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Three issues I noticed (No Crash though)


jsniper
Go to solution Solved by skynyrd47,

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No log files attached since this was not a crash but I do have some useful info about a couple of things that need to be fixed you should know about.

 

1) Pressing F7 to start or stop calls does not seem to work always. I've received calls when it was off and would not receive calls when it was on. I've been playing by using the /forceduty command like I always do. I do not recall this happening when I actually go into the police station but I can't say for sure just yet.

 

2) When pulling someone over and they decide to run (pursuit), if I have my siren on, they stop like everyone else when they should continue fleeing. As soon as I get out of my vehicle, they take off again since my siren turns off when I step out.

 

3) When interacting with a criminal such as arresting them, sometimes it starts to do the process but then the person starts walking away and my character starts automatically walking slow behind them and I cannot control him. If I'm lucky they will be close enough and it will do the process and complete it. Many times I am unlucky and they end up walking too far away and it crashes.

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No log files attached since this was not a crash but I do have some useful info about a couple of things that need to be fixed you should know about.

 

1) Pressing F7 to start or stop calls does not seem to work always. I've received calls when it was off and would not receive calls when it was on. I've been playing by using the /forceduty command like I always do. I do not recall this happening when I actually go into the police station but I can't say for sure just yet.

 

2) When pulling someone over and they decide to run (pursuit), if I have my siren on, they stop like everyone else when they should continue fleeing. As soon as I get out of my vehicle, they take off again since my siren turns off when I step out.

 

3) When interacting with a criminal such as arresting them, sometimes it starts to do the process but then the person starts walking away and my character starts automatically walking slow behind them and I cannot control him. If I'm lucky they will be close enough and it will do the process and complete it. Many times I am unlucky and they end up walking too far away and it crashes.

 

1) they coded the busy function backwards, no puns just trying to help, so turn it to busy as in not to recieve callouts, that is what I have been doing till they get a chance to look at the other issues.

2) Havent had that problem are you pressing ALT E when the run to call it in or are you getting that option I miss the opition and do the same thing your doing.

3) Happened at first but I stand far enough away from them and oddly they turn around for you to frisk or arrest instead of having to get behind them like in R2

I am in no way a coder or know alot of stuff these are just my observations and I hope they help you

Let the good times roll

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