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Is this a new error or is it just the freval 77 to 89


mclmrtn

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[iNFO - 3:47:15 PM] [Log] Started
[iNFO - 3:47:15 PM] [Main] Main: Initializing...
[iNFO - 3:47:15 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 3:47:15 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 3:47:15 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 3:47:15 PM] [settings] ReadSettings: Invalid entry 
[iNFO - 3:47:15 PM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 3:47:15 PM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 3:47:15 PM] [settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 3:47:15 PM] [settings] ReadSettings: Invalid entry 
[WARNING - 3:47:15 PM] [settingsFile] GetValue: Value not found: UsingPoliceStationMod (Main)
[iNFO - 3:47:15 PM] [Main] Main: Initializing done
[iNFO - 3:47:17 PM] [stats] CollectSystemInformation: Server stats updated
[iNFO - 3:47:18 PM] [serverCommunication] InitializeConnection: Internet connection available
[ERROR - 3:47:18 PM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Invalid access to memory location
[iNFO - 3:47:22 PM] [serverCommunication] InitializeConnection: Public IP Address is: XXXXXXXXXXXX
[WARNING - 3:47:31 PM] [serverCommunication] InitializeConnection: Couldn't reach server
[WARNING - 3:47:31 PM] [serverCommunication] InitializeConnection: Failed to connect to the LCPDFR server. Multiplayer is deactivated
[iNFO - 3:47:31 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 3:47:31 PM] [Authentication] Authentication: Server not available, trying to authenticate offline
[ERROR - 3:47:31 PM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
[iNFO - 3:47:31 PM] [Authentication] Authentication: User is in offline mode
[WARNING - 3:50:02 PM] [AudioHelper] formattedStreet Quartz_St
[WARNING - 3:50:02 PM] [AudioHelper] audioFilePath I:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV Episodes from Liberty CityEFLClcpdfrAudioPoliceScannerStreetsQUARTZ_ST.wav
[WARNING - 3:50:02 PM] [AudioHelper] streetName Quartz_St
[WARNING - 3:50:14 PM] [AudioHelper] formattedStreet Columbus_Ave
[WARNING - 3:50:14 PM] [AudioHelper] audioFilePath I:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV Episodes from Liberty CityEFLClcpdfrAudioPoliceScannerStreetsCOLUMBUS_AVE.wav
[WARNING - 3:50:14 PM] [AudioHelper] streetName Columbus_Ave
[WARNING - 3:50:52 PM] [AudioDatabase] GetAudioFileForAction: No file found for: LORIMAR_ST
[WARNING - 3:50:52 PM] [AudioHelper] formattedStreet Lorimar_St
[WARNING - 3:50:52 PM] [AudioHelper] audioFilePath 
[WARNING - 3:50:52 PM] [AudioDatabase] GetAudioFileForAction: No file found for: BURLESQUE
[WARNING - 3:50:52 PM] [AudioHelper] formattedStreet Burlesque
[WARNING - 3:50:52 PM] [AudioHelper] audioFilePath 
[ERROR - 3:51:11 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 3:51:11 PM] [] System.InvalidCastException: Unable to cast object of type 'freval_77' to type 'freval_89'.
   at freval_238.eval_fr0(freval_81 A_0, Boolean A_1)
   at freval_53.eval_2.eval_fr0()
   at freval_53.eval_2.eval_fr0(Object[] A_0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0()
   at LCPD_First_Response.Engine.Main.fr2()

I see talk of frevals 238, 53, and 81 in there, but not sure if they are just related to 77 and 89 or not.   

Edited by mclmrtn
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  • Management Team

Oh my gosh is that the call stack I see there? We live in times where it's not necessary anymore to use cryptic abbreviations.

Code should be self-explanatory.

 

We live in times where MSIL code can be converted to full source and people obfuscate their software to prevent stealing...

 

@Topic: Same issue.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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We live in times where MSIL code can be converted to full source and people obfuscate their software to prevent stealing...

 

@Topic: Same issue.

Thanks for the response LMS.  Looking forward to playing this.  The glimpses I could get in between crashes have me wanting to play so badly lol.  Good luck squashing these bugs!

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