WARNING - 12:42:23 PM] [AudioDatabase] GetAudioFileForAction: No file found for: AMSTERDAM_LANE
[WARNING - 12:45:48 PM] [AudioHelper] formattedStreet Garnet_St
[WARNING - 12:45:48 PM] [AudioHelper] audioFilePath H:ProgramsSteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioPoliceScannerStreetsGARNET_ST.wav
[WARNING - 12:45:48 PM] [AudioHelper] streetName Garnet_St
[WARNING - 12:46:25 PM] [AudioDatabase] GetAudioFileForAction: No file found for: FELDSPAR_ST
[WARNING - 12:47:35 PM] [AudioHelper] formattedStreet Garnet_St
[WARNING - 12:47:35 PM] [AudioHelper] audioFilePath H:ProgramsSteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioPoliceScannerStreetsGARNET_ST.wav
[WARNING - 12:47:35 PM] [AudioHelper] streetName Garnet_St
[ERROR - 12:48:01 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 12:48:01 PM] [] System.NullReferenceException: Object reference not set to an instance of an object.
   at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
   at freval_27.eval_fr0(Single A_0, freval_102 A_1)
   at freval_101.fr7(freval_202 A_0)
   at freval_3.eval_fr2(freval_202 A_0)
   at freval_37.fr8()
   at freval_27.fr8()
   at LCPD_First_Response.Engine.Main.fr2()

 
AdvancedHook

Log started on: 12:0:51 2-9-2014
------------------------
[iNFO - 12:0:51] Gameversion - 1.0.7.0
[iNFO - 12:0:51] XLiveLess present - skipping xlive changes
[iNFO - 12:0:51] AdvancedHook 0.29 © 2010-2014 LMS - Initialized
[iNFO - 12:0:51] E-Mail: lms@lcpdfr.com
[iNFO - 12:0:51] Permission granted for LCPDFR only
[iNFO - 12:0:51] Thanks to listener, aru and #iv-modding
[iNFO - 12:0:51] Attaching exception handler...
[iNFO - 12:0:51] Exception handler attached
[iNFO - 12:0:51] Patching game functions...
[iNFO - 12:48:1] An exception occured
[iNFO - 12:48:1] 
Process: FB0000 
 
Address: 13D5CC38 (µ`)
 
Code: C0000005
 
Registerdump - EAX: 0 EBP: 6D7EF084 EBX: 124 ECX: 0 EDI: AC6478B0 EDX: 6D7EDFD0 EIP: 13D5CC38 ESI: AC647968 ESP: 6D7EF054

 
Scripthookdotnet log

2014-02-09 12:00:22 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2014-02-09 12:00:51 - Direct3D device created!
 
2014-02-09 12:00:51 - SEARCHING FOR SCRIPTS...
2014-02-09 12:00:51 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-02-09 12:00:51 -  ...found script 'LCPDFR_Loader.Loader'!
2014-02-09 12:00:51 -  ...found script 'LCPDFR_Loader.PublicScript'!
2014-02-09 12:00:51 - DONE! 2 valid scripts found!
 
2014-02-09 12:00:51 - STARTING SCRIPTS...
2014-02-09 12:00:51 - INFO: Phone number checks are not available!
2014-02-09 12:00:51 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-02-09 12:00:51 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2014-02-09 12:27:55 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-02-09 12:27:56 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-02-09 12:44:37 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
                         at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
                         at freval_27.eval_fr0(Single A_0, freval_102 A_1)
                         at freval_101.fr7(freval_202 A_0)
                         at freval_3.eval_fr2(freval_202 A_0)
                         at freval_37.fr8()
                         at freval_27.fr8()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2014-02-09 12:48:01 - CRASH!
2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
                         at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
                         at freval_27.eval_fr0(Single A_0, freval_102 A_1)
                         at freval_101.fr7(freval_202 A_0)
                         at freval_3.eval_fr2(freval_202 A_0)
                         at freval_37.fr8()
                         at freval_27.fr8()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2014-02-09 12:48:01 - CRASH!

 
Thanks so much ffor helping me with these problems LMS!

