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Crashing while arresting peds

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Game seem to be crashing while arresting peds.  In particular when holding the E key in order to check ID.  Happened twice in a row; first time I figured it happened due to prisoner transport request, but at same time transport arrived I started holding E to enter menu to check ID and game crashed (2-peds arrested).

 

Second crash (logs below); pulled over car, had peds get out of car (3-peds in 4dr sedan), held down E for sub menu and game crashed.  

 

Seems it's not the transport request crashing my game, which was my initial thought, but instead, it must be something with the arrest function itself.  

 

Tomorrow I'll try and just arrest a few peds, not holding E for the search/arrest sub-menu, and see if I still crash.

 

LCPDFR.LOG:

 

------------------------
[iNFO - 1:31:22 AM] [Log] Started
[iNFO - 1:31:22 AM] [Main] Main: Initializing...
[iNFO - 1:31:22 AM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 1:31:22 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 1:31:22 AM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 1:31:23 AM] [settings] ReadSettings: Invalid entry 
[iNFO - 1:31:23 AM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 1:31:23 AM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 1:31:23 AM] [settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 1:31:23 AM] [settings] ReadSettings: Invalid entry 
[WARNING - 1:31:23 AM] [settingsFile] GetValue: Value not found: UsingPoliceStationMod (Main)
[iNFO - 1:31:23 AM] [Main] Main: Initializing done
[iNFO - 1:31:22 AM] [serverCommunication] InitializeConnection: Internet connection available
[iNFO - 1:31:26 AM] [stats] CollectSystemInformation: Server stats updated
[iNFO - 1:31:28 AM] [serverCommunication] InitializeConnection: Public IP Address is: 172.5.209.191
[WARNING - 1:31:28 AM] [serverCommunication] InitializeConnection: Couldn't reach server
[WARNING - 1:31:28 AM] [serverCommunication] InitializeConnection: Failed to connect to the LCPDFR server. Multiplayer is deactivated
[iNFO - 1:31:28 AM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 1:31:28 AM] [Authentication] Authentication: Server not available, trying to authenticate offline
[ERROR - 1:31:28 AM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
[iNFO - 1:31:28 AM] [Authentication] Authentication: User is in offline mode
[ERROR - 1:38:26 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:26 AM] [] System.InvalidCastException: Unable to cast object of type 'freval_77' to type 'freval_89'.
   at freval_238.eval_fr0(freval_81 A_0, Boolean A_1)
   at freval_53.eval_2.eval_fr0()
   at freval_53.eval_2.eval_fr0(Object[] A_0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0()
   at LCPD_First_Response.Engine.Main.fr2()
 
ADVANCEHOOK.LOG
 
Log started on: 1:31:22 12-30-2013
------------------------
[iNFO - 1:31:22] Gameversion - 1.1.2.0
[iNFO - 1:31:22] XLiveLess present - skipping xlive changes
[iNFO - 1:31:22] AdvancedHook 0.28 © 2010-2013 LMS - Initialized
[iNFO - 1:31:22] Permission granted for LCPDFR only
[iNFO - 1:31:22] Thanks to listener, aru and #iv-modding
[iNFO - 1:31:22] Attaching exception handler...
[iNFO - 1:31:22] Exception handler attached
[iNFO - 1:31:22] Patching game functions...
[iNFO - 1:38:26] An exception occured
[iNFO - 1:38:26] 
Process: FFF80000 
 
Address: 74F0C41F (Œ£µßl)
 
Code: E0434352
 
Registerdump - EAX: 4616E4A0 EBP: 4616E4F0 EBX: 5 ECX: 5 EDI: 1 EDX: 0 EIP: 74F0C41F ESI: 4616E560 ESP: 4616E4A0
 
 
Thanks,
 
DrDetroit
 
 

Edited by drdetroit

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