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Open world games for the Sega Dreamcast


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I'm thinking of getting an Dreamcast soon and I just want to know what open world games were released for it, I know about Jet Set/Grind Radio and Crazy Taxi so you don't have to tell me about them but if you know any others please tell me, TY in advertised. 

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I found this list (http://revrob.com/sci-a-tech-topmenu-52/154-ten-great-dreamcast-games-that-most-people-never-played). I think number 5 is for you. 

Number 5: D2
Released: August 22, 2000
Platform: Dreamcast
Publisher: SEGA 
Developer: Warp 
Genre: Adventure

In 1995 WARP released D, a quirky fully computer animated "interactive movie" which began a cult following of the developer in the US. In D, players controlled Laura Harris, a young and attractive woman from LA. The gameplay was set on a track, preventing the player from exploring the pre-rendered 3D world. Gamers who interacted with D led our heroine Laura through the twisted mind of her father, who butchered a number of people in a LA County Hospital, where he was a doctor. 

The game combines disturbing images, psychosis, imaginative puzzles, a twisted plot and decision making, which is - of course - accompanied by brilliant audio and sound effects. A pure adventure game, don't expect to find action here. 

Though the game sold poorly in the U.S. on the 3DO, Acclaim took it upon themselves to take the game to the masses in America by publishing it on both Saturn and Playstation, thereby expanding the audience. 

In 1998, WARP became the first 3rd party publisher to commit to the newly announced Sega Dreamcast. Two years later, D2 was released, reuniting gamers with Laura once again... and this time, she could be controlled in a fully 3D world. 

[Note: D2 for Dreamcast is not at all similar to the D2 title that WARP developed for the ill-fated M2 console. See: Kenji Eno’s Warp: Where are they now?]

Combining adventure, survival horror, and RPG elements together, D2 was such a unique title that many did not know what to think about it. It was too slow to be an action title; it had too much action to be a pure adventure, and it didn't have enough RPG elements to make it a true RPG - though it did have a leveling system and random encounters. 

The game begins with Laura on a flight which is being hijacked... and then the plane gets hit with a meteor and goes down. She awakes to find herself alone, except for one new friend who also survived the crash. Don't get too attached, however, because the strange mutagen that's creating the monsters will take over Laura's companion turning her into a topless tentacled hentai lover's wet dream.

Gameplay is driven by mystery. Where are the other survivors? What is creating the monsters? How can it be stopped? Why was Laura brought here?

The game world features free roaming in a 3D environment in the Canadian tundra. The world is white and desolate with the occasional bit of brush, birds, or rabbits dotting the landscape. Those woodland critters are extremely important for survival. Successfully hunting them provides valuable meat which is used to regain health. 

When a random encounter takes place the free roaming ends and RPG elements take over. Laura is stationary in battle and can pivot 360 degrees to shoot enemies, each of which have a weak point. In battle items can be used (including health items) and weapons can be changed. A good hunter with a large meat supply might never die in combat. 

This is one game that made pretty good use of the VMU, which acts as a compass. This comes in pretty handy as it's relatively easy to become snow blind and wander in circles. 

The size and scope of D2 was epic for its time, featuring a very large playing field, fully interactive 3D environment, immense story, and a well crafted, twisted plot.

Invenio, Investigatio, Imperium

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