 

Edited by USSMcButtCheeks

  • Author

Ok I had another crash on the first callout. This again is with just the base GTA 1.0.7.0 with LCPDFR and no other mods or vehicle changes. I was shooting through the back window of the escalade looking SUV and I assume I killed one of them because the game crashed while I was shooting them. This time though the only file that caught an error was the advanced hook file, so I will leave the others out. 

 

AdvancedHook log:

Log started on: 20:27:25 2-9-2014
------------------------
[iNFO - 20:27:25] Gameversion - 1.0.7.0
[iNFO - 20:27:25] XLiveLess present - skipping xlive changes
[iNFO - 20:27:25] AdvancedHook 0.29 © 2010-2014 LMS - Initialized
[iNFO - 20:27:25] E-Mail: lms@lcpdfr.com
[iNFO - 20:27:25] Permission granted for LCPDFR only
[iNFO - 20:27:25] Thanks to listener, aru and #iv-modding
[iNFO - 20:27:25] Attaching exception handler...
[iNFO - 20:27:25] Exception handler attached
[iNFO - 20:27:25] Patching game functions...
[iNFO - 20:35:36] An exception occured
[iNFO - 20:35:36] 
Process: FB0000 
 
Address: 1A35504 (Faulting module: H:ProgramsSteamsteamappscommonGrand Theft Auto IVGTAIVGTAIV.exe)
 
Code: C0000005
 
Registerdump - EAX: 0 EBP: 1CC954 EBX: 0 ECX: 4B0 EDI: 5BD4750 EDX: 6A3F390 EIP: 1A35504 ESI: 69F1640 ESP: 1CC910

 
I have a feeling this is a GTAIV glitch but I wanted to post it just to be sure.
 
Thanks Dev team! I know this is probably annoying to have to deal with all these log files and glitches, but I thank you for your help greatly, and hope by submitting crash logs I can help alteast in some way fix some of the bugs in LCPDFR.

 

Ok I had another crash on the first callout. This again is with just the base GTA 1.0.7.0 with LCPDFR and no other mods or vehicle changes. I was shooting through the back window of the escalade looking SUV and I assume I killed one of them because the game crashed while I was shooting them. This time though the only file that caught an error was the advanced hook file, so I will leave the others out. 

 

AdvancedHook log:

Log started on: 20:27:25 2-9-2014
------------------------
[iNFO - 20:27:25] Gameversion - 1.0.7.0
[iNFO - 20:27:25] XLiveLess present - skipping xlive changes
[iNFO - 20:27:25] AdvancedHook 0.29 © 2010-2014 LMS - Initialized
[iNFO - 20:27:25] E-Mail: lms@lcpdfr.com
[iNFO - 20:27:25] Permission granted for LCPDFR only
[iNFO - 20:27:25] Thanks to listener, aru and #iv-modding
[iNFO - 20:27:25] Attaching exception handler...
[iNFO - 20:27:25] Exception handler attached
[iNFO - 20:27:25] Patching game functions...
[iNFO - 20:35:36] An exception occured
[iNFO - 20:35:36] 
Process: FB0000 
 
Address: 1A35504 (Faulting module: H:ProgramsSteamsteamappscommonGrand Theft Auto IVGTAIVGTAIV.exe)
 
Code: C0000005
 
Registerdump - EAX: 0 EBP: 1CC954 EBX: 0 ECX: 4B0 EDI: 5BD4750 EDX: 6A3F390 EIP: 1A35504 ESI: 69F1640 ESP: 1CC910

 
I have a feeling this is a GTAIV glitch but I wanted to post it just to be sure.
 
Thanks Dev team! I know this is probably annoying to have to deal with all these log files and glitches, but I thank you for your help greatly, and hope by submitting crash logs I can help alteast in some way fix some of the bugs in LCPDFR.

 

If you crash when shooting at a modded car's window, it's likely an issue with that particular car mod  Many car mods will crash when you shoot out a window, I have no idea why.  I used to have a lot of issues with that when I used modded vehicles.

de816a4fa5.png

  • Author

If you crash when shooting at a modded car's window, it's likely an issue with that particular car mod  Many car mods will crash when you shoot out a window, I have no idea why.  I used to have a lot of issues with that when I used modded vehicles.

No you misunderstood. I dont have any vehicle mods, all cars are the default. I was just saying that model I was shooting at looks like an escalade (it was a calvacade). 

