Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

USSMcButtCheeks

Members
  • Joined

  • Last visited

Everything posted by USSMcButtCheeks

  1. That's kind of what I'm waiting for, because they throw the same quick fixes at us every time but I have gone through practically every fix on the forum and I can still replicate the same freval errors. Just hoping a dev can give some sort of hope that they can fix this or that they are aware of what is causing it? Something? I know that are hard at work though, so I'm sure it will get fixed, just maybe some feedback on it would be nice. Just don't want the dev team here to turn out like the devs of Battlefield 4. LOL
  2. I think the thing with these freval errors I've gotten is that I have no mods and i still get these errors thrown and they are the same as somebody with modded vehicles or paralleled mods, which furthers me to think that these are in fact LCPDFR based errors, so hopefully the devs are aware of these issues and will fix them for the next bugfix.
  3. Oh no problem, I have bad wording, but either way, is this something that may be caused by lcpdfr or do you think it was a generic crash caused by gta? And what about the crash above that which left the rather drawn out crash report?
  4. No you misunderstood. I dont have any vehicle mods, all cars are the default. I was just saying that model I was shooting at looks like an escalade (it was a calvacade).
  5. Ok I had another crash on the first callout. This again is with just the base GTA 1.0.7.0 with LCPDFR and no other mods or vehicle changes. I was shooting through the back window of the escalade looking SUV and I assume I killed one of them because the game crashed while I was shooting them. This time though the only file that caught an error was the advanced hook file, so I will leave the others out. AdvancedHook log: I have a feeling this is a GTAIV glitch but I wanted to post it just to be sure. Thanks Dev team! I know this is probably annoying to have to deal with all these log files and glitches, but I thank you for your help greatly, and hope by submitting crash logs I can help alteast in some way fix some of the bugs in LCPDFR.
  6. Alright LMS here is what I got for ya. I got a round to go 48 minutes, in that 48 minutes, 3 sets of police officers that were picking up a suspect for a prisoner transport dissapeared completely (like the actual cops, not the cars, but no error was thrown, just that the suspect was in the car but the cops were nowhere to be found. An error occured at 12:32:25 with a failed callout to load for a drunk driver. In game, it said there was a drunk driver, I accepted the call, no yellow circle came up at all at any point on the map, it says Disregard, and I pressed ` to look at the log and those exceptions were thrown. At 12:48:01PM I was in the process of shooting out the tires on a taxi minivan while a slew of offficers surrounded it and right when I shot the front left (or maybe a little before i actually clicked) it crashed. This crash was picked up in the LCPDFR log in the LCPD main engine loop, so hopefully you can find something with this. Also a quite extensive crash report was made in the SH.net log filled with freval errors. haha Files: LCPDFR log: AdvancedHook 2014-02-09 12:00:22 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) 2014-02-09 12:00:51 - Direct3D device created! 2014-02-09 12:00:51 - SEARCHING FOR SCRIPTS... 2014-02-09 12:00:51 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ... 2014-02-09 12:00:51 - ...found script 'LCPDFR_Loader.Loader'! 2014-02-09 12:00:51 - ...found script 'LCPDFR_Loader.PublicScript'! 2014-02-09 12:00:51 - DONE! 2 valid scripts found! 2014-02-09 12:00:51 - STARTING SCRIPTS... 2014-02-09 12:00:51 - INFO: Phone number checks are not available! 2014-02-09 12:00:51 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2014-02-09 12:00:51 - ...successfully started script 'LCPDFR_Loader.Loader'! 2014-02-09 12:27:55 - Error during NetHook.Tick: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt) at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments) at GTA.Native.Function.Call(String Name, Parameter[] Arguments) at GTA.Native.Template.Invoke() at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick() 2014-02-09 12:27:56 - Error during NetHook.Tick: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt) at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments) at GTA.Native.Function.Call(String Name, Parameter[] Arguments) at GTA.Native.Template.Invoke() at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick() 2014-02-09 12:44:37 - Error during NetHook.Tick: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt) at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments) at GTA.Native.Function.Call(String Name, Parameter[] Arguments) at GTA.Native.Template.Invoke() at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick() 2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2) at freval_27.eval_fr0(Single A_0, freval_102 A_1) at freval_101.fr7(freval_202 A_0) at freval_3.eval_fr2(freval_202 A_0) at freval_37.fr8() at freval_27.fr8() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2014-02-09 12:48:01 - CRASH! 2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2) at freval_27.eval_fr0(Single A_0, freval_102 A_1) at freval_101.fr7(freval_202 A_0) at freval_3.eval_fr2(freval_202 A_0) at freval_37.fr8() at freval_27.fr8() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2014-02-09 12:48:01 - CRASH! Thanks so much ffor helping me with these problems LMS!