  • Author

Ah, my apologies then.

Oh no problem, I have bad wording, but either way, is this something that may be caused by lcpdfr or do you think it was a generic crash caused by gta? And what about the crash above that which left the rather drawn out crash report? 

I keep getting this same exact 'freval' error too....ohhhh I hope there's something that can fix it...have had it for the longest time too after the v1.0a release!  Happens at random times too, hope this also helps posting here and doesn't impede any.  Just REALLY want to squash this bug once and for all!!!  Drives me crazy after a while...!:
(Even with "PreloadAllModels=True")
 
LCPDFR.log:

[ERROR - 9:33:53 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.

[ERROR - 9:33:53 PM] [] System.NullReferenceException: Object reference not set to an instance of an object.   

     at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)   

     at freval_27.eval_fr0(Single A_0, freval_102 A_1)   

     at freval_101.fr7(freval_202 A_0)   

     at freval_3.eval_fr2(freval_202 A_0)   

     at freval_37.fr8()   

     at freval_27.fr8()   

     at LCPD_First_Response.Engine.Main.fr2()


ScriptHookDotNet.log:

2014-02-09 21:33:53 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.

     at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)

     at freval_27.eval_fr0(Single A_0, freval_102 A_1)

     at freval_101.fr7(freval_202 A_0)

     at freval_3.eval_fr2(freval_202 A_0)

     at freval_37.fr8() at freval_27.fr8()

     at LCPD_First_Response.Engine.Main.fr2()

     at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

     at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2014-02-09

 

21:33:53 - CRASH! 2014-02-09 21:33:53 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.

     at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)

     at freval_27.eval_fr0(Single A_0, freval_102 A_1)

     at freval_101.fr7(freval_202 A_0)

     at freval_3.eval_fr2(freval_202 A_0)

     at freval_37.fr8() at freval_27.fr8()

     at LCPD_First_Response.Engine.Main.fr2()

     at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

     at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

     at System.Threading.ThreadHelper.ThreadStart() 2014-02-09

21:33:53 - CRASH!


Edited by OfficerDeltaFiveOne

hello everyone I have a problem with the lcpdfr 1.0 

 

after i installed it and some police vehicles in the gta  

 

when it loads the game the gta just crashed and I don't know why

 

can you please please please !!!!!!!! help me!!!!!!!!!!!? 

Edited by amitzrihen98

  • Author

I think the thing with these freval errors I've gotten is that I have no mods and i still get these errors  thrown and they are the same as somebody with modded vehicles or paralleled mods, which furthers me to think that these are in fact LCPDFR based errors, so hopefully the devs are aware of these issues and will fix them for the next bugfix.

Edited by USSMcButtCheeks

I think the thing with these freval errors I've gotten is that I have no mods and i still get these errors  thrown and they are the same as somebody with modded vehicles or paralleled mods, which furthers me to think that these are in fact LCPDFR based errors, so hopefully the devs are aware of these issues and will fix them for the next bugfix.

 

This seems to be the case, unless the devs can verify otherwise...?

  • Author

This seems to be the case, unless the devs can verify otherwise...?

That's kind of what I'm waiting for, because they throw the same quick fixes at us every time but I have gone through practically every fix on the forum and I can still replicate the same freval errors. Just hoping a dev can give some sort of hope that they can fix this or that they are aware of what is causing it? Something? I know that are hard at work though, so I'm sure it will get fixed, just maybe some feedback on it would be nice. Just don't want the dev team here to turn out like the devs of Battlefield 4. LOL

That's kind of what I'm waiting for, because they throw the same quick fixes at us every time but I have gone through practically every fix on the forum and I can still replicate the same freval errors. Just hoping a dev can give some sort of hope that they can fix this or that they are aware of what is causing it? Something? I know that are hard at work though, so I'm sure it will get fixed, just maybe some feedback on it would be nice. Just don't want the dev team here to turn out like the devs of Battlefield 4. LOL

 

Yeah I wouldn't worry about any of the latter here.  These guys are giving us this mod out of their own 'goodness of heart' and EA ha$ their own reason$ that we all know about.  I have full confidence in that. I'm sure these issues will be sorted out.

 

This is a support topic.
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