  7. Alright I will see what I can do, but it will have to wait until tomorrow as it is 4am and I have sleeping to do, but first thing I do will be get that fired up and post back with the results. Thanks for trying to help resolve this issue! :)
  8. So for mods at the moment you want LCPDFR, no ELS, and regular vehicles?
  9. No i don't actually. My mods include LCPDFR and ELSv7. and actually this makes sence because for whatever reason, sometimes the blue circle on the map shows up that they are coming to get the suspect, but then it dissapears, and it takes me calling them like 5 times until the pstockade shows up to get him.. Not sure if this is casued by maybe a memory leak or what, but I am doing another fresh install with a manual install of LCPDFR this time.
  10. Haha well you are doing a great job! I will definitely let you know after I redo all of this what the results are and you cant take those findings and help others as well!
  11. Thank you for all of your help! and hopefully LMS will see the errors above and be able to diagnose if those are in fact lcpdfr errors yet to be fixed or if its my bad in my end. Either way, it will all be resolved eventually, it will just take time. :)
  12. Ill have to give the manual install a go, because I just got the famous SMPA60 fatal error so i think its safe to assume its probably something to do with the install of the mods on my end, but I will go ahead and wipe everything, redownload it, and give it another go :)
  13. I guess I could try, so you want me to just switch the vehicles.img and that's it? will that cause the police vehicles to have a ELS heart attack? lol and I used the automatic installer because I was lazy.. should I have used the manual?
  14. You know I actualy played quite a bit before installing ELSv7 and the new cars (basically a cleanly installed game with only LCPDFR) and I hionestly dont recall the results. I know I was having a hell of a time with the game crashing due to the known bugs such as trying to enter the police station before applying the 1.0a hotfix, asking a suspect to exit the vehicle, and the such, but nothing too major. I know it had crashed a few times but I dont remember any specifics. Sorry :(
  15. Crashed within 10 minutes using 1st suggestion. Here are the files: AdvancedHook: LCPDFR log: and finially the scripthookdotnet log: Looks like a boolean exception was thrown according to the SCdotnet log, and the scripthook threw an entirely different error this time. The crash error looks like it came from an unhandled exception called "GTA.NonExistingObjectException" and my guess is that this happens when the suspect had a vehicle at one point, but got out and their status which would be tied to the vehicle, assuming, never changed when they got out so the game got confused.. The crash came as i was driving away after a pursuit, the cops were coming to pick the guy up at the time, my partner was staring at a dead body after I killed one of them (bug) and then crash. No warning at all.
  16. Traffic flow was exactly what I was trying to avoid because it made my game crash faster than I could accept. Without the preloadobjects thing the taxis weren't a problem because I modded the popcycle.DAT. With traffic flow textures would start dissapearing / having to load for a second so trying to avoid that at all costs, but this still doesn't solve the crashing, just adding more mods to help it crash. Suggestions?
  17. I have already done this and I know it is working because it throws a warning in the console saying that it can cause taxis to be everywhere, which they are... I seem to get this error almost every time the game crashes Specifically, the Code: C0000005 and the Process: FD0000 usually always show up. Thanks for trying to help! It's much appreciated.
  18. Hey everyone, this is my first time posting here but I have been lurking here for about a year but I've finally gotten to the point where I just need to ask for help. Go easy on me. lol So this crash happened after I put a suspect in the back of my polpatriot and was driving to the station and in the middle of taking a corner there was a stuttered frame and then the game crashed. This is my LCPDFR log file This is my ScriptHookDotNet log The few times before this I was playing, the AI cops have been acting weird. Example, there was a pursuit and I drove by 5 cops and non of them even budged. I have been battling the taxis all day today and am still working on a fix that doesn't cause the game to start losing textures and crash so any help there would also be appreciated. Now for my specs: CPU: 3770K @ 4.5Ghz RAM 16GB (2x8GB) 1866Mhz G.Skill GPU: EVGA GTX 780 3GB pushing 3 Acer monitors @ 6160x1080 w/ bezel correction Mobo: ASRock Extreme6 HDD that GTA is on is a 1TB WD Green drive The game is legal, I bought it through Steam. I ran it as administrator when this crash occured, I have no special launch settings, and I am only running LCPDFR 1.0a and ELSv7 at the moment. Any help is greatly appreciated :) Thanks guys!

